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VIP Plugin (CSDM)


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/**
* AMX Mod X
* V.I.P. Plugin
*
* Originally developed by wasntme/Caldeum
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine"[img=http://www.cesas.lt/images/smiley/mirkt.gif] and Modified Game Libraries ("MODs"[img=http://www.cesas.lt/images/smiley/mirkt.gif] developed by Valve,
* L.L.C ("Valve"[img=http://www.cesas.lt/images/smiley/mirkt.gif]. You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*
* Link to the plugin
*
* http://forums.alliedmods.net/showthread.php?t=131494
*
**/

#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < fun >
#include < fakemeta >
#include < fakemeta_util >
#include < hamsandwich >

#define PLUGIN "VIP"
#define VERSION "0.3"
#define AUTHOR "wasntme/Caldeum"

#define VIP_ACCESS ADMIN_LEVEL_H

#define FFADE_IN 0x0000

#define CharsMax(%1) sizeof %1 - 1
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )

const m_LastHitGroup = 75;

new equipment_mode[ 33 ], money_mode[ 33 ], critical_mode[ 33 ], soldier_mode[ 33 ], heavy_mode[ 33 ], medic_mode[ 33 ];
new equipment_active[ 33 ], money_active[ 33 ], critical_active[ 33 ], soldier_active[ 33 ], heavy_active[ 33 ], medic_active[ 33 ];

new bool:g_showrecieved;
new bool:canHeal = true;

new g_iMaxPlayers;
new g_iRoundCount = 0, g_roundendfix;
new g_hudmsg1, g_hudmsg2;
new g_msgFade, g_msgShake;
new g_msgSayText, g_msgTeamInfo;

new p_Enabled, p_Join, p_Damage, p_Type, p_Recieved, p_Defuser, p_Equipment, p_Money, p_Critical, p_Soldier, p_Heavy, p_Medic, p_MoneyGive, p_CriticalChance, p_CriticalDamage, p_SoldierMaxHp, p_SoldierKillHp, p_SoldierArmor, p_HeavyArmor, p_MedicHpRegen, p_MedicHpRegenSpeed, p_MedicMaxHp;

public plugin_init ( )
{
register_plugin( PLUGIN, VERSION, AUTHOR );

register_event( "HLTV", "event_NewRound", "a", "1=0", "2=0" );
register_logevent( "event_RoundEnd", 2, "0=World triggered", "1=Round_End" );

RegisterHam( Ham_Spawn, "player", "player_Spawn", 1 );
RegisterHam( Ham_TraceAttack, "player", "player_Attack" );
RegisterHam( Ham_TakeDamage, "player", "player_TakeDamage" );

register_event( "DeathMsg", "event_PlayerHeal", "a" );
register_event( "Damage", "event_ShowDamage", "b", "2!0", "3=0", "4!0" );

register_forward( FM_PlayerPreThink, "pthink" );

p_Enabled = register_cvar( "amx_vip_script", "1" );
p_Join = register_cvar( "amx_vip_join", "1" );
p_Type = register_cvar( "amx_vip_damage", "2" );
p_Recieved = register_cvar( "amx_vip_damage_recieved", "1" );
p_Defuser = register_cvar( "amx_vip_defuser", "1" );
p_Equipment = register_cvar( "amx_vip_equipment", "1" );
p_Money = register_cvar( "amx_vip_money", "1" );
p_MoneyGive = register_cvar( "amx_vip_money_give", "3500" );
p_Critical = register_cvar( "amx_vip_critical", "1" );
p_CriticalChance = register_cvar( "amx_vip_critical_chance", "15" );
p_CriticalDamage = register_cvar( "amx_vip_critical_damage", "2.0" );
p_Soldier = register_cvar( "amx_vip_soldier", "1" );
p_SoldierKillHp = register_cvar( "amx_vip_soldier_kill_hp", "15" );
p_SoldierMaxHp = register_cvar( "amx_vip_soldier_max_hp", "600" );
p_SoldierArmor = register_cvar( "amx_vip_soldier_armor", "150" );
p_Heavy = register_cvar( "amx_vip_heavy", "1" );
p_HeavyArmor = register_cvar( "amx_vip_heavy_armor", "600" );
p_Medic = register_cvar( "amx_vip_medic", "1" );
p_MedicHpRegen = register_cvar( "amx_vip_medic_hp_regen", "10" );
p_MedicHpRegenSpeed = register_cvar( "amx_vip_medic_hp_regen_speed", "2.0" );
p_MedicMaxHp = register_cvar( "amx_vip_medic_max_hp", "150" );

