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[Skriptas] Kuno vietų pašovimas


DeividasG

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Sveiki, manau daug kam pravers šis skriptas kadangi rodys žaidėjams kurią vietą jiems pašauna.

Rezultatas šio scripto:

59ead861d771124f5f4c0dffef624c5761.png

 

fb9140cd2ff8098c01a47e74f4aef575868.png

 

1.Sukuriame #defines juos rašome modifikacijos viršuje.

#define Head                        (5)
#define Torso                       (6)
#define Groin                       (7)
#define RArm                        (8)
#define LArm                        (9)
#define RLeg                        (10)
#define LLeg                        (11)

#define BODY_PART_TORSO             (3)
#define BODY_PART_HEAD              (9)
#define BODY_PART_GROIN             (4)
#define BODY_PART_LEFT_ARM          (5)
#define BODY_PART_RIGHT_ARM         (6)
#define BODY_PART_LEFT_LEG          (7)
#define BODY_PART_RIGHT_LEG         (8)

2. Sukuriame new'us ir juos rašome modifikacijos viršuje.

new PlayerText:DamageTD[12][MAX_PLAYERS];
new DamageTDShowing[MAX_PLAYERS];
new Indicator[MAX_PLAYERS][7];

3.Po ongamemodeinit rašome šį skriptą.

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(!IsPlayerConnected(i)) continue;
        CreatePlayerTextdraws(i);
    }
    return 1;
}

4. Po onplayerconnect rašome tai.

    CreatePlayerTextdraws(playerid);

    // RESETTING VARIABLES
    DamageTDShowing[playerid] = 0;
    for(new i = 0; i < 6; i++)
    {
        Indicator[playerid][i] = 0;
    }
    return 1;
}

5. Po onplayerdisconnect rašome.

DestroyPlayerTextdraws(playerid);

6.Jeigu pas jus nėra tokio public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) tai jį sukuriame o jeigu yra rašome po juo.

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
    if(DamageTDShowing[playerid] == 1)
    {
        switch(bodypart)
        {
            case BODY_PART_HEAD:
            {
                PlayerTextDrawShow(playerid, DamageTD[Head][playerid]);
                Indicator[playerid][0] = 1;
            }
            case BODY_PART_TORSO:
            {
                PlayerTextDrawShow(playerid, DamageTD[Torso][playerid]);
                Indicator[playerid][1] = 1;
            }
            case BODY_PART_GROIN:
            {
                PlayerTextDrawShow(playerid, DamageTD[Groin][playerid]);
                Indicator[playerid][2] = 1;
            }
            case BODY_PART_RIGHT_ARM:
            {
                PlayerTextDrawShow(playerid, DamageTD[RArm][playerid]);
                Indicator[playerid][3] = 1;
            }
            case BODY_PART_LEFT_ARM:
            {
                PlayerTextDrawShow(playerid, DamageTD[LArm][playerid]);
                Indicator[playerid][4] = 1;
            }
            case BODY_PART_RIGHT_LEG:
            {
                PlayerTextDrawShow(playerid, DamageTD[RLeg][playerid]);
                Indicator[playerid][5] = 1;
            }
            case BODY_PART_LEFT_LEG:
            {
                PlayerTextDrawShow(playerid, DamageTD[LLeg][playerid]);
                Indicator[playerid][6] = 1;
            }

        }
        SetTimerEx("HideDamageIndicator", 5000, false, "i", playerid);
    }
    return 1;
}

7. Pereiname prie public'ų kūrimo. Apačioje modifikacijos arba už kokio nors public rašome.

forward HideDamageIndicator(playerid);
public HideDamageIndicator(playerid)
{
    PlayerTextDrawHide(playerid, DamageTD[Head][playerid]);
    PlayerTextDrawHide(playerid, DamageTD[Torso][playerid]);
    PlayerTextDrawHide(playerid, DamageTD[Groin][playerid]);
    PlayerTextDrawHide(playerid, DamageTD[RArm][playerid]);
    PlayerTextDrawHide(playerid, DamageTD[LArm][playerid]);
    PlayerTextDrawHide(playerid, DamageTD[RLeg][playerid]);
    PlayerTextDrawHide(playerid, DamageTD[LLeg][playerid]);
    for(new i = 0; i < 6; i++)
    {
        Indicator[playerid][i] = 0;
    }
    return 1;
}

8. Po onplayerconnect rašome.

        if(DamageTDShowing[playerid] == 0)
        {
            ShowBaseTDs(playerid);
        }
        else if(DamageTDShowing[playerid] == 1)
        {
            HideBaseTDs(playerid);
        }
        return 1;
    }
    return 0;
}

9. Po onplayerupdate rašome.

    new Skin = GetPlayerSkin(playerid);
    PlayerTextDrawSetPreviewModel(playerid, DamageTD[3][playerid], Skin);

