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  • ŽAIDIMAI

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(redaguota)
new wInfo[MAX_PLAYERS][26];
/* Išsaugoji ginklus (OnPlayerDeath) */
new weapons[26];
for(new pw; pw < 13; pw++)
{
        GetPlayerWeaponData(playerid, pw, weapons[pw], weapons[pw + 13]);
        if(weapons[pw] > 0 && weapons[pw + 13] > 0)
        {
                wInfo[playerid][pw] = weapons[pw];
                wInfo[playerid][pw + 13] = weapons[pw + 13];
        }
}
ResetPlayerWeapons(playerid);
/* Duodi ginklus (OnPlayerSpawn) */
for(new pw; pw < 13; pw++)
{
        if(wInfo[playerid][pw] > 0 && wInfo[playerid][pw + 13] > 0)
        {
                GivePlayerWeapon(playerid, wInfo[playerid][pw], wInfo[playerid][pw + 13]);
                wInfo[playerid][pw] = 0;
                wInfo[playerid][pw + 13] = 0;
        }
}
Daryk analogiškai. Redaguota , nario ES.^
(redaguota)
#include <a_samp>

 

#define KEY_AIM (128)

 

new Snow_F[MAX_PLAYERS];

new Obj[MAX_PLAYERS];

new Shoot[MAX_PLAYERS];

new Killer[MAX_PLAYERS];

new Charged[MAX_PLAYERS];

 

#define FILTERSCRIPT

 

#if defined FILTERSCRIPT

 

public OnFilterScriptInit()

{

    new weapons[26];

for(new pw; pw < 13; pw++)

{

        GetPlayerWeaponData(playerid, pw, weapons[pw], weapons[pw + 13]);

        if(weapons[pw] > 0 && weapons[pw + 13] > 0)

        {

                wInfo[playerid][pw] = weapons[pw];

                wInfo[playerid][pw + 13] = weapons[pw + 13];

        }

}

ResetPlayerWeapons(playerid);

CreateObject(8172,-716.59997559,3800.50000000,8.50000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland07) (1)

CreateObject(3074,-782.29998779,3785.30004883,8.50000000,0.00000000,270.00000000,269.99948120); //object(d9_runway) (6)

CreateObject(3074,-782.29998779,3798.89990234,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (7)

CreateObject(3074,-782.29998779,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (8)

CreateObject(3074,-752.09997559,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (9)

CreateObject(3074,-722.00000000,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (10)

CreateObject(3074,-691.79998779,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (11)

CreateObject(3074,-661.59997559,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (12)

CreateObject(3074,-753.79998779,3795.19995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (14)

CreateObject(3074,-723.59997559,3795.10009766,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (15)

CreateObject(3074,-693.40002441,3794.89990234,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (16)

CreateObject(3074,-664.09997559,3794.69995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (17)

CreateObject(3074,-664.29998779,3781.69995117,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (18)

CreateObject(3074,-694.50000000,3781.80004883,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (19)

CreateObject(3074,-724.40002441,3781.89990234,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (20)

CreateObject(3074,-754.40002441,3782.00000000,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (21)

CreateObject(8172,-796.79998779,3800.50000000,-48.00000000,90.00000000,0.00000000,90.00000000); //object(vgssairportland07) (2)

CreateObject(8172,-650.20001221,3800.50000000,-48.00000000,90.00000000,180.00000000,90.00000000); //object(vgssairportland07) (3)

CreateObject(8172,-729.09997559,3780.69995117,12.80000019,0.00000000,270.00000000,270.00000000); //object(vgssairportland07) (4)

CreateObject(8172,-726.20001221,3820.19995117,12.80000019,0.00000000,270.00000000,90.00000000); //object(vgssairportland07) (5)

 

    return 1;

}

 

#else

 

main()

{

print("\n     ShoScripts © 2006 - 2011        ");

print("       SnowBalls Fight Minigame        ");

print("              by ShOoBy ™            \n");