register_concmd( "vipmenu", "show_vip_menu" );

register_clcmd( "say /vipmenu", "show_vip_menu" );
register_clcmd( "say vipmenu", "show_vip_menu" );
register_clcmd( "say_team /vipmenu", "show_vip_menu" );
register_clcmd( "say_team vipmenu", "show_vip_menu" );
register_clcmd( "say /vips", "viplist" );
register_clcmd( "say vips", "viplist" );
register_clcmd( "say_team /vips", "viplist" );
register_clcmd( "say_team vips", "viplist" );

g_hudmsg1 = CreateHudSyncObj( );
g_hudmsg2 = CreateHudSyncObj( );
g_msgFade = get_user_msgid( "ScreenFade" );
g_msgShake = get_user_msgid( "ScreenShake" );
g_msgSayText = get_user_msgid( "SayText" );
g_msgTeamInfo = get_user_msgid( "TeamInfo" );
g_iMaxPlayers = get_maxplayers( );

register_dictionary( "vip.txt" );
}

public client_connect ( id )
{
if ( get_user_flags( id ) & VIP_ACCESS )
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 0;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 0;
}
}

public client_disconnect ( id )
{
remove_task( id );

if ( get_user_flags( id ) & VIP_ACCESS )
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 0;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 0;
}
}

public client_putinserver ( id )
{
if ( get_user_flags( id ) & VIP_ACCESS )
{
if ( get_pcvar_num( p_Join ) && g_iRoundCount > 1 )
{
new name[ 32 ];
get_user_name( id, name, 31 );

print_color( 0, id, 0, "%L", LANG_SERVER, "VIP_JOIN", name );
}
}
}

public event_ShowDamage ( id )
{
if ( p_Damage )
{
static attacker, damage;
attacker = get_user_attacker( id );
damage = read_data( 2 );

if ( g_showrecieved && ( get_user_flags( id ) & VIP_ACCESS ) )
{
set_hudmessage( 200, 20, 20, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1 );
ShowSyncHudMsg( id, g_hudmsg2, "%i^n", damage );
}

if ( is_user_connected( attacker ) )
{
switch( p_Damage )
{
case 1:
{
if ( is_user_alive( attacker ) && ( get_user_flags( attacker ) & VIP_ACCESS ) )
{
set_hudmessage( 34, 139, 34, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1 );
ShowSyncHudMsg( attacker, g_hudmsg1, "%i^n", damage );
}
}
case 2:
{
if ( is_user_alive( attacker ) && ( get_user_flags( attacker ) & VIP_ACCESS ) && fm_is_ent_visible( attacker, id ) )
{
set_hudmessage( 34, 139, 34, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1 );
ShowSyncHudMsg( attacker, g_hudmsg1, "%i^n", damage );
}
}
}
}
}
}

public player_TakeDamage ( VictimId, InflictorId, AttackerId, Float[img=http://www.cesas.lt/images/smiley/D.gif]amage, dmgbits )
{
if ( IsPlayer( AttackerId ) && critical_active[ AttackerId ] && cs_get_user_team( VictimId ) != cs_get_user_team( AttackerId ) && get_pcvar_num( p_CriticalChance ) > random( 100 ) )
{
if ( get_user_flags( AttackerId ) & VIP_ACCESS )
{
new Float:crit_damage = damage * get_pcvar_float( p_CriticalDamage );

