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Susidūriau su problema, yra stocke prisijungimo dialogas ir kitam stocke registracijos dialogas.

tai padariau jog kaip paspaudi ant pasirinkto textdraw'o rodo kas viduje stocko(nežinau kaip paaiškint :D) ir kaip paspaudžiu ant to textdraw'o niekas nevyksta.

Kodas:

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(playertextid == RegPris0[playerid]){
RegistracijosLangas(playerid);
}
if(playertextid == RegPris5[playerid]){
PrisijungimoLangas(playerid);
}
	return 1;
}

Stockai:

stock PrisijungimoLangas(playerid)
{
	new String[400];

	format(String, sizeof(String), "tekstas", GetPlayerNameEx(playerid), GetPlayerIpEx(playerid), GetPlayerPing(playerid), playerid);
	ShowPlayerDialog(playerid, PrisijungimoDialogas, DIALOG_STYLE_PASSWORD, "SUNGAM", String, "Jungtis", "");

	return 1;
}

stock RegistracijosLangas(playerid)
{
	new String[400];
	format(String, sizeof(String), "tekstas", GetPlayerNameEx(playerid), GetPlayerIpEx(playerid), GetPlayerPing(playerid), playerid);
	ShowPlayerDialog(playerid, RegistracijosDialogas, DIALOG_STYLE_PASSWORD, "SUNGAM", String, "Tęsti", "");
	return 1;
}

Reikia pagalbos

 

 

prieš 2 valandas(-ų), ALFRED. parašė:

Jų sukūrimo kodą pateik.

yra kintamieji prirašyti

Textdraw0 = TextDrawCreate(508.285705, 105.180000, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 25.899631);
TextDrawTextSize(Textdraw0, 143.904724, 0.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 0);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, 102);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 0);

Textdraw1 = TextDrawCreate(495.619018, 104.106636, "LD_SPAC:white");
TextDrawLetterSize(Textdraw1, 0.000000, 0.000000);
TextDrawTextSize(Textdraw1, 11.047622, 12.373340);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, 41215);
TextDrawSetShadow(Textdraw1, -122);
TextDrawSetOutline(Textdraw1, 0);
TextDrawFont(Textdraw1, 4);

Textdraw2 = TextDrawCreate(380.571441, 104.106666, "LD_SPAC:white");
TextDrawLetterSize(Textdraw2, 0.000000, 0.000000);
TextDrawTextSize(Textdraw2, 126.095245, 157.866668);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, 16777215);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 0);
TextDrawFont(Textdraw2, 4);

Textdraw3 = TextDrawCreate(382.095214, 261.546661, "LD_SPAC:white");
TextDrawLetterSize(Textdraw3, 0.000000, 0.000000);
TextDrawTextSize(Textdraw3, 124.571472, 78.506683);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, 8388863);
TextDrawUseBox(Textdraw3, true);
TextDrawBoxColor(Textdraw3, 0);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, -36);
TextDrawFont(Textdraw3, 4);

Textdraw4 = TextDrawCreate(385.142852, 107.520004, "ld_pool:ball");
TextDrawLetterSize(Textdraw4, 0.000000, 0.000000);
TextDrawTextSize(Textdraw4, 72.000030, 82.346679);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -65281);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 0);
TextDrawFont(Textdraw4, 4);

Textdraw5 = TextDrawCreate(380.190429, 104.106666, "LD_SPAC:white");
TextDrawLetterSize(Textdraw5, 0.000000, 0.000000);
TextDrawTextSize(Textdraw5, 1.904754, 235.946685);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -1);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 0);
TextDrawFont(Textdraw5, 4);

Textdraw6 = TextDrawCreate(380.190460, 197.973281, "LD_SPAC:white");
TextDrawLetterSize(Textdraw6, 0.000000, 0.000000);
TextDrawTextSize(Textdraw6, -234.666656, -2.560003);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, -1);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 0);
TextDrawFont(Textdraw6, 4);

Textdraw7 = TextDrawCreate(152.000030, 113.066680, "");
TextDrawLetterSize(Textdraw7, 0.115904, 1.271466);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -1);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 1);
TextDrawBackgroundColor(Textdraw7, 51);
TextDrawFont(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(390.095184, 133.546691, "Sunny");
TextDrawLetterSize(Textdraw8, 0.328094, 1.279999);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, -5963521);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 51);
TextDrawFont(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(400.761901, 144.213302, "Game");
TextDrawLetterSize(Textdraw9, 0.449999, 1.600000);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, -1061109505);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(495.238098, 103.680000, "LD_SPAC:white");
TextDrawLetterSize(Textdraw10, 0.000000, 0.000000);
TextDrawTextSize(Textdraw10, 11.428586, 14.506668);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, -16776961);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 0);
TextDrawFont(Textdraw10, 4);
TextDrawSetSelectable(Textdraw10, true);

RegPris0[playerid] = CreatePlayerTextDraw(playerid, 166.476242, 301.653350, "Registracija");
PlayerTextDrawLetterSize(playerid, RegPris0[playerid], 0.449999, 1.600000);
PlayerTextDrawTextSize(playerid, RegPris0[playerid], -1205.714111, 674.133361);
PlayerTextDrawAlignment(playerid, RegPris0[playerid], 1);
PlayerTextDrawColor(playerid, RegPris0[playerid], 255);
PlayerTextDrawUseBox(playerid, RegPris0[playerid], true);
PlayerTextDrawBoxColor(playerid, RegPris0[playerid], 0);
PlayerTextDrawSetShadow(playerid, RegPris0[playerid], -2);
PlayerTextDrawSetOutline(playerid, RegPris0[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, RegPris0[playerid], 51);
PlayerTextDrawFont(playerid, RegPris0[playerid], 0);
PlayerTextDrawSetProportional(playerid, RegPris0[playerid], 1);
PlayerTextDrawSetSelectable(playerid, RegPris0[playerid], true);