}

 

#endif

 

public OnPlayerConnect(playerid)

{

Snow_F[playerid] = 0;

Killer[playerid] = 501;

Charged[playerid] = 0;

Shoot[playerid] = 0;

return 1;

}

 

public OnPlayerDeath(playerid, killerid, reason)

{

if(Snow_F[playerid] == 1) return Snow_F[playerid] = 0;

return 1;

}

 

public OnPlayerSpawn(playerid)

{

    DestroyObject(Obj[playerid]);

    if(Killer[playerid] != 501) {

Shoot[Killer[playerid]] = 0;

Killer[playerid] = 501;

    }

return 1;

}

 

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/sniegokaras", cmdtext, true, 10) == 0)

{

if(Snow_F[playerid] == 0) {

Snow_F[playerid] = 1;

Charged[playerid] = 0;

Shoot[playerid] = 0;

SetPlayerPos(playerid,-708.40002441,3796.19995117,9.69999981);

new res22[500], iName[128];

GetPlayerName(playerid,iName,sizeof(iName));

format(res22,sizeof(res22),"{0088FF}Ei {FF0000}%s{0088FF}!\nTu pradėjai žaisti {15FF00}SnowBall Fight{0088FF} MINI-žaidime.\nŠitame mini-žaidime , tavo tikslas yra kuo daugiau žaidėjų užmėtyti sniego gniūžtėm,\nkiek tik gali , nebūnant pakirstas jų.\nSniego gniūžčių mėtymui spausk : {FF7B0F}Taikymosi Mygtuką\n{FFFF0F}Sekmės! ",iName);

ShowPlayerDialog(playerid,9944,DIALOG_STYLE_MSGBOX,"{FF0000}SnowBalls {FFFF00}Fight",res22,"Gerai","");

}

else if(Snow_F[playerid] == 1) {

Snow_F[playerid] = 0;

SpawnPlayer(playerid);

}

return 1;

}

return 0;

}

 

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

if(Snow_F[playerid] == 1) {

if(Shoot[playerid] == 0) {

if(newkeys & KEY_AIM) {

if(Charged[playerid] == 1) return CheckSnow(playerid);

else if(Charged[playerid] == 0) return ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 ), Charged[playerid] = 1;

}

}

}

return 1;

}

 

forward CheckSnow(playerid);

public CheckSnow(playerid)

{

Shoot[playerid] = 0;

for(new i = 0; i < 30; i++) {

new Float:X, Float:Y;

GetXYInFrontOfPlayer(playerid,X,Y,i);

    for(new z = 0; z < MAX_PLAYERS;  z++) {

if(z != playerid && Shoot[playerid] == 0 && Killer[z] == 501) {

if(IsPlayerInRangeOfPoint(z,1.0,X,Y,9.69999981)) {

Shoot[playerid] = 1;

new Float:*Myliu SuperGames.lt*,Float:pY,Float:pZ,Float:tX,Float:tY,Float:tZ;

GetPlayerPos(playerid,*Myliu SuperGames.lt*,pY,pZ);

GetPlayerPos(z,tX,tY,tZ);

Obj[z] = CreateObject(2709,*Myliu SuperGames.lt*,pY,pZ+0.5,0.0,0.0,0.0,30);

MoveObject(Obj[z],tX,tY,tZ-0.9,25.0);

SetPlayerHealth(z,0);

Killer[z] = playerid;

GameTextForPlayer(playerid,"~R~Target ~y~Shoot~B~!~N~~G~+ 500 ~p~Cash",1000,3);

GivePlayerMoney(playerid,500);

Charged[playerid] = 0;

    ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.1,0,1,1,0,1000,1);

}

}

}

}

if(Shoot[playerid] == 0) GameTextForPlayer(playerid,"~R~Nera ~G~Taikiniu~B~!",1000,1);

return 1;

}

 

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)

{

    new Float:a;

    GetPlayerPos(playerid, x, y, a);

    GetPlayerFacingAngle(playerid, a);

    if (GetPlayerVehicleID(playerid))

    {

      GetVehicleZAngle(GetPlayerVehicleID(playerid), a);

    }

    x += (distance * floatsin(-a, degrees));

    y += (distance * floatcos(-a, degrees));

}

 

//-----

Va kodas, dalinuosi nes jau yra fs forume ikeltas. tai susakykit kaip turi but. Aciu.

