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Jobs pluginas [1.5.2]


Mr.Rokazz

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Sveiki mieli dar kartą serverių kurėjai taigi su jumis vėl sveikinasi McGame administratorius Calnex.

Taigi šiandien noriu pasidalinti su jumis vienu geru pluginu "Jobs".

1. Kuo jis geras?

Šitu pluginu galite padaryti, kad paprasti žaidėjai galėtu dirbti sau norimus darbus. Darbus galite persivadinti kaip norite ir pelnus nustatyti pats.

2. Ką reikia turėti kad veiktu pluginas?

Kad pluginas veiktu jums reikia turėti pluginą "Vault" ir turėti plugina /money, kurį turi kekvienas serveris isidėjas Essentials pluginą.

JbConfig.yml failo aprašas:

# Jobs configuration.

#

# Stores information about each job.

#

# NOTE: When having multiple jobs, both jobs will give the income payout to the player

# even if they give the pay for one action (make the configurations with this in mind)

# and each job will get the respective experience.

#

# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player

# and job2 gives 5 income and experience for killing a player. When the user kills a player

# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

Jobs:

# must be one word

Woodcutter:

# full name of the job (displayed when browsing a job, used when joining and leaving)

# also can be used as a prefix for the user's name if the option is enabled.

# Shown as a prefix only when the user has 1 job.

#

# NOTE: Must be 1 word

fullname: Woodcutter

# Shortened version of the name of the job. Used as a prefix when the user has more

# than 1 job

shortname: W

description: Earns money felling and planting trees

# The colour of the name, for a full list of supported colours, go to the message config.

ChatColour: GREEN

# Option to let you choose what kind of prefix this job adds to your name.

# options are: full, title, job, shortfull, shorttitle, shortjob and none

chat-display: full

# [OPTIONAL] - the maximum level of this class

#max-level: 10

# [OPTIONAL] - the maximum number of users on the server that can have this job at

# any one time (includes offline players).

#slots: 1

# Equation used for calculating how much experience is needed to go to the next level.

# Available parameters:

# numjobs - the number of jobs the player has

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

# Equation used for calculating how much income is given per action for the job level.

# Available parameters:

# baseincome - the income for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

income-progression-equation: baseincome*((1.05)^(joblevel-1))

# Equation used for calculating how much experience is given per action for the job level.

# Available parameters:

# baseexperience - the experience for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

########################################################################

# Section used to configure what items the job gets paid for, how much

# they get paid and how much experience they gain.

#

# For break and place, the block name or id is used.

# You can select a sub-type by using a '-' between the id and the bit

# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log

# 17-2 = birch log.

#

# If no sub-type is give, the payout will be for all sub-types.

#

# To get a list of all available block types, check the

# bukkit JavaDocs for a complete list of block types

# http://jd.bukkit.org...t/Material.html

#

# For kill tags (Kill and custom-kill), the name is the name of the

# mob.

# Available mobs:

# Chicken

# Cow

# Pig

# Sheep

# Wolf

# Creeper

# Giant

# Skeleton

# Spider

# Zombie

# PigZombie

# Squid

# Ghast

# Player

# Slime

#

# NOTE: mob names are case sensitive.

#

# For custom-kill, it is the name of the job (also case sensitive).

#

# NOTE: If a job has both the pay for killing a player and for killing a

# specific class, they will get both payments.

########################################################################

# payment for breaking a block

Break:

# block name/id (with optional sub-type)

LOG:

# base income

income: 5.0

# base experience

experience: 5.0

# payment for placing a block

Place:

SAPLING:

income: 1.0

experience: 1.0

WOOD:

income: 2.0

experience: 2.0

# killing a mob

Kill:

# mob name

Player:

# base income

income: 7.5

# base experience

experience: 7.5

# killing a jobs class

custom-kill:

# full name of the jobs class

Woodcutter:

# base income

income: 10.0

# base experience

experience: 10.0

# permissions granted for joining class

permissions:

# example node

aaaaaatest.node:

# true to give, false to revoke

value: true

# minimum level needed to grant permission. Use 0 for all levels

level: 0

aaaaaatest.node2:

value: true

# Permission granted when reaching level 10

level: 10

Miner:

fullname: Miner

shortname: M

description: Earns money mining minerals and ores.

ChatColour: DARK_GRAY

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

STONE:

income: 2.0

experience: 2.0

COAL_ORE:

income: 3.0

experience: 3.0

GLOWING_REDSTONE_ORE:

income: 3.0

experience: 3.0

IRON_ORE:

income: 4.0

experience: 4.0

GOLD_ORE:

income: 5.0

experience: 5.0

LAPIS_ORE:

income: 5.0

experience: 5.0

DIAMOND_ORE:

income: 6.0

experience: 6.0

OBSIDIAN:

income: 7.5

experience: 7.5

MOSSY_COBBLESTONE:

income: 6.0

experience: 6.0

Place:

RAILS:

income: 2.0

experience: 2.0

IRON_ORE:

income: -5.0

experience: -5.0

GOLD_ORE:

income: -6.0

experience: -6.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Miner:

income: 10.0

experience: 10.0

Builder:

fullname: Builder

shortname: B

description: Earns money for building structures.