10. Kuriame stock'us pirma sukuriame stock ShowBaseTDs(playerid) stock'ą kuris rodys stock'ą.

stock ShowBaseTDs(playerid)
{
    for(new five = 0; five < 5; five++)
    {
        PlayerTextDrawShow(playerid, DamageTD[five][playerid]);
    }
    PlayerTextDrawShow(playerid, DamageTD[4][playerid]);
    DamageTDShowing[playerid] = 1;
}

11. Kuriame kitą stock'ą stock HideBaseTDs(playerid) kuris paslėps textdraw'ą.

stock HideBaseTDs(playerid)
{
    for(new five = 0; five < 5; five++)
    {
        PlayerTextDrawHide(playerid, DamageTD[five][playerid]);
    }
    PlayerTextDrawHide(playerid, DamageTD[4][playerid]);
    DamageTDShowing[playerid] = 0;
}

12. Kuriame stock'ą kuris sukurs textdraw's.

stock CreatePlayerTextdraws(playerid)
{
    DamageTD[0][playerid] = CreatePlayerTextDraw(playerid, 509.000000, 233.000000, "                            ");
    PlayerTextDrawBackgroundColor(playerid, DamageTD[0][playerid], 0);
    PlayerTextDrawFont(playerid, DamageTD[0][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[0][playerid], 0.500000, 22.500001);
    PlayerTextDrawColor(playerid, DamageTD[0][playerid], -1);
    PlayerTextDrawSetOutline(playerid, DamageTD[0][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[0][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[0][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[0][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[0][playerid], 52);
    PlayerTextDrawTextSize(playerid, DamageTD[0][playerid], 632.000000, 31.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[0][playerid], 0);

    DamageTD[1][playerid] = CreatePlayerTextDraw(playerid, 509.000000, 230.000000, "                    ");
    PlayerTextDrawBackgroundColor(playerid, DamageTD[1][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[1][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[1][playerid], 0.500000, 0.000000);
    PlayerTextDrawColor(playerid, DamageTD[1][playerid], -1);
    PlayerTextDrawSetOutline(playerid, DamageTD[1][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[1][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[1][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[1][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[1][playerid], 255);
    PlayerTextDrawTextSize(playerid, DamageTD[1][playerid], 632.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[1][playerid], 0);

    DamageTD[2][playerid] = CreatePlayerTextDraw(playerid, 509.000000, 438.000000, "                    ");
    PlayerTextDrawBackgroundColor(playerid, DamageTD[2][playerid], 0);
    PlayerTextDrawFont(playerid, DamageTD[2][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[2][playerid], 0.500000, 0.000000);
    PlayerTextDrawColor(playerid, DamageTD[2][playerid], -1);
    PlayerTextDrawSetOutline(playerid, DamageTD[2][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[2][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[2][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[2][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[2][playerid], 255);
    PlayerTextDrawTextSize(playerid, DamageTD[2][playerid], 632.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[2][playerid], 0);

    DamageTD[3][playerid] = CreatePlayerTextDraw(playerid, 490.000000, 241.000000, "New Textdraw");
    PlayerTextDrawBackgroundColor(playerid, DamageTD[3][playerid], 0);
    PlayerTextDrawFont(playerid, DamageTD[3][playerid], 5);
    PlayerTextDrawLetterSize(playerid, DamageTD[3][playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, DamageTD[3][playerid], -1);
    PlayerTextDrawSetOutline(playerid, DamageTD[3][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[3][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[3][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[3][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[3][playerid], 255);
    PlayerTextDrawTextSize(playerid, DamageTD[3][playerid], 160.000000, 191.000000);
    PlayerTextDrawSetPreviewModel(playerid, DamageTD[3][playerid], 288);
    PlayerTextDrawSetPreviewRot(playerid, DamageTD[3][playerid], 0.000000, 0.000000, 0.000000, 0.899999);
    PlayerTextDrawSetSelectable(playerid, DamageTD[3][playerid], 0);

    DamageTD[4][playerid] = CreatePlayerTextDraw(playerid, 544.000000, 234.000000, "DAMAGE");
    PlayerTextDrawBackgroundColor(playerid, DamageTD[4][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[4][playerid], 2);
    PlayerTextDrawLetterSize(playerid, DamageTD[4][playerid], 0.340000, 1.200000);
    PlayerTextDrawColor(playerid, DamageTD[4][playerid], -1);
    PlayerTextDrawSetOutline(playerid, DamageTD[4][playerid], 1);
    PlayerTextDrawSetProportional(playerid, DamageTD[4][playerid], 1);
    PlayerTextDrawSetSelectable(playerid, DamageTD[4][playerid], 0);

    DamageTD[5][playerid] = CreatePlayerTextDraw(playerid, 560.000000, 250.000000, "                                     "); // HEAD INDICATOR
    PlayerTextDrawBackgroundColor(playerid, DamageTD[5][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[5][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[5][playerid], 0.490000, 0.200000);
    PlayerTextDrawColor(playerid, DamageTD[5][playerid], -239);
    PlayerTextDrawSetOutline(playerid, DamageTD[5][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[5][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[5][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[5][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[5][playerid], -16777164);
    PlayerTextDrawTextSize(playerid, DamageTD[5][playerid], 581.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[5][playerid], 0);

