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Mano kurtas Admin pack CSDM


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CSDM_sentry_hook_bazooka_multijump_parachute

Veike tik ant linux.

Sito admin pack niekas neturi :)

Prasau neripinkit

siustis.

Pliuginu nekrioviau patys susidesit

; AMX Mod X plugins

; Admin Base - Always one has to be activated

admin.amxx ; admin base (required for any admin-related)

;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)

; Basic

admincmd.amxx ; basic admin console commands

adminhelp.amxx ; help command for admin console commands

adminslots.amxx ; slot reservation

multilingual.amxx ; Multi-Lingual management

; Menus

menufront.amxx ; front-end for admin menus

cmdmenu.amxx ; command menu (speech, settings)

plmenu.amxx ; players menu (kick, ban, client cmds.)

;telemenu.amxx ; teleport menu (Fun Module required!)

mapsmenu.amxx ; maps menu (vote, changelevel)

pluginmenu.amxx ; Menus for commands/cvars organized by plugin

; Chat / Messages

adminchat.amxx ; console chat commands

antiflood.amxx ; prevent clients from chat-flooding the server

scrollmsg.amxx ; displays a scrolling message

imessage.amxx ; displays information messages

adminvote.amxx ; vote commands

; Map related

nextmap.amxx ; displays next map in mapcycle

mapchooser.amxx ; allows to vote for next map

timeleft.amxx ; displays time left on map

; Configuration

pausecfg.amxx ; allows to pause and unpause some plugins

statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike

;restmenu.amxx ; restrict weapons menu

statsx.amxx ; stats on death or round end (CSX Module required!)

miscstats.amxx ; bunch of events announcement for Counter-Strike

stats_logging.amxx ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins

;amxmod_compat.amxx ; AMX Mod backwards compatibility layer

; CSDM PLUGIN

high_ping_kicker.amxx

reklameris.amxx

admin_check.amxx

martyrdom.amxx

dp_test.amxx

sentryguns.amxx

bazooka_mod_1.3.amx

multijump.amxx

amx_parachute.amxx

dproto.cfg

# ========================================================

# DPROTO CONFIGURATION

# ========================================================

#LoggingMode:

# 1 = Console

# 2 = Log Files

# 3 = Both

LoggingMode = 2

# UserinfoVerification - Userinfo verification mode

# 1 = Check for max size when user connecting (Use MaxUserInfoSize with this mode)

# 2 = Remove unneeded fields in userinfo (Use ValidInfoFields with this mode)

# 3 = Both

# Verification needed to avoid overflows in userinfo. Overflows may cause svc_bad messages for clients

UserinfoVerification = 3

MaxUserInfoSize = 230

ValidInfoFields_Engine = \name\bottomcolor\topcolor\model\cl_lc\cl_lw\cl_updaterate\cl_dlmax\rate\_pw\*hltv\password

ValidInfoFields_cstrike = \_vgui_menus\_cl_autowepswitch

ValidInfoFields_ag = \cl_autowepswitch

# ========================================================

# AUTHID MANAGEMENT

# ========================================================

# ClientIDs (for cid_* options)

# 1: Real steam (STEAM_xx:xx:xx)

# 2: Real valve (VALVE_xx:xx:xx)

# 3: STEAM_ by IP

# 4: VALVE_ by IP

# 5: Deprecated - client will be rejected

# 6: reserved for future use

# 7: HLTV

# 8: STEAM_ID_LAN

# 9: STEAM_ID_PENDING

# 10: VALVE_ID_LAN

# 11: VALVE_ID_PENDING

# 12: STEAM_666:88:666

# Use this to set authid's for clients

cid_HLTV = 7

cid_NoSteam47 = 8

cid_NoSteam48 = 10

# For Legit Steam clients

cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)

cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:

cid_RevEmu = 1

# For players having old revEmu on client-side:

cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:

cid_SteamEmu = 1

# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0

# IPGen_Prefix1 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix2 = 4

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================

# OTHER STUFF

# ========================================================

# DisableNativeAuth (0/1)

# Disables valve/steam auth system.

# For p.47 Based: Server will not connect to auth servers.

# For All: Server will not call authorization functions.

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)

# Sets server answer type for query requests

# 0 = New style (Source Engine)

# 1 = Old Style (Fix favorites list for p.47 clients)

# 2 = Hybrid mode - best solution for now, server is visible anywhere

ServerInfoAnswerType = 2

# MasterClient (0/1)

# Enables master-client emulation; it helps to register server on master list

# if you having "You server is old" error.

# USE THIS ONLY WITH -nomaster MODE!

# you can use Master_GameVersion to set version of game

MasterClient = 0

# Master_GameVersion (string)

# Sets version of game that master-client will send on master-server

Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)

# Enables secondary mini-server that redirects clients on main server.

# Use the SubServer_AnswerType parameter to set answer type to info queries

# Use the SubServer_Port parameter to set secondary server port

# Use the SubServer_MasterClient parameter to enable master-client for secondary server.

# This is useful feature if you want all clients to see you server.

# Its possible if you set different answer types for main and secondary servers.

# Clients which cant "see" main server will be able to see secondary

SubServer_Enable = 0

SubServer_Port = 28015

SubServer_MasterClient = 0

SubServer_AnswerType = 0

SubServer_RedirectCommand = connect 169.254.141.3:27015

# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name =

# Enables fix for proper player id displaing on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)

# Enables/Disables exporting of dp_version cvar

# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

# 0 = dp_version cvar will not be exported to server rules.

ExportVersion = 1

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