SetHamParamFloat( 4, crit_damage );

new szVictim[ 32 ];
get_user_name( VictimId, szVictim, 31 );

print_color( AttackerId, AttackerId, 0, "%L", LANG_PLAYER, "VIP_CRITICAL_HIT", szVictim );

client_cmd( AttackerId, "spk silent/vip/player/critical" );
}
}
return HAM_IGNORED;
}

public event_PlayerHeal ( )
{
new iKiller = read_data( 1 );
new iVictim = read_data( 2 );

if ( get_user_flags( iKiller ) & VIP_ACCESS )
{
if ( soldier_active[ iKiller ] && cs_get_user_team( iVictim ) != cs_get_user_team( iKiller ) )
{
new MaxHp = get_pcvar_num( p_SoldierMaxHp );
new BonusHp = get_pcvar_num( p_SoldierKillHp );
new TotalHp = get_user_health( iKiller ) + BonusHp;

if ( TotalHp >= MaxHp )
{
set_user_health( iKiller, MaxHp );

print_color( iKiller, iKiller, 0, "%L", LANG_SERVER, "VIP_SOLDIER_MAX_HP", get_pcvar_num( p_SoldierMaxHp ) );

client_cmd( iKiller, "spk silent/vip/player/maximum" );

message_begin( MSG_ONE_UNRELIABLE, g_msgFade, .player=iKiller );
{
write_short( 1<<13 );
write_short( 1<<5 );
write_short( FFADE_IN );
write_byte( 139 );
write_byte( 34 );
write_byte( 34 );
write_byte( 75 );
}
message_end( );

message_begin( MSG_ONE_UNRELIABLE, g_msgShake, .player=iKiller );
{
write_short( 255<<7 );
write_short( 50<<7 );
write_short( 255<<7 );
}
message_end( );
} else {
set_user_health( iKiller, TotalHp );

print_color( iKiller, iKiller, 0, "%L", LANG_SERVER, "VIP_SOLDIER_HEAL", get_pcvar_num( p_SoldierKillHp ) );

client_cmd( iKiller, "spk silent/vip/items/health" );

message_begin( MSG_ONE_UNRELIABLE, g_msgFade, .player=iKiller );
{
write_short( 1<<12 );
write_short( 1<<5 );
write_short( FFADE_IN );
write_byte( 139 );
write_byte( 34 );
write_byte( 34 );
write_byte( 75 );
}
message_end( );

message_begin( MSG_ONE_UNRELIABLE, g_msgShake, .player=iKiller );
{
write_short( 255<<5 );
write_short( 50<<5 );
write_short( 255<<5 );
}
message_end( );
}
}
}
}

public player_Attack ( id, iAttacker, Float:flDamage, Float:fVecDir[3], tr )
{
if ( get_user_flags( id ) & VIP_ACCESS )
{
if ( IsPlayer( iAttacker ) && heavy_active[ id ] && cs_get_user_team( id ) != cs_get_user_team( iAttacker ) && get_tr2( tr, TR_iHitgroup ) == HIT_HEAD && get_tr2( tr, TR_iHitgroup ) == HIT_HEAD )
{
set_tr2( tr, TR_iHitgroup, HIT_CHEST );
set_tr2( tr, TR_iHitgroup, HIT_STOMACH );

client_cmd( id, "spk silent/vip/player/headshot" );

message_begin( MSG_ONE_UNRELIABLE, g_msgFade, .player=id );
{
write_short( 1<<12 );
write_short( 1<<5 );
write_short( FFADE_IN );
write_byte( 139 );
write_byte( 34 );
write_byte( 34 );
write_byte( 75 );
}
message_end( );

message_begin( MSG_ONE_UNRELIABLE, g_msgShake, .player=id );
{
write_short( 255<<5 );
write_short( 50<<5 );
write_short( 255<<5 );
}
message_end( );
}
}
}

public waiter ( id )
{
canHeal = false;

set_task( get_pcvar_float( p_MedicHpRegenSpeed ), "givehp", id );
}

public givehp ( id )
{
canHeal = true;

new MaxHp = get_pcvar_num( p_MedicMaxHp );
new BonusHp = get_pcvar_num( p_MedicHpRegen );
new TotalHp = get_user_health( id ) + BonusHp;
new hp = pev( id, pev_health );

