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tOP 3 SU MEDALIAIS IR SPALVOTI NIKAI{ATNAUJINTA}


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/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include 
#include 
#include 
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
   "#ff0000",
   "#07fcff",
   "#fff007"
};

new const g_szCups[ ][ ] = {
   "http://img69.imageshack.us/img69/7754/golduj.jpg",
   "http://img696.imageshack.us/img696/9629/silvernh.jpg",
   "http://img706.imageshack.us/img706/5541/bronse.jpg"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console
                               // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                               //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
   "WHOLEBODY",
   "HEAD",
   "CHEST",
   "STOMACH",
   "LEFTARM",
   "RIGHTARM",
   "LEFTLEG",
   "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
   // Register plugin.
   register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
   register_dictionary("statsx.txt")

   // Register events.
   register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
   register_event("ResetHUD", "eventResetHud", "be")
   register_event("RoundTime", "eventStartRound", "bc")
   register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
   register_event("TeamScore", "eventTeamScore", "a")
   register_event("30", "eventIntermission", "a")
   register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
   register_event("StatusValue", "eventShowRank", "bd", "1=2")

   // Register commands.
   register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
   register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
   register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
   register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
   register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
   register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
   register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
   register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
   register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
   register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
   register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
   register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
   register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
   register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
   register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
   register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
   register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
   register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
   register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
   register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

   // Register menus.
   register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

   // Register special configuration setting and default value.
   register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options")

#if defined STATSX_DEBUG
   register_clcmd("say /hudtest", "cmdHudTest")
#endif

   register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
   register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

   // Init buffers and some global vars.
   g_sBuffer[0] = 0
   save_team_chatscore()

   g_HudSync_EndRound = CreateHudSyncObj()
   g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
   new addStast[] = "amx_statscfg add ^"%s^" %s"

   server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
   server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
   server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
   server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
   server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
   server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
   server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
   server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
   server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
   server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
   server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
   server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
   server_cmd(addStast, "ST_SAY_HP", "SayHP")
   server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
   server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
   server_cmd(addStast, "ST_SAY_ME", "SayMe")
   server_cmd(addStast, "ST_SAY_RANK", "SayRank")
   server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
   server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
   server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
   server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
   server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

   // Update local configuration vars with value in cvars.
   get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
   set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
   set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
   set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
   new i, iLen
   iLen = 0

   for (i = 1; i < 20; i++)
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")

   set_hudtype_killer(50.0)
   show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
   if (!izStats[sTATS_SHOTS])
       return (0.0)

   return (100.0 * float(izStats[sTATS_HITS]) / float(izStats[sTATS_SHOTS]))
}

Float:effec(izStats[8])
{
   if (!izStats[sTATS_KILLS])
       return (0.0)

   return (100.0 * float(izStats[sTATS_KILLS]) / float(izStats[sTATS_KILLS] + izStats[sTATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
   return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
   if (sFlags[0])
       g_iPluginMode = read_flags(sFlags)

   get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
   console_print(id, "%L", id, "MODE_SET_TO", t_sText)

   return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
   g_fFreezeTime = get_cvar_float("mp_freezetime")

   if (g_fFreezeTime < 0.0)
       g_fFreezeTime = 0.0

   g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)

   if (g_fHUDDuration < 1.0)
       g_fHUDDuration = 1.0

   g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iAttacker
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()

   iFound = 0
   sBuffer[0] = 0

   // Get and format header. Add killing attacker statistics if user is dead.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[sTATS_SHOTS] = 0
   iAttacker = g_izKilled[id][KILLED_KILLER_ID]

   if (iAttacker)
       get_user_astats(id, iAttacker, izStats, izBody)

   if (izStats[sTATS_SHOTS] && ShowFullStats)
   {
       get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
   }
   else
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