RegPris1[playerid] = CreatePlayerTextDraw(playerid, 153.523803, 284.159973, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, RegPris1[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, RegPris1[playerid], 91.428573, 47.360046);
PlayerTextDrawAlignment(playerid, RegPris1[playerid], 1);
PlayerTextDrawColor(playerid, RegPris1[playerid], -1);
PlayerTextDrawSetShadow(playerid, RegPris1[playerid], 0);
PlayerTextDrawSetOutline(playerid, RegPris1[playerid], 0);
PlayerTextDrawFont(playerid, RegPris1[playerid], 4);
PlayerTextDrawSetSelectable(playerid, RegPris1[playerid], true);

RegPris2[playerid] = CreatePlayerTextDraw(playerid, 256.761901, 284.586669, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, RegPris2[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, RegPris2[playerid], 91.428573, 47.360015);
PlayerTextDrawAlignment(playerid, RegPris2[playerid], 1);
PlayerTextDrawColor(playerid, RegPris2[playerid], -1);
PlayerTextDrawSetShadow(playerid, RegPris2[playerid], 0);
PlayerTextDrawSetOutline(playerid, RegPris2[playerid], 0);
PlayerTextDrawFont(playerid, RegPris2[playerid], 4);
PlayerTextDrawSetSelectable(playerid, RegPris2[playerid], true);

RegPris3[playerid] = CreatePlayerTextDraw(playerid, 245.428573, 286.940002, "usebox");
PlayerTextDrawLetterSize(playerid, RegPris3[playerid], 0.000000, 4.613705);
PlayerTextDrawTextSize(playerid, RegPris3[playerid], 152.666656, 0.000000);
PlayerTextDrawAlignment(playerid, RegPris3[playerid], 1);
PlayerTextDrawColor(playerid, RegPris3[playerid], 0);
PlayerTextDrawUseBox(playerid, RegPris3[playerid], true);
PlayerTextDrawBoxColor(playerid, RegPris3[playerid], 102);
PlayerTextDrawSetShadow(playerid, RegPris3[playerid], 0);
PlayerTextDrawSetOutline(playerid, RegPris3[playerid], 0);
PlayerTextDrawFont(playerid, RegPris3[playerid], 0);
PlayerTextDrawSetSelectable(playerid, RegPris3[playerid], true);

RegPris4[playerid] = CreatePlayerTextDraw(playerid, 348.666687, 287.366668, "usebox");
PlayerTextDrawLetterSize(playerid, RegPris4[playerid], 0.000000, 4.613700);
PlayerTextDrawTextSize(playerid, RegPris4[playerid], 255.904754, 0.000000);
PlayerTextDrawAlignment(playerid, RegPris4[playerid], 1);
PlayerTextDrawColor(playerid, RegPris4[playerid], 0);
PlayerTextDrawUseBox(playerid, RegPris4[playerid], true);
PlayerTextDrawBoxColor(playerid, RegPris4[playerid], 102);
PlayerTextDrawSetShadow(playerid, RegPris4[playerid], 0);
PlayerTextDrawSetOutline(playerid, RegPris4[playerid], 0);
PlayerTextDrawFont(playerid, RegPris4[playerid], 0);
PlayerTextDrawSetSelectable(playerid, RegPris4[playerid], true);

RegPris5[playerid] = CreatePlayerTextDraw(playerid, 264.380981, 300.799987, "Prisijungimas");
PlayerTextDrawLetterSize(playerid, RegPris5[playerid], 0.449999, 1.600000);
PlayerTextDrawTextSize(playerid, RegPris5[playerid], -462.857360, 234.666503);
PlayerTextDrawAlignment(playerid, RegPris5[playerid], 1);
PlayerTextDrawColor(playerid, RegPris5[playerid], 255);
PlayerTextDrawUseBox(playerid, RegPris5[playerid], true);
PlayerTextDrawBoxColor(playerid, RegPris5[playerid], 0);
PlayerTextDrawSetShadow(playerid, RegPris5[playerid], -2);
PlayerTextDrawSetOutline(playerid, RegPris5[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, RegPris5[playerid], 51);
PlayerTextDrawFont(playerid, RegPris5[playerid], 0);
PlayerTextDrawSetProportional(playerid, RegPris5[playerid], 1);
PlayerTextDrawSetSelectable(playerid, RegPris5[playerid], true);

 

 

 

(redaguota)

Ar kai padarai SelectTextdraw rodo su spalva, kad įmanoma pasirinkti, ar aplamai spalva nesikeičia? Ir beto, nereikia PlayerTextDraw tokiem dalykam kaip tekstui kuris nesikeičia pagal žaidėją, paprasčiausiai užtektų TextDrawCreate, ir naudoti TextDrawShowForPlayer.

Redaguota , nario ALFRED.

vkA79IX.png&key=42e6bea03ca38c95124ed65a

prieš 2 valandas(-ų), ALFRED. parašė:

Ar kai padarai SelectTextdraw rodo su spalva, kad įmanoma pasirinkti, ar aplamai spalva nesikeičia? Ir beto, nereikia PlayerTextDraw tokiem dalykam kaip tekstui kuris nesikeičia pagal žaidėją, paprasčiausiai užtektų TextDrawCreate, ir naudoti TextDrawShowForPlayer.

Rodo

 

 

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 2943 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

Už neaktyvių temų prikėlimą galite sulaukti įspėjimo ir pranešimo pašalinimo!

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