Redaguota , nario GoZLT

An one young project is going to be released soon...


#include <a_samp>

#define KEY_AIM (128)

new Snow_F[MAX_PLAYERS];

new Obj[MAX_PLAYERS];

new Shoot[MAX_PLAYERS];

new Killer[MAX_PLAYERS];

new Charged[MAX_PLAYERS];

#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()

{

new weapons[26];

for(new pw; pw < 13; pw++)

{

GetPlayerWeaponData(playerid, pw, weapons[pw], weapons[pw + 13]);

if(weapons[pw] > 0 && weapons[pw + 13] > 0)

{

wInfo[playerid][pw] = weapons[pw];

wInfo[playerid][pw + 13] = weapons[pw + 13];

}

}

ResetPlayerWeapons(playerid);

CreateObject(8172,-716.59997559,3800.50000000,8.50000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland07) (1)

CreateObject(3074,-782.29998779,3785.30004883,8.50000000,0.00000000,270.00000000,269.99948120); //object(d9_runway) (6)

CreateObject(3074,-782.29998779,3798.89990234,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (7)

CreateObject(3074,-782.29998779,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (8)

CreateObject(3074,-752.09997559,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (9)

CreateObject(3074,-722.00000000,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (10)

CreateObject(3074,-691.79998779,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (11)

CreateObject(3074,-661.59997559,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (12)

CreateObject(3074,-753.79998779,3795.19995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (14)

CreateObject(3074,-723.59997559,3795.10009766,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (15)

CreateObject(3074,-693.40002441,3794.89990234,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (16)

CreateObject(3074,-664.09997559,3794.69995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (17)

CreateObject(3074,-664.29998779,3781.69995117,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (18)

CreateObject(3074,-694.50000000,3781.80004883,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (19)

CreateObject(3074,-724.40002441,3781.89990234,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (20)

CreateObject(3074,-754.40002441,3782.00000000,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (21)

CreateObject(8172,-796.79998779,3800.50000000,-48.00000000,90.00000000,0.00000000,90.00000000); //object(vgssairportland07) (2)

CreateObject(8172,-650.20001221,3800.50000000,-48.00000000,90.00000000,180.00000000,90.00000000); //object(vgssairportland07) (3)

CreateObject(8172,-729.09997559,3780.69995117,12.80000019,0.00000000,270.00000000,270.00000000); //object(vgssairportland07) (4)

CreateObject(8172,-726.20001221,3820.19995117,12.80000019,0.00000000,270.00000000,90.00000000); //object(vgssairportland07) (5)

return 1;

}

#else

main()

{

print("\n ShoScripts © 2006 - 2011 ");

print(" SnowBalls Fight Minigame ");

print(" by ShOoBy ™ \n");

}

#endif

public OnPlayerConnect(playerid)

{

Snow_F[playerid] = 0;

Killer[playerid] = 501;

Charged[playerid] = 0;

Shoot[playerid] = 0;

return 1;

}

public OnPlayerDeath(playerid, killerid, reason)

{

if(Snow_F[playerid] == 1) return Snow_F[playerid] = 0;

return 1;

}

public OnPlayerSpawn(playerid)

{

DestroyObject(Obj[playerid]);

if(Killer[playerid] != 501) {

Shoot[Killer[playerid]] = 0;

Killer[playerid] = 501;

}

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/sniegokaras", cmdtext, true, 10) == 0)

{

if(Snow_F[playerid] == 0) {

new weapons[26];

for(new pw; pw < 13; pw++)