   // Get and format attacker list.
   for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
   {
       if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
       {
           iFound = 1
           get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

           if (izStats[sTATS_KILLS])
           {
               if (!ShowDistHS)
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn)
               else if (izStats[sTATS_HS])
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
               else
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
           }
           else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[sTATS_HITS], id, "HIT_S", izStats[sTATS_DAMAGE], id, "DMG")
       }
   }

   if (!iFound)
       sBuffer[0] = 0

   return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iVictim
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()

   iFound = 0
   sBuffer[0] = 0

   // Get and format header.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[sTATS_SHOTS] = 0
   get_user_vstats(id, 0, izStats, izBody)

   if (izStats[sTATS_SHOTS])
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
   else
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

   for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
   {
       if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
       {
           iFound = 1
           get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)

           if (izStats[sTATS_DEATHS])
           {
               if (!ShowDistHS)
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn)
               else if (izStats[sTATS_HS])
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
               else
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
           }
           else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[sTATS_HITS], id, "HIT_S", izStats[sTATS_DAMAGE], id, "DMG")
       }
   }

   if (!iFound)
       sBuffer[0] = 0

   return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound, iLen

   iFound = 0
   sBuffer[0] = 0

   if (iKiller && iKiller != id)
   {
       new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

       iFound = 1
       get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

       izAStats[sTATS_HITS] = 0
       izAStats[sTATS_DAMAGE] = 0
       t_sWpn[0] = 0
       get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

       izVStats[sTATS_HITS] = 0
       izVStats[sTATS_DAMAGE] = 0
       get_user_vstats(id, iKiller, izVStats, iaVBody)

       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
       iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[sTATS_DAMAGE], izAStats[sTATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
       iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[sTATS_DAMAGE], izVStats[sTATS_HITS])
   }

   return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

   iMaxDamageId = 0
   iMaxDamage = 0
   iMaxHeadShots = 0

   // Find player.
   for (id = 1; id < MAX_PLAYERS; id++)
   {
       if (g_izUserRndStats[id][sTATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][sTATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][sTATS_HS] > iMaxHeadShots))
       {
           iMaxDamageId = id
           iMaxDamage = g_izUserRndStats[id][sTATS_DAMAGE]
           iMaxHeadShots = g_izUserRndStats[id][sTATS_HS]
       }
   }

   // Format statistics.
   if (iMaxDamageId)
   {
       id = iMaxDamageId

       new Float:fGameEff = effec(g_izUserGameStats[id])
       new Float:fRndAcc = accuracy(g_izUserRndStats[id])

       format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
               g_izUserRndStats[id][sTATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
       add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }

   return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxKillsId, iMaxKills, iMaxHeadShots

   iMaxKillsId = 0
   iMaxKills = 0
   iMaxHeadShots = 0

   // Find player
   for (id = 1; id < MAX_PLAYERS; id++)
   {
       if (g_izUserRndStats[id][sTATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][sTATS_KILLS] > iMaxKills || g_izUserRndStats[id][sTATS_HS] > iMaxHeadShots))
       {
           iMaxKillsId = id
           iMaxKills = g_izUserRndStats[id][sTATS_KILLS]
           iMaxHeadShots = g_izUserRndStats[id][sTATS_HS]
       }
   }

   // Format statistics.
   if (iMaxKillsId)
   {
       id = iMaxKillsId

       new Float:fGameEff = effec(g_izUserGameStats[id])
       new Float:fRndAcc = accuracy(g_izUserRndStats[id])

       format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
               iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
       add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }

   return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
       fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
       fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
       fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }

   // Format round team stats, MOTD
   format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
           fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
       fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
       fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
       fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }

   // Format game team stats, chat
   format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
           fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][sTATS_KILLS], LANG_SERVER, "KILL_S",
           g_izUserRndStats[0][sTATS_HS], g_izUserRndStats[0][sTATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][sTATS_SHOTS], LANG_SERVER, "SHOT_S")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0

   if (iAttacker && iAttacker != id)
   {
       new izStats[8], izBody[8], iLen

       izStats[sTATS_HITS] = 0
       get_user_astats(id, iAttacker, izStats, izBody)

       if (izStats[sTATS_HITS])
       {
           iFound = 1
           iLen = strlen(sBuffer)
           get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

           for (new i = 1; i < 8; i++)
           {
               if (!izBody[i])
                   continue

               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
           }
       }
   }

   return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0

   if (iKiller && iKiller != id)
   {
       new izStats[8], izBody[8]
       new iLen

       iFound = 1
       get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
       izStats[sTATS_HITS] = 0
       get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                       g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

       if (izStats[sTATS_HITS])
       {
           for (new i = 1; i < 8; i++)
           {
               if (!izBody[i])
                   continue