ChatColour: WHITE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Place:

COBBLESTONE:

income: 1.0

experience: 1.0

WOOD:

income: 1.5

experience: 1.5

FENCE:

income: 1.5

experience: 1.5

WOOL:

income: 1.5

experience: 1.5

STONE:

income: 2.25

experience: 2.25

GLOWSTONE:

income: 3.0

experience: 3.0

SANDSTONE:

income: 2.0

experience: 2.0

GLASS:

income: 3.0

experience: 3.0

BRICK:

income: 4.0

experience: 4.0

LAPIS_BLOCK:

income: 5.0

experience: 5.0

DOUBLE_STEP:

income: 2.0

experience: 2.0

STEP:

income: 2.0

experience: 2.0

BOOKSHELF:

income: 3.0

experience: 3.0

WOOD_STAIRS:

income: 2.0

experience: 2.0

COBBLESTONE_STAIRS:

income: 2.0

experience: 2.0

MOSSY_COBBLESTONE:

income: 5.0

experience: 5.0

DIAMOND_BLOCK:

income: 5.0

experience: 5.0

GOLD_BLOCK:

income: 5.0

experience: 5.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Builder:

income: 10.0

experience: 10.0

Digger:

fullname: Digger

shortname: D

description: Earns money for terraforming the world.

ChatColour: GOLD

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

DIRT:

income: 2.0

experience: 2.0

GRASS:

income: 2.0

experience: 2.0

GRAVEL:

income: 2.0

experience: 2.0

SAND:

income: 2.0

experience: 2.0

CLAY:

income: 2.0

experience: 2.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Digger:

income: 10.0

experience: 10.0

Farmer:

fullname: Farmer

shortname: Fa

description: Earns money farming crops.

ChatColour: BLUE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

CROPS-7:

income: 4.0

experience: 4.0

SUGAR_CANE_BLOCK:

income: 4.0

experience: 4.0

Place:

CROPS-0:

income: 3.0

experience: 3.0

SUGAR_CANE_BLOCK:

income: 1.0

experience: 1.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Farmer:

income: 10.0

experience: 10.0

Hunter:

fullname: Hunter

shortname: H

description: Earns money killing animals and monsters.

ChatColour: RED

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Kill:

Chicken:

income: 2.5

experience: 2.5

Cow:

income: 2.5

experience: 2.5

Pig:

income: 2.5

experience: 2.5

Sheep:

income: 2.5

experience: 2.5

Wolf:

income: 5.0

experience: 5.0

Creeper:

income: 10.0

experience: 10.0

Skeleton:

income: 10.0

experience: 10.0

Spider:

income: 10.0

experience: 10.0

Zombie:

income: 10.0

experience: 10.0

Player:

income: 7.5

experience: 7.5

custom-kill:

Woodcutter:

income: 10.0

experience: 10.0

Miner:

income: 10.0

experience: 10.0

Digger:

income: 10.0

experience: 10.0

Farmer:

income: 10.0

experience: 10.0

Builder:

income: 10.0

experience: 10.0

Hunter:

income: 20.0

experience: 20.0

Fisherman:

fullname: Fisherman

shortname: Fi

description: Earns money from fishing.

ChatColour: AQUA

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Fish:

RAW_FISH:

income: 4.0

experience: 4.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Fisherman:

income: 10.0

experience: 10.0

Weaponsmith:

fullname: Weaponsmith

shortname: W

description: Earns money from crafting and repairing weapons.

ChatColour: DARK_PURPLE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Craft:

WOOD_SWORD:

income: 1.0

experience: 1.0

IRON_SWORD:

income: 2.0

experience: 2.0

GOLD_SWORD:

income: 3.0

experience: 3.0

DIAMOND_SWORD:

income: 4.0

experience: 4.0

Repair:

WOOD_SWORD:

income: 1.0

experience: 1.0

IRON_SWORD:

income: 2.0

experience: 2.0

GOLD_SWORD:

income: 3.0

experience: 3.0

DIAMOND_SWORD:

income: 4.0

experience: 4.0

Smelt:

IRON_INGOT:

income: 2.0

experience: 2.0

GOLD_INGOT:

income: 2.0

experience: 2.0

Brewer:

fullname: Brewer

shortname: Br

description: Earns money brewing potions.

ChatColour: LIGHT_PURPLE

chat-display: full

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Brew:

NETHER_STALK:

income: 1.0

experience: 1.0

REDSTONE:

income: 2.0

experience: 2.0

GLOWSTONE_DUST:

income: 2.0

experience: 2.0

SPIDER_EYE:

income: 2.0

experience: 2.0

FERMENTED_SPIDER_EYE:

income: 2.0

experience: 2.0

BLAZE_POWDER:

income: 2.0

experience: 2.0

SUGAR:

income: 2.0

experience: 2.0

SPECKLED_MELON:

income: 4.0

experience: 4.0

MAGMA_CREAM:

income: 4.0

experience: 4.0

GHAST_TEAR:

income: 4.0

experience: 4.0

Enchanter:

fullname: Enchanter

shortname: E

description: Earns money enchanting weapons.

ChatColour: DARK_BLUE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Enchant:

WOOD_SWORD:

income: 4.0

experience: 4.0

IRON_SWORD:

income: 6.0

experience: 6.0

GOLD_SWORD:

income: 8.0

experience: 8.0

DIAMOND_SWORD:

income: 10.0

experience: 10.0

None:

fullname: None

shortname: N

ChatColour: WHITE

chat-display: none

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Kill:

Player:

income: 7.5

ATSISIUNTIMAS PLUGINO LINKAS: http://failai.in/show/F/646D371CA/Jobs.jar

PLUGINO SLAPTAŽODIS: mcgame.lt

SEKMĖS NAUDOJANT PLUGINA LINKI CALNEX

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