{

GetPlayerWeaponData(playerid, pw, weapons[pw], weapons[pw + 13]);

if(weapons[pw] > 0 && weapons[pw + 13] > 0)

{

wInfo[playerid][pw] = weapons[pw];

wInfo[playerid][pw + 13] = weapons[pw + 13];

}

}

ResetPlayerWeapons(playerid);

Snow_F[playerid] = 1;

Charged[playerid] = 0;

Shoot[playerid] = 0;

SetPlayerPos(playerid,-708.40002441,3796.19995117,9.69999981);

new res22[500], iName[128];

GetPlayerName(playerid,iName,sizeof(iName));

format(res22,sizeof(res22),"{0088FF}Ei {FF0000}%s{0088FF}!\nTu pradėjai žaisti {15FF00}SnowBall Fight{0088FF} MINI-žaidime.\nŠitame mini-žaidime , tavo tikslas yra kuo daugiau žaidėjų užmėtyti sniego gniūžtėm,\nkiek tik gali , nebūnant pakirstas jų.\nSniego gniūžčių mėtymui spausk : {FF7B0F}Taikymosi Mygtuką\n{FFFF0F}Sekmės! ",iName);

ShowPlayerDialog(playerid,9944,DIALOG_STYLE_MSGBOX,"{FF0000}SnowBalls {FFFF00}Fight",res22,"Gerai","");

}

else if(Snow_F[playerid] == 1) {

Snow_F[playerid] = 0;

SpawnPlayer(playerid);

}

return 1;

}

return 0;

}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

if(Snow_F[playerid] == 1) {

if(Shoot[playerid] == 0) {

if(newkeys & KEY_AIM) {

if(Charged[playerid] == 1) return CheckSnow(playerid);

else if(Charged[playerid] == 0) return ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 ), Charged[playerid] = 1;

}

}

}

return 1;

}

forward CheckSnow(playerid);

public CheckSnow(playerid)

{

Shoot[playerid] = 0;

for(new i = 0; i < 30; i++) {

new Float:X, Float:Y;

GetXYInFrontOfPlayer(playerid,X,Y,i);

for(new z = 0; z < MAX_PLAYERS; z++) {

if(z != playerid && Shoot[playerid] == 0 && Killer[z] == 501) {

if(IsPlayerInRangeOfPoint(z,1.0,X,Y,9.69999981)) {

Shoot[playerid] = 1;

new Float:*Myliu SuperGames.lt*,Float:pY,Float:pZ,Float:tX,Float:tY,Float:tZ;

GetPlayerPos(playerid,*Myliu SuperGames.lt*,pY,pZ);

GetPlayerPos(z,tX,tY,tZ);

Obj[z] = CreateObject(2709,*Myliu SuperGames.lt*,pY,pZ+0.5,0.0,0.0,0.0,30);

MoveObject(Obj[z],tX,tY,tZ-0.9,25.0);

SetPlayerHealth(z,0);

Killer[z] = playerid;

GameTextForPlayer(playerid,"~R~Target ~y~Shoot~B~!~N~~G~+ 500 ~p~Cash",1000,3);

GivePlayerMoney(playerid,500);

Charged[playerid] = 0;

ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.1,0,1,1,0,1000,1);

}

}

}

}

if(Shoot[playerid] == 0) GameTextForPlayer(playerid,"~R~Nera ~G~Taikiniu~B~!",1000,1);

return 1;

}

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)

{

new Float:a;

GetPlayerPos(playerid, x, y, a);

GetPlayerFacingAngle(playerid, a);

if (GetPlayerVehicleID(playerid))

{

GetVehicleZAngle(GetPlayerVehicleID(playerid), a);

}

x += (distance * floatsin(-a, degrees));

y += (distance * floatcos(-a, degrees));

}

//-----

350kb.gif.60acf06a62660bcb545f8147b88ee261.gif

Žmogau, tu visiškai nesuvoki ką tu darai... Jei tikrai nori kažko išmokt, tai pradėk nuo pagrindų, nes tu dedi viską, kad dėt ir net nesupranti ką reiškia sąvoka 'komanda'.

prieš 15 valandas(-ų), perestukinas maskatuoklis parašė:

koks skirtumas motyvuotas ar ne, paprasiau padaryt o uz tai repais atsiskaitysiu, kas gales tas pades. Neieskau motyvatoriu.