if ( get_user_flags( id ) & VIP_ACCESS )
{
if ( medic_active[ id ] && is_user_alive( id ) && get_user_weapon( id ) == CSW_KNIFE )
{
if ( TotalHp >= MaxHp )
{
set_user_health( id, MaxHp );

print_color( id, id, 0, "%L", LANG_SERVER, "VIP_MEDIC_MAX_HP", get_pcvar_num( p_MedicMaxHp ) );

client_cmd( id, "spk silent/vip/player/maximum" );

message_begin( MSG_ONE_UNRELIABLE, g_msgFade, .player=id );
{
write_short( 1<<13 );
write_short( 1<<5 );
write_short( FFADE_IN );
write_byte( 134 );
write_byte( 34 );
write_byte( 34 );
write_byte( 75 );
}
message_end( );

message_begin( MSG_ONE_UNRELIABLE, g_msgShake, .player=id );
{
write_short( 255<<7 );
write_short( 50<<7 );
write_short( 255<<7 );
}
message_end( );
} else {
set_user_health( id, hp + BonusHp );

client_cmd( id, "spk silent/vip/items/health" );

message_begin( MSG_ONE_UNRELIABLE, g_msgFade, .player=id );
{
write_short( 1<<12 );
write_short( 1<<5 );
write_short( FFADE_IN );
write_byte( 134 );
write_byte( 34 );
write_byte( 34 );
write_byte( 75 );
}
message_end( );

message_begin( MSG_ONE_UNRELIABLE, g_msgShake, .player=id );
{
write_short( 255<<5 );
write_short( 50<<5 );
write_short( 255<<5 );
}
message_end( );
}
}
}
}

public pthink ( id )
{
if ( medic_active[ id ] )
{
if ( canHeal && ( pev( id, pev_health ) < 100) )
{
waiter( id );
}
}
return FMRES_HANDLED;
}

public show_vip_menu ( id )
{
if ( get_user_flags( id ) & VIP_ACCESS )
{
if ( !get_pcvar_num( p_Enabled ) )
{
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_MENU_DISSABLE" );
client_cmd( id, "spk silent/vip/noaccess" );
}

if ( get_pcvar_num( p_Enabled ) )
{
if ( g_iRoundCount < 1 )
{
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_WAIT" );
client_cmd( id, "spk silent/vip/attention" );
return PLUGIN_HANDLED;
}

client_cmd( id, "spk silent/vip/menu/open" );
new menu = menu_create( "\rV.I.P. Menu \wv\r0\w.\r3 \wstable", "menu" );

if ( !equipment_mode[ id ] && get_pcvar_num( p_Equipment ) )
{
menu_additem( menu, " \yVisos granatos(nera SG)", "1", 0 );
}
else if ( equipment_mode[ id ] )
{
menu_additem( menu, "\dEquipment \r* \y(All required items)", "1", 0 );
}
else if ( !get_pcvar_num( p_Equipment ) )
{
menu_additem( menu, "\dEquipment (\rdissabled\d)", "1", 0 );
}

if ( !money_mode[ id ] && get_pcvar_num( p_Money ) )
{
menu_additem( menu, "Papildomi pinigai \y(+2.500 doleriai)", "2", 0 );
}
else if ( money_mode[ id ] )
{
menu_additem( menu, "\dPapildomi pinigai \r* \y(+2.500 doleriai)", "2", 0 );
}
else if ( !get_pcvar_num( p_Money ) )
{
menu_additem( menu, "\dPapildomi pinigai (\rdissabled\d)", "2", 0 );
}

if ( !critical_mode[ id ] && get_pcvar_num( p_Critical ) )
{
menu_additem( menu, "Critical Damage \y(Chance to do a Critical Hit is 15%)", "3", 0 );
}
else if ( critical_mode[ id ] )
{
menu_additem( menu, "\dCritical Damage \r* \y(Chance to do a Critical Hit is 15%)", "3", 0 );
}
else if ( !get_pcvar_num( p_Critical ) )
{
menu_additem( menu, "\dCritical Damage (\rdissabled\d)", "3", 0 );
}