    DamageTD[6][playerid] = CreatePlayerTextDraw(playerid, 558.000000, 279.000000, "                                     "); // TORSO INDICATOR
    PlayerTextDrawBackgroundColor(playerid, DamageTD[6][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[6][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[6][playerid], 0.490000, 0.500000);
    PlayerTextDrawColor(playerid, DamageTD[6][playerid], -239);
    PlayerTextDrawSetOutline(playerid, DamageTD[6][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[6][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[6][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[6][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[6][playerid], -16777164);
    PlayerTextDrawTextSize(playerid, DamageTD[6][playerid], 585.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[6][playerid], 0);

    DamageTD[7][playerid] = CreatePlayerTextDraw(playerid, 565.000000, 332.000000, "                                     "); // GROIN INDICATOR
    PlayerTextDrawBackgroundColor(playerid, DamageTD[7][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[7][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[7][playerid], 0.490000, 0.100000);
    PlayerTextDrawColor(playerid, DamageTD[7][playerid], -239);
    PlayerTextDrawSetOutline(playerid, DamageTD[7][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[7][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[7][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[7][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[7][playerid], -16777164);
    PlayerTextDrawTextSize(playerid, DamageTD[7][playerid], 578.000000, -2.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[7][playerid], 0);

    DamageTD[8][playerid] = CreatePlayerTextDraw(playerid, 541.000000, 280.000000, "                                     "); // R ARM INDICATOR
    PlayerTextDrawBackgroundColor(playerid, DamageTD[8][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[8][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[8][playerid], 0.390000, 0.600001);
    PlayerTextDrawColor(playerid, DamageTD[8][playerid], -239);
    PlayerTextDrawSetOutline(playerid, DamageTD[8][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[8][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[8][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[8][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[8][playerid], -16777164);
    PlayerTextDrawTextSize(playerid, DamageTD[8][playerid], 555.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[8][playerid], 0);

    DamageTD[9][playerid] = CreatePlayerTextDraw(playerid, 589.000000, 280.000000, "                                     "); // L ARM INDICATOR
    PlayerTextDrawBackgroundColor(playerid, DamageTD[9][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[9][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[9][playerid], 0.390000, 0.600001);
    PlayerTextDrawColor(playerid, DamageTD[9][playerid], -239);
    PlayerTextDrawSetOutline(playerid, DamageTD[9][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[9][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[9][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[9][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[9][playerid], -16777164);
    PlayerTextDrawTextSize(playerid, DamageTD[9][playerid], 601.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[9][playerid], 0);

    DamageTD[10][playerid] = CreatePlayerTextDraw(playerid, 553.000000, 357.000000, "                                     "); // R LEG INDICATOR
    PlayerTextDrawBackgroundColor(playerid, DamageTD[10][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[10][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[10][playerid], 0.390000, 0.700001);
    PlayerTextDrawColor(playerid, DamageTD[10][playerid], -239);
    PlayerTextDrawSetOutline(playerid, DamageTD[10][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[10][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[10][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[10][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[10][playerid], -16777164);
    PlayerTextDrawTextSize(playerid, DamageTD[10][playerid], 570.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[10][playerid], 0);

    DamageTD[11][playerid] = CreatePlayerTextDraw(playerid, 575.000000, 357.000000, "                                     "); // L LEG INDICATOR
    PlayerTextDrawBackgroundColor(playerid, DamageTD[11][playerid], 255);
    PlayerTextDrawFont(playerid, DamageTD[11][playerid], 1);
    PlayerTextDrawLetterSize(playerid, DamageTD[11][playerid], 0.320000, 1.200001);
    PlayerTextDrawColor(playerid, DamageTD[11][playerid], -239);
    PlayerTextDrawSetOutline(playerid, DamageTD[11][playerid], 0);
    PlayerTextDrawSetProportional(playerid, DamageTD[11][playerid], 1);
    PlayerTextDrawSetShadow(playerid, DamageTD[11][playerid], 1);
    PlayerTextDrawUseBox(playerid, DamageTD[11][playerid], 1);
    PlayerTextDrawBoxColor(playerid, DamageTD[11][playerid], -16777164);
    PlayerTextDrawTextSize(playerid, DamageTD[11][playerid], 596.000000, -1.000000);
    PlayerTextDrawSetSelectable(playerid, DamageTD[11][playerid], 0);
}

13. Kuriame stock'ą kuris sunaikins textdraw's.

stock DestroyPlayerTextdraws(playerid)
{
    PlayerTextDrawDestroy(playerid, DamageTD[0][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[1][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[2][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[3][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[4][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[5][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[6][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[7][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[8][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[9][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[10][playerid]);
    PlayerTextDrawDestroy(playerid, DamageTD[11][playerid]);
}

Manau šitas dalykas pagyvins žaidimą kadangi ir pats galvojiu dėti į modifikaciją ką nors panašaus.

 

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