  • Parašė po 2 mėnesių...


#include <a_samp>

#define KEY_AIM (128)

new Snow_F[MAX_PLAYERS];

new Obj[MAX_PLAYERS];

new Shoot[MAX_PLAYERS];

new Killer[MAX_PLAYERS];

new Charged[MAX_PLAYERS];

#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()

{

new weapons[26];

for(new pw; pw < 13; pw++)

{

GetPlayerWeaponData(playerid, pw, weapons[pw], weapons[pw + 13]);

if(weapons[pw] > 0 && weapons[pw + 13] > 0)

{

wInfo[playerid][pw] = weapons[pw];

wInfo[playerid][pw + 13] = weapons[pw + 13];

}

}

ResetPlayerWeapons(playerid);

CreateObject(8172,-716.59997559,3800.50000000,8.50000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland07) (1)

CreateObject(3074,-782.29998779,3785.30004883,8.50000000,0.00000000,270.00000000,269.99948120); //object(d9_runway) (6)

CreateObject(3074,-782.29998779,3798.89990234,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (7)

CreateObject(3074,-782.29998779,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (8)

CreateObject(3074,-752.09997559,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (9)

CreateObject(3074,-722.00000000,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (10)

CreateObject(3074,-691.79998779,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (11)

CreateObject(3074,-661.59997559,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (12)

CreateObject(3074,-753.79998779,3795.19995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (14)

CreateObject(3074,-723.59997559,3795.10009766,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (15)

CreateObject(3074,-693.40002441,3794.89990234,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (16)

CreateObject(3074,-664.09997559,3794.69995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (17)

CreateObject(3074,-664.29998779,3781.69995117,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (18)

CreateObject(3074,-694.50000000,3781.80004883,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (19)

CreateObject(3074,-724.40002441,3781.89990234,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (20)

CreateObject(3074,-754.40002441,3782.00000000,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (21)

CreateObject(8172,-796.79998779,3800.50000000,-48.00000000,90.00000000,0.00000000,90.00000000); //object(vgssairportland07) (2)

CreateObject(8172,-650.20001221,3800.50000000,-48.00000000,90.00000000,180.00000000,90.00000000); //object(vgssairportland07) (3)

CreateObject(8172,-729.09997559,3780.69995117,12.80000019,0.00000000,270.00000000,270.00000000); //object(vgssairportland07) (4)

CreateObject(8172,-726.20001221,3820.19995117,12.80000019,0.00000000,270.00000000,90.00000000); //object(vgssairportland07) (5)

return 1;

}

#else

main()

{

print("\n ShoScripts © 2006 - 2011 ");

print(" SnowBalls Fight Minigame ");

print(" by ShOoBy ™ \n");

}

#endif

public OnPlayerConnect(playerid)

{

Snow_F[playerid] = 0;

Killer[playerid] = 501;

Charged[playerid] = 0;

Shoot[playerid] = 0;

return 1;

}

public OnPlayerDeath(playerid, killerid, reason)

{

if(Snow_F[playerid] == 1) return Snow_F[playerid] = 0;

return 1;

}

public OnPlayerSpawn(playerid)

{

DestroyObject(Obj[playerid]);

if(Killer[playerid] != 501) {

Shoot[Killer[playerid]] = 0;

Killer[playerid] = 501;

}

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/sniegokaras", cmdtext, true, 10) == 0)

{

if(Snow_F[playerid] == 0) {

new weapons[26];

for(new pw; pw < 13; pw++)