if ( !soldier_mode[ id ] && get_pcvar_num( p_Soldier ) )
{
menu_additem( menu, "Soldier \y(150AP and +15HP for every kill)", "4", 0 );
}
else if ( soldier_mode[ id ] )
{
menu_additem( menu, "\dSoldier \r* \y(150AP and +15HP for every kill)", "4", 0 );
}
else if ( !get_pcvar_num( p_Soldier ) )
{
menu_additem( menu, "\dSoldier (\rdissabled\d)", "4", 0 );
}

if ( !heavy_mode[ id ] && get_pcvar_num( p_Heavy ) )
{
menu_additem( menu, "Heavy \y(250AP and immunity for Head Shot)", "5", 0 );
}
else if ( heavy_mode[ id ] )
{
menu_additem( menu, "\dHeavy \r* \y(250AP and immunity for Head Shot)", "5", 0 );
}
else if ( !get_pcvar_num( p_Heavy ) )
{
menu_additem( menu, "\dHeavy (\rdissabled\d)", "5", 0 );
}

if ( !medic_mode[ id ] && get_pcvar_num( p_Medic ) )
{
menu_additem( menu, "Medic \y(HP regeneration when holding a Knife)", "6", 0 );
}
else if ( medic_mode[ id ] )
{
menu_additem( menu, "\dMedic \r* \y(HP regeneration when holding a Knife)", "6", 0 );
}
else if ( !get_pcvar_num( p_Medic ) )
{
menu_additem( menu, "\dMedic (\rdissabled\d)", "6", 0 );
}

menu_additem( menu, "\rTurn off all functions", "7", 0 );

menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu, MPROP_NUMBER_COLOR, "\r" );
menu_setprop( menu, MPROP_BACKNAME, "Back" );
menu_setprop( menu, MPROP_NEXTNAME, "Next" );
menu_setprop( menu, MPROP_EXITNAME, "Quit" );
menu_setprop( menu, MPROP_PERPAGE, 7 );
menu_display( id, menu, 0 );
}
}

else if ( get_user_flags( id ) != VIP_ACCESS )
{
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_NO_ACCESS" );
client_cmd( id, "spk silent/vip/noaccess" );
}
return PLUGIN_HANDLED;
}

public menu ( id, menu, item )
{
if ( item == MENU_EXIT )
{
client_cmd( id, "spk silent/vip/menu/button" );
client_cmd( id, "spk silent/vip/menu/close" );
menu_destroy( menu );

return PLUGIN_HANDLED;
}

new data[ 6 ], iName[ 64 ];
new access, callback;
menu_item_getinfo( menu, item, access, data,5, iName, 63, callback );

new key = str_to_num( data );
switch( key )
{
case 1:
{
if ( !equipment_mode[ id ] && get_pcvar_num( p_Equipment ) )
{
equipment_mode[ id ] = 1;
money_mode[ id ] = 0;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 0;

client_cmd( id, "spk silent/vip/menu/button" );
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_EQUIPMENT_FUNCTION" );
}
else if ( equipment_mode[ id ] )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
else if ( !get_pcvar_num( p_Equipment ) )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
}
case 2:
{
if ( !money_mode[ id ] && get_pcvar_num( p_Money ) )
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 1;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 0;

client_cmd( id, "spk silent/vip/menu/button" );
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_MONEY_FUNCTION" );
}
else if ( money_mode[ id ] )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
else if ( !get_pcvar_num( p_Money ) )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
}
case 3:
{
if ( !critical_mode[ id ] && get_pcvar_num( p_Critical ) )
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 0;
critical_mode[ id ] = 1;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 0;

client_cmd( id, "spk silent/vip/menu/button" );
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_CRITICAL_FUNCTION" );
}
else if ( critical_mode[ id ] )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
else if ( !get_pcvar_num( p_Critical ) )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
}
case 4:
{
if ( !soldier_mode[ id ] && get_pcvar_num( p_Soldier ) )
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 0;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 1;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 0;

client_cmd( id, "spk silent/vip/menu/button" );
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_SOLDIER_FUNCTION" );
}
else if ( soldier_mode[ id ] )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
else if ( !get_pcvar_num( p_Soldier ) )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
}
case 5:
{
if ( !heavy_mode[ id ] && get_pcvar_num( p_Heavy ) )
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 0;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 1;
medic_mode[ id ] = 0;

