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SurfGunxp CSDM admin pack


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Pas kuriau admin pack ir pas naudoju nera reklamu nei bug nei nieko ;)

no lag

Siustis is cia!

Plugins.ini

; AMX Mod X plugins

; Admin Base - Always one has to be activated

admin.amxx ; admin base (required for any admin-related)

;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)

; Basic

admincmd.amxx ; basic admin console commands

adminhelp.amxx ; help command for admin console commands

adminslots.amxx ; slot reservation

multilingual.amxx ; Multi-Lingual management

; Menus

menufront.amxx ; front-end for admin menus

cmdmenu.amxx ; command menu (speech, settings)

plmenu.amxx ; players menu (kick, ban, client cmds.)

;telemenu.amxx ; teleport menu (Fun Module required!)

mapsmenu.amxx ; maps menu (vote, changelevel)

pluginmenu.amxx ; Menus for commands/cvars organized by plugin

; Chat / Messages

adminchat.amxx ; console chat commands

antiflood.amxx ; prevent clients from chat-flooding the server

scrollmsg.amxx ; displays a scrolling message

imessage.amxx ; displays information messages

adminvote.amxx ; vote commands

; Map related

nextmap.amxx ; displays next map in mapcycle

mapchooser.amxx ; allows to vote for next map

timeleft.amxx ; displays time left on map

; Configuration

pausecfg.amxx ; allows to pause and unpause some plugins

statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike

;restmenu.amxx ; restrict weapons menu

statsx.amxx ; stats on death or round end (CSX Module required!)

;miscstats.amxx ; bunch of events announcement for Counter-Strike

;stats_logging.amxx ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins

;amxmod_compat.amxx ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here

VIP.amxx

uzas.amxx

time_free_vip.amxx

roundsound.amxx

swear_replacement.amxx

anti_END.amxx

Respawn.amxx

syn_surfjetpack.amxx

plugins-gxm.ini

; Main GunXpMod plugin

gunxpmod.amxx

; GunXpMod misc. plugins

gunxpmod_shop.amxx

; GunXpMod shop item plugins

unlock_ak47.amxx

unlock_heseek.amxx

unlock_m3.amxx

unlock_parachute.amxx

unlock_xm1014.amxx

unlock_deagle.amxx

unlock_famas.amxx

unlock_galil.amxx

unlock_m4a1.amxx

dproto.cfg

#

# General rule for modifying this file:

# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS

#

# ========================================================

# DPROTO CONFIGURATION

# ========================================================

# LoggingMode:

# 1 = Console

# 2 = Log Files

# 3 = Both

LoggingMode = 2

# ========================================================

# AUTHID MANAGEMENT

# ========================================================

# ClientID types (for cid_* options)

# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)

# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)

# 3: STEAM_ by IP

# 4: VALVE_ by IP

# 5: Deprecated - client will be rejected

# 6: reserved for future use

# 7: HLTV

# 8: STEAM_ID_LAN

# 9: STEAM_ID_PENDING

# 10: VALVE_ID_LAN

# 11: VALVE_ID_PENDING

# 12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )

cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )

cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )

cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])

cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)

# default is STEAM_ID_PENDGIND [9]

cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SC2009 = 1

# For players having old revEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_AVSMP = 1

# For SETTI ServerScanner

# default is STEAM_xx:xx:xx generated by IP [3]

cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)

# Enable fix to make steamids generated for SC2009 compatibble with revEmu

SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0

# IPGen_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by IP

IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)

# STEAM_a:b:c

# second prefix (B) for authids generated by IP

IPGen_Prefix2 = 4

# Native_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by native auth method (Steam)

Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by Steamclient 2009

SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by RevEmu

RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by old RevEmu

OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by SteamEmu

SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)

AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for Setti server scanner

Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================

# ATTACKS SUPRESSION

# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)

# Sets the time, in seconds, in which client should initiate

# game session (in other words, send the "new" command) after it has

# been connected. If client did not initiated game session, it will be marked as

# fake and kicked.

# Default is 6 seconds.

# Use 0 to disable this check.

FakePlayers_ConnectInitiationCheck = 6

# FakePlayers_ClientValidationCheck (seconds)

# Sets the time, in seconds, in which client should answer to random unique command

# sent by server. If client did not answered for this command, it will be marked as

# fake and kicked.

# Default is 8 seconds.

# Use 0 to disable this check.

FakePlayers_ClientValidationCheck = 8

# FakePlayers_AntiReconnect (0/1)

# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)

# before fake players checks have completed.

# This check will work only if FakePlayers_ClientValidationCheck and

# FakePlayers_ConnectInitiationCheck are enabled.

# Default is 1 (ON)

FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)

# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable

# use 0 for permanent ban

# use negative vaules to disable ban (fake players will only be kicked)

FakePlayers_BanTime = 120

# ========================================================

# OTHER STUFF

# ========================================================

# DisableNativeAuth (0/1)

# Disables valve/steam auth system.

# For p.47 Based: Server will not connect to auth servers.

# For All: Server will not call authorization functions.

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)

# Sets server answer type for query requests

# 0 = New style (Source Engine)

# 1 = Old Style (Fix favorites list for p.47 clients)

# 2 = Hybrid mode - best solution for now, server is visible anywhere

ServerInfoAnswerType = 2

# MasterClient (0/1)

# Enables master-client emulation; it helps to register server on master list

# if you having "You server is old" error.

# USE THIS ONLY WITH -nomaster MODE!

# you can use Master_GameVersion to set version of game

MasterClient = 0

# Master_GameVersion (string)

# Sets version of game that master-client will send on master-server

Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)

# Enables secondary mini-server that redirects clients on main server.

# Use the SubServer_AnswerType parameter to set answer type to info queries

# Use the SubServer_Port parameter to set secondary server port

# Use the SubServer_MasterClient parameter to enable master-client for secondary server.

# This is useful feature if you want all clients to see you server.

# Its possible if you set different answer types for main and secondary servers.

# Clients which cant "see" main server will be able to see secondary

SubServer_Enable = 1

SubServer_Port = 28085

SubServer_MasterClient = 1

SubServer_AnswerType = 2

SubServer_RedirectCommand = connect server ip

SubServer_IP = server ip

# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name = cs

# Enables fix for proper player id displaing on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)

# Enables/Disables exporting of dp_version cvar

# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

# 0 = dp_version cvar will not be exported to server rules.

ExportVersion = 1

# HLTVExcept_IP (ip addr)

# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)

HLTVExcept_IP = 127.0.0.1

Siustis is cia!

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