{

GetPlayerWeaponData(playerid, pw, weapons[pw], weapons[pw + 13]);

if(weapons[pw] > 0 && weapons[pw + 13] > 0)

{

wInfo[playerid][pw] = weapons[pw];

wInfo[playerid][pw + 13] = weapons[pw + 13];

}

}

ResetPlayerWeapons(playerid);

Snow_F[playerid] = 1;

Charged[playerid] = 0;

Shoot[playerid] = 0;

SetPlayerPos(playerid,-708.40002441,3796.19995117,9.69999981);

new res22[500], iName[128];

GetPlayerName(playerid,iName,sizeof(iName));

format(res22,sizeof(res22),"{0088FF}Ei {FF0000}%s{0088FF}!\nTu pradėjai žaisti {15FF00}SnowBall Fight{0088FF} MINI-žaidime.\nŠitame mini-žaidime , tavo tikslas yra kuo daugiau žaidėjų užmėtyti sniego gniūžtėm,\nkiek tik gali , nebūnant pakirstas jų.\nSniego gniūžčių mėtymui spausk : {FF7B0F}Taikymosi Mygtuką\n{FFFF0F}Sekmės! ",iName);

ShowPlayerDialog(playerid,9944,DIALOG_STYLE_MSGBOX,"{FF0000}SnowBalls {FFFF00}Fight",res22,"Gerai","");

}

else if(Snow_F[playerid] == 1) {

Snow_F[playerid] = 0;

SpawnPlayer(playerid);

}

return 1;

}

return 0;

}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

if(Snow_F[playerid] == 1) {

if(Shoot[playerid] == 0) {

if(newkeys & KEY_AIM) {

if(Charged[playerid] == 1) return CheckSnow(playerid);

else if(Charged[playerid] == 0) return ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 ), Charged[playerid] = 1;

}

}

}

return 1;

}

forward CheckSnow(playerid);

public CheckSnow(playerid)

{

Shoot[playerid] = 0;

for(new i = 0; i < 30; i++) {

new Float:X, Float:Y;

GetXYInFrontOfPlayer(playerid,X,Y,i);

for(new z = 0; z < MAX_PLAYERS; z++) {

if(z != playerid && Shoot[playerid] == 0 && Killer[z] == 501) {

if(IsPlayerInRangeOfPoint(z,1.0,X,Y,9.69999981)) {

Shoot[playerid] = 1;

new Float:*Myliu SuperGames.lt*,Float:pY,Float:pZ,Float:tX,Float:tY,Float:tZ;

GetPlayerPos(playerid,*Myliu SuperGames.lt*,pY,pZ);

GetPlayerPos(z,tX,tY,tZ);

Obj[z] = CreateObject(2709,*Myliu SuperGames.lt*,pY,pZ+0.5,0.0,0.0,0.0,30);

MoveObject(Obj[z],tX,tY,tZ-0.9,25.0);

SetPlayerHealth(z,0);

Killer[z] = playerid;

GameTextForPlayer(playerid,"~R~Target ~y~Shoot~B~!~N~~G~+ 500 ~p~Cash",1000,3);

GivePlayerMoney(playerid,500);

Charged[playerid] = 0;

ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.1,0,1,1,0,1000,1);

}

}

}

}

if(Shoot[playerid] == 0) GameTextForPlayer(playerid,"~R~Nera ~G~Taikiniu~B~!",1000,1);

return 1;

}

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)

{

new Float:a;

GetPlayerPos(playerid, x, y, a);

GetPlayerFacingAngle(playerid, a);

if (GetPlayerVehicleID(playerid))

{

GetVehicleZAngle(GetPlayerVehicleID(playerid), a);

}

x += (distance * floatsin(-a, degrees));

y += (distance * floatcos(-a, degrees));

}

//-----

C:\DOCUME~1\Paulys\LOCALS~1\Temp\Rar$DIa0.582\snow.pwn(18) : warning 217: loose indentation

