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Išleista SA-MP 0.3.7 versiją.


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SA-MP 0.3.7 RC
 
The 0.3.7 RC is a testing version for an update to SA-MP's 0.3 branch. The official release will come once the testing phase is complete.
 
Updates:
 
SA-MP 0.3.7 RC1 Client/Server update
 
- Adds UI font size, face, weight changing.
 UI font size can be changed with the /fontsize command in the client. Valid fontsize is -3 to 5.
- Although not officially supported, the font face and weight can be changed by editing the sa-mp.cfg file:
fontface="Comic Sans MS"
fontweight=1 
Supported font weights are 0 = BOLD (default) and 1 = NORMAL.
 
- The SA-MP client will now dynamically select the steaming memory amount for GTA:SA based on how much RAM is available. If you have a 'streaming memory fix' mod, it should no longer be needed and you should delete it. The streaming memory stats are available under the F5 screen in SA-MP.
 
- Adds over 240 objects created by Matite.
- Example scripts for using some of the new objects/features, including stunt_island.pwn, modular_island.pwn, ls_beachside.pwn etc.
- Adds fishing idle animation and example script.
- SelectObject() function can select objects that have no collision.
- Scoreboard will be larger if the game resolution is bigger than 800x600.
- Adds checks for bad floats/vectors in bike lean, train speed, camera's AimZ, bullet offset.
- Adds DisableRemoteVehicleCollisions() function to disable collisions between vehicles driven by other players.
- The editor 'Test' mode time/weather is now fixed. You can change the time/weather with /set_time and /set_weather.
- Default draw distance for editor 'Test' mode objects is 599.0.
- Removed the Idle camera (camera shake).
- Adds connection cookie system to prevent spoofed connection flooding.
- Syncs the weapon ID with the shot info, meaning there is no chance of shot/weapon desync in the OnPlayerWeaponShot callback.
- Fix camera collision problem when objects attached to vehicle you are in.
- Fixes for vertex lighting/time of day updates when an object has a draw distance > 300.0.
- Fixes UV texture animation on objects with > 300.0 draw distance.
- Fixes camera collisions on objects and vehicles that are outside the normal world map.
- Adds weather cull zones for Verona mall, LS BeachSide, LS Apartment Building, LS Office Floors to the SAMP/samp.ipl file.
- Fixed a problem in RakNet which meant the NetStats_* functions could not be used if the player ID wasn't fully connected to SA-MP.
- Adds functions: GetObjectModel(), GetPlayerObjectModel().
- Adds functions: GetPlayerCameraTargetObject(playerid), GetPlayerCameraTargetVehicle(playerid), GetPlayerCameraTargetPlayer(playerid) to find the network object the player is looking at.
- Vehicle rotation syncing should be smoother.
 
0.3.7 RC1 Client
 
0.3.7 RC1 Server
SA-MP 0.3.7 RC1 Linux Server

 

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Žinoma nėra sulietuvinta, kadangi nenorėjau daug vargti, o labiau pasidalinti šia žinia. Rašytas šitas pranešimas čia, autorius KALCOR daugumai žinomas asmuo. http://forum.sa-mp.com/showthread.php?t=559572, išbandžiau, tiesa sakant tik dėl naujų objektų peržiūros, išties labai nustebino, neatskleisiu visko - bet sakau iš anksto, mapperiams labai didelis pliusas ateičiai. 

 

Išverstas tekstas į lietuvių kalbą - http://gta-online.lt/v3/threads/san-andreas-multiplayer-0-3-7-rc1.21351/

Redaguota , nario Quel
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