client_cmd( id, "spk silent/vip/menu/button" );
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_HEAVY_FUNCTION" );
}
else if ( heavy_mode[ id ] )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
else if ( !get_pcvar_num( p_Heavy ) )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
}
case 6:
{
if ( !medic_mode[ id ] && get_pcvar_num( p_Medic ) )
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 0;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 1;

client_cmd( id, "spk silent/vip/menu/button" );
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_MEDIC_FUNCTION" );
}
else if ( medic_mode[ id ] )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
else if ( !get_pcvar_num( p_Medic ) )
{
client_cmd( id, "spk silent/vip/menu/close" );
}
}
case 7:
{
equipment_mode[ id ] = 0;
money_mode[ id ] = 0;
critical_mode[ id ] = 0;
soldier_mode[ id ] = 0;
heavy_mode[ id ] = 0;
medic_mode[ id ] = 0;

client_cmd( id, "spk silent/vip/menu/button" );
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_DISSABLE_FUNCTIONS" );
client_cmd( id, "spk silent/vip/items/dissable" );
}
}
return PLUGIN_HANDLED;
}

public event_NewRound ( id )
{
g_iRoundCount++;

p_Damage = get_pcvar_num( p_Type );

if ( get_pcvar_num( p_Recieved ) )
{
g_showrecieved = true;
}
}

public event_RoundEnd ( id )
{
g_roundendfix = 1;
}

public player_Spawn ( id )
{
if ( get_user_flags( id ) & VIP_ACCESS )
{
if ( get_pcvar_num( p_Enabled ) && g_roundendfix )
{
if ( is_user_alive( id ) )
{
equipment_active[ id ] = 0;
money_active[ id ] = 0;
critical_active[ id ] = 0;
soldier_active[ id ] = 0;
heavy_active[ id ] = 0;
medic_active[ id ] = 0;

if ( g_iRoundCount == 1 )
{
show_vip_menu( id );
}

if ( equipment_mode[ id ] )
{
equipment_active[ id ] = 1;
equipment( id );
}

if ( money_mode[ id ] )
{
money_active[ id ] = 1;
money( id );
}

if ( critical_mode[ id ] )
{
critical_active[ id ] = 1;
critical( id );
}

if ( soldier_mode[ id ] )
{
soldier_active[ id ] = 1;
soldier( id );
}

if ( heavy_mode[ id ] )
{
heavy_active[ id ] = 1;
heavy( id );
}

if ( medic_mode[ id ] )
{
medic_active[ id ] = 1;
medic( id );
}

if ( p_Defuser )
{
if ( fm_find_ent_by_class( -1, "func_bomb_target" ) || fm_find_ent_by_class( -1, "info_bomb_target" ) )
{
if ( cs_get_user_team( id ) == CS_TEAM_CT )
{
fm_give_item( id, "item_thighpack" );
}
}
}
}
}
}
}

public equipment ( id )
{
if ( equipment_active[ id ] )
{
cs_set_user_armor( id, 100, CS_ARMOR_VESTHELM );

fm_give_item( id, "weapon_hegrenade" );
fm_give_item( id, "weapon_flashbang" );
fm_give_item( id, "weapon_flashbang" );