C:\DOCUME~1\Paulys\LOCALS~1\Temp\Rar$DIa0.582\snow.pwn(20) : error 017: undefined symbol "playerid"

C:\DOCUME~1\Paulys\LOCALS~1\Temp\Rar$DIa0.582\snow.pwn(23) : error 017: undefined symbol "wInfo"

C:\DOCUME~1\Paulys\LOCALS~1\Temp\Rar$DIa0.582\snow.pwn(23) : error 017: undefined symbol "playerid"

C:\DOCUME~1\Paulys\LOCALS~1\Temp\Rar$DIa0.582\snow.pwn(23) : error 029: invalid expression, assumed zero

C:\DOCUME~1\Paulys\LOCALS~1\Temp\Rar$DIa0.582\snow.pwn(23) : fatal error 107: too many error messages on one line

 

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

 

 

5 Errors.

An one young project is going to be released soon...


#include <a_samp>

#define KEY_AIM (128)

new Snow_F[MAX_PLAYERS];

new Obj[MAX_PLAYERS];

new Shoot[MAX_PLAYERS];

new Killer[MAX_PLAYERS];

new Charged[MAX_PLAYERS];

#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()

{

CreateObject(8172,-716.59997559,3800.50000000,8.50000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland07) (1)

CreateObject(3074,-782.29998779,3785.30004883,8.50000000,0.00000000,270.00000000,269.99948120); //object(d9_runway) (6)

CreateObject(3074,-782.29998779,3798.89990234,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (7)

CreateObject(3074,-782.29998779,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (8)

CreateObject(3074,-752.09997559,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (9)

CreateObject(3074,-722.00000000,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (10)

CreateObject(3074,-691.79998779,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (11)

CreateObject(3074,-661.59997559,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (12)

CreateObject(3074,-753.79998779,3795.19995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (14)

CreateObject(3074,-723.59997559,3795.10009766,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (15)

CreateObject(3074,-693.40002441,3794.89990234,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (16)

CreateObject(3074,-664.09997559,3794.69995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (17)

CreateObject(3074,-664.29998779,3781.69995117,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (18)

CreateObject(3074,-694.50000000,3781.80004883,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (19)

CreateObject(3074,-724.40002441,3781.89990234,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (20)

CreateObject(3074,-754.40002441,3782.00000000,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (21)

CreateObject(8172,-796.79998779,3800.50000000,-48.00000000,90.00000000,0.00000000,90.00000000); //object(vgssairportland07) (2)

CreateObject(8172,-650.20001221,3800.50000000,-48.00000000,90.00000000,180.00000000,90.00000000); //object(vgssairportland07) (3)

CreateObject(8172,-729.09997559,3780.69995117,12.80000019,0.00000000,270.00000000,270.00000000); //object(vgssairportland07) (4)

CreateObject(8172,-726.20001221,3820.19995117,12.80000019,0.00000000,270.00000000,90.00000000); //object(vgssairportland07) (5)

return 1;

}

#else

main()

{

print("\n ShoScripts © 2006 - 2011 ");

print(" SnowBalls Fight Minigame ");

print(" by ShOoBy ™ \n");

}

#endif

public OnPlayerConnect(playerid)

{

Snow_F[playerid] = 0;

Killer[playerid] = 501;

Charged[playerid] = 0;

Shoot[playerid] = 0;

return 1;

}

public OnPlayerDeath(playerid, killerid, reason)

{

if(Snow_F[playerid] == 1) return Snow_F[playerid] = 0;

return 1;

}

public OnPlayerSpawn(playerid)

{

DestroyObject(Obj[playerid]);

if(Killer[playerid] != 501) {

Shoot[Killer[playerid]] = 0;

Killer[playerid] = 501;

}

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/sniegokaras", cmdtext, true, 10) == 0)