cs_set_user_bpammo( id, CSW_USP, 100 );
cs_set_user_bpammo( id, CSW_ELITE, 120 );
cs_set_user_bpammo( id, CSW_DEAGLE, 35) ;
cs_set_user_bpammo( id, CSW_GLOCK18, 120) ;
cs_set_user_bpammo( id, CSW_P228, 52 );
cs_set_user_bpammo( id, CSW_FIVESEVEN, 100 );
cs_set_user_bpammo( id, CSW_XM1014, 32 );
cs_set_user_bpammo( id, CSW_M3, 32 );
cs_set_user_bpammo( id, CSW_P90, 100 );
cs_set_user_bpammo( id, CSW_MAC10, 100 );
cs_set_user_bpammo( id, CSW_MP5NAVY, 120 );
cs_set_user_bpammo( id, CSW_TMP, 120 );
cs_set_user_bpammo( id, CSW_UMP45, 100 );
cs_set_user_bpammo( id, CSW_FAMAS, 90 );
cs_set_user_bpammo( id, CSW_GALIL, 90 );
cs_set_user_bpammo( id, CSW_SCOUT, 90 );
cs_set_user_bpammo( id, CSW_AUG, 90 );
cs_set_user_bpammo( id, CSW_M4A1, 90 );
cs_set_user_bpammo( id, CSW_AK47, 90 );
cs_set_user_bpammo( id, CSW_SG552, 90 );
cs_set_user_bpammo( id, CSW_G3SG1, 90 );
cs_set_user_bpammo( id, CSW_SG552, 90 );
cs_set_user_bpammo( id, CSW_AWP, 30 );
cs_set_user_bpammo( id, CSW_M249, 200 );

print_color( id, id, 0, "%L", LANG_SERVER, "VIP_EQUIPMENT" );

set_task( 0.1, "shake", id );
}
}

public money ( id )
{
if ( money_active[ id ] )
{
new MaxMoney = 16000;
new BonusMoney = get_pcvar_num( p_MoneyGive );
new TotalMoney = cs_get_user_money( id ) + BonusMoney;

if ( TotalMoney >= MaxMoney )
{
cs_set_user_money( id, MaxMoney );

print_color( id, id, 0, "%L", LANG_SERVER, "VIP_MONEY_MAX", get_pcvar_num( p_MoneyGive ) );

client_cmd( id, "spk silent/vip/items/money_max" );

set_task( 0.1, "shake", id );

show_vip_menu( id );
} else {
cs_set_user_money( id, TotalMoney );

print_color( id, id, 0, "%L", LANG_SERVER, "VIP_MONEY", get_pcvar_num( p_MoneyGive ) );

set_task( 0.1, "shake", id );
}
}
}

public critical ( id )
{
if ( critical_active[ id ] )
{
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_CRITICAL", get_pcvar_num( p_CriticalChance ) );

set_task( 0.1, "shake", id );
}
}

public soldier ( id )
{
if ( soldier_active[ id ] )
{
cs_set_user_armor( id, get_pcvar_num( p_SoldierArmor ), CS_ARMOR_VESTHELM );

print_color( id, id, 0, "%L", LANG_SERVER, "VIP_SOLDIER", get_pcvar_num( p_SoldierArmor ), get_pcvar_num( p_SoldierKillHp ) );

set_task( 0.1, "shake", id );
}
}

public heavy( id )
{
if ( heavy_active[ id ] )
{
cs_set_user_armor( id, get_pcvar_num( p_HeavyArmor ), CS_ARMOR_VESTHELM );

print_color( id, id, 0, "%L", LANG_SERVER, "VIP_HEAVY", get_pcvar_num( p_HeavyArmor ) );

set_task( 0.1, "shake", id );
}
}

public medic ( id )
{
if ( medic_active[ id ] )
{
print_color( id, id, 0, "%L", LANG_SERVER, "VIP_MEDIC", get_pcvar_num( p_MedicHpRegen ), get_pcvar_num( p_MedicHpRegenSpeed ) );

set_task( 0.1, "shake", id );
}
}

public viplist ( id )
{
static sPlayers[ 32 ], iNum, iPlayer;
static sName[ 32 ], sBuffer[ 1024 ];
static iLen;

iLen = formatex( sBuffer, sizeof sBuffer - 1, "<html><head><link rel='stylesheet' type='text/css' href='http://silent.lt/motd/motd.css' media='screen' />" );
iLen += formatex( sBuffer[ iLen ], CharsMax( sBuffer ) - iLen,"<html><head><link rel='stylesheet' type='text/css' href='http://silent.lt/motd/motd.css' media='screen' />" );

get_players( sPlayers, iNum, "ch" );

iLen += formatex( sBuffer[ iLen ], CharsMax( sBuffer ) - iLen, "<center><img src='http://silent.lt/images/vips.png'></img></center><br>" );

for( new x = 0; x < iNum ; x++ )
{
iPlayer = sPlayers[ x ];

if ( get_user_flags( iPlayer ) & VIP_ACCESS )
{
get_user_name( iPlayer, sName, sizeof sName - 1 );
iLen += formatex( sBuffer[ iLen ], CharsMax( sBuffer ) - iLen, "<left>%s</left><br>", sName );
}
}

show_motd( id, sBuffer, "Vip's Online" );
return 0;
}

public shake ( id )
{
client_cmd( id, "spk silent/vip/items/give_item" );

message_begin( MSG_ONE_UNRELIABLE, g_msgFade, .player=id );
{
write_short( 1<<14 );
write_short( 1<<5 );
write_short( FFADE_IN );
write_byte( 34 );
write_byte( 34 );
write_byte( 139 );
write_byte( 75 );
}
message_end( );

message_begin( MSG_ONE_UNRELIABLE, g_msgShake, .player=id );
{
write_short( 255<<15 );
write_short( 50<<8 );
write_short( 255<<15 );
}
message_end( );
}

public print_color ( id, cid, color, const message[ ], any:... )
{
new msg[ 192 ];
vformat( msg, charsmax( msg ), message, 5 );

replace_all( msg, charsmax( msg ), "!g", "^x04" );
replace_all( msg, charsmax( msg ), "!n", "^x01" );
replace_all( msg, charsmax( msg ), "!t", "^x03" );

new param;

if ( !cid )
{
return;
} else {
param = cid;
}

new team[ 32 ];
get_user_team( param, team, 31 );

switch ( color )
{
case 0: msg_teaminfo( param, team );
case 1: msg_teaminfo( param, "TERRORIST" );
case 2: msg_teaminfo( param, "CT" );
case 3: msg_teaminfo( param, "SPECTATOR" );
}

if ( id )
{
msg_saytext( id, param, msg );
} else {
msg_saytext( 0, param, msg );
}

if ( color != 0 )
{
msg_teaminfo( param, team );
}
}

msg_saytext ( id, cid, msg[ ] )
{
message_begin( id?MSG_ONE:MSG_ALL, g_msgSayText, {0,0,0}, id );
write_byte( cid );
write_string( msg );
message_end( );
}

msg_teaminfo ( id, team[ ] )
{
message_begin( MSG_ONE, g_msgTeamInfo, {0,0,0}, id );
write_byte( id );
write_string( team );
message_end( );
}

public plugin_precache ( )
{
if ( file_exists( "sound/silent/vip/noaccess.wav" ) )
precache_sound( "silent/vip/noaccess.wav" );

if ( file_exists( "sound/silent/vip/attention.wav" ) )
precache_sound( "silent/vip/attention.wav" );

if ( file_exists( "sound/silent/vip/menu/open.wav" ) )
precache_sound( "silent/vip/menu/open.wav" );

if ( file_exists( "sound/silent/vip/menu/button.wav" ) )
precache_sound( "silent/vip/menu/button.wav" );

if ( file_exists( "sound/silent/vip/items/give_item.wav" ) )
precache_sound( "silent/vip/items/give_item.wav" );

if ( file_exists( "sound/silent/vip/items/money_max.wav" ) )
precache_sound( "silent/vip/items/money_max.wav" );

if ( file_exists( "sound/silent/vip/player/headshot.wav" ) )
precache_sound( "silent/vip/player/headshot.wav" );

if ( file_exists( "sound/silent/vip/player/critical.wav" ) )
precache_sound( "silent/vip/player/critical.wav" );

if ( file_exists( "sound/silent/vip/player/maximum.wav" ) )
precache_sound( "silent/vip/player/maximum.wav" );

if ( file_exists( "sound/silent/vip/items/health.wav" ) )
precache_sound( "silent/vip/items/health.wav" );

if ( file_exists( "sound/silent/vip/items/dissable.wav" ) )
precache_sound( "silent/vip/items/dissable.wav" );

if ( file_exists( "sound/silent/vip/menu/close.wav" ) )
precache_sound( "silent/vip/menu/close.wav" );
}

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