{

if(Snow_F[playerid] == 0) {

new weapons[26];

for(new pw; pw < 13; pw++)

{

GetPlayerWeaponData(playerid, pw, weapons[pw], weapons[pw + 13]);

if(weapons[pw] > 0 && weapons[pw + 13] > 0)

{

wInfo[playerid][pw] = weapons[pw];

wInfo[playerid][pw + 13] = weapons[pw + 13];

}

}

ResetPlayerWeapons(playerid);

Snow_F[playerid] = 1;

Charged[playerid] = 0;

Shoot[playerid] = 0;

SetPlayerPos(playerid,-708.40002441,3796.19995117,9.69999981);

new res22[500], iName[128];

GetPlayerName(playerid,iName,sizeof(iName));

format(res22,sizeof(res22),"{0088FF}Ei {FF0000}%s{0088FF}!\nTu pradėjai žaisti {15FF00}SnowBall Fight{0088FF} MINI-žaidime.\nŠitame mini-žaidime , tavo tikslas yra kuo daugiau žaidėjų užmėtyti sniego gniūžtėm,\nkiek tik gali , nebūnant pakirstas jų.\nSniego gniūžčių mėtymui spausk : {FF7B0F}Taikymosi Mygtuką\n{FFFF0F}Sekmės! ",iName);

ShowPlayerDialog(playerid,9944,DIALOG_STYLE_MSGBOX,"{FF0000}SnowBalls {FFFF00}Fight",res22,"Gerai","");

}

else if(Snow_F[playerid] == 1) {

Snow_F[playerid] = 0;

SpawnPlayer(playerid);

}

return 1;

}

return 0;

}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

if(Snow_F[playerid] == 1) {

if(Shoot[playerid] == 0) {

if(newkeys & KEY_AIM) {

if(Charged[playerid] == 1) return CheckSnow(playerid);

else if(Charged[playerid] == 0) return ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 ), Charged[playerid] = 1;

}

}

}

return 1;

}

forward CheckSnow(playerid);

public CheckSnow(playerid)

{

Shoot[playerid] = 0;

for(new i = 0; i < 30; i++) {

new Float:X, Float:Y;

GetXYInFrontOfPlayer(playerid,X,Y,i);

for(new z = 0; z < MAX_PLAYERS; z++) {

if(z != playerid && Shoot[playerid] == 0 && Killer[z] == 501) {

if(IsPlayerInRangeOfPoint(z,1.0,X,Y,9.69999981)) {

Shoot[playerid] = 1;

new Float:*Myliu SuperGames.lt*,Float:pY,Float:pZ,Float:tX,Float:tY,Float:tZ;

GetPlayerPos(playerid,*Myliu SuperGames.lt*,pY,pZ);

GetPlayerPos(z,tX,tY,tZ);

Obj[z] = CreateObject(2709,*Myliu SuperGames.lt*,pY,pZ+0.5,0.0,0.0,0.0,30);

MoveObject(Obj[z],tX,tY,tZ-0.9,25.0);

SetPlayerHealth(z,0);

Killer[z] = playerid;

GameTextForPlayer(playerid,"~R~Target ~y~Shoot~B~!~N~~G~+ 500 ~p~Cash",1000,3);

GivePlayerMoney(playerid,500);

Charged[playerid] = 0;

ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.1,0,1,1,0,1000,1);

}

}

}

}

if(Shoot[playerid] == 0) GameTextForPlayer(playerid,"~R~Nera ~G~Taikiniu~B~!",1000,1);

return 1;

}

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)

{

new Float:a;

GetPlayerPos(playerid, x, y, a);

GetPlayerFacingAngle(playerid, a);

if (GetPlayerVehicleID(playerid))

{

GetVehicleZAngle(GetPlayerVehicleID(playerid), a);

}

x += (distance * floatsin(-a, degrees));

y += (distance * floatcos(-a, degrees));

}

//-----

350kb.gif.60acf06a62660bcb545f8147b88ee261.gif

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