               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
           }
       }
       else
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
   }
   else
       format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")

   return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
   new izStats[8]
   new izBody[8]
   new iLen

   izStats[sTATS_HITS] = 0
   izStats[sTATS_DAMAGE] = 0
   get_user_vstats(id, iKiller, izStats, izBody)

   if (iKiller && iKiller != id)
   {
       iFound = 1
       get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[sTATS_HITS], izStats[sTATS_DAMAGE])
   }
   else
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[sTATS_HITS], izStats[sTATS_DAMAGE])

   if (izStats[sTATS_HITS])
   {
       for (new i = 1; i < 8; i++)
       {
           if (!izBody[i])
               continue

           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
       }
   }
   else
       iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")

   return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iMax = get_statsnum()
   new izStats[8], izBody[8]
   new iLen = 0

   if (iMax > 15)
       iMax = 15

   new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]

   format(lKills, 15, "%L", LANG_SERVER, "KILLS")
   format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
   format(lHits, 15, "%L", LANG_SERVER, "HITS")
   format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
   format(lEff, 15, "%L", LANG_SERVER, "EFF")
   format(lAcc, 15, "%L", LANG_SERVER, "ACC")

   ucfirst(lEff)
   ucfirst(lAcc)

   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)

   new iMaxColors = sizeof( g_szTopColors );

   for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
   {
       get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
       replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
       replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")

       if( i < iMaxColors ) {
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n", g_szTopColors[ i ], i + 1, t_sName, izStats[sTATS_KILLS],
                       izStats[sTATS_DEATHS], izStats[sTATS_HITS], izStats[sTATS_SHOTS], izStats[sTATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ])
       } else {
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[sTATS_KILLS],
                       izStats[sTATS_DEATHS], izStats[sTATS_HITS], izStats[sTATS_SHOTS], izStats[sTATS_HS], effec(izStats), accuracy(izStats))
       }
   }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
   new izStats[8] = {0, ...}
   new izBody[8]
   new iRankPos, iLen
   new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]

   format(lKills, 15, "%L", id, "KILLS")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")

   ucfirst(lEff)
   ucfirst(lAcc)

   iRankPos = get_user_stats(id, izStats, izBody)
   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                   lKills, izStats[sTATS_KILLS], izStats[sTATS_HS], lDeaths, izStats[sTATS_DEATHS], lHits, izStats[sTATS_HITS], lShots, izStats[sTATS_SHOTS],
                   lDamage, izStats[sTATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))

   new L_BODY_PART[8][32]

   for (new i = 1; i < 8; i++)
   {
       format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
   }

   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
                   L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                   izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8] = {0, ...}
   new izBody[8]
   new iWeapon, iLen
   new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

   format(lKills, 15, "%L", id, "KILLS")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")
   format(lWeapon, 15, "%L", id, "WEAPON")

   ucfirst(lEff)
   ucfirst(lAcc)

   get_user_wstats(id, 0, izStats, izBody)

   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                   lKills, izStats[sTATS_KILLS], izStats[sTATS_HS], lDeaths, izStats[sTATS_DEATHS], lHits, izStats[sTATS_HITS], lShots, izStats[sTATS_SHOTS],
                   lDamage, izStats[sTATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)

   for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
   {
       if (get_user_wstats(id, iWeapon, izStats, izBody))
       {
           xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[sTATS_KILLS], izStats[sTATS_DEATHS],
                           izStats[sTATS_HITS], izStats[sTATS_SHOTS], izStats[sTATS_DAMAGE], accuracy(izStats))
       }
   }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or end round stats not created.
   if (!g_izStatsSwitch[id]) return
   if (!g_sAwardAndScore[0]) return

   // If round end timer is zero clear round end stats.
   if (g_fShowStatsTime == 0.0)
   {
       ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
       log_amx("Clear round end HUD stats for #%d", id)
#endif
   }

   // Set HUD-duration to default or remaining time.
   new Float:fDuration

   if (fGameTime == 0.0)
       fDuration = g_fHUDDuration
   else
   {
       fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

       if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
           fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }

   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
       set_hudtype_endround(fDuration)
       ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
       log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
   }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or user stats timer is zero.
   if (!g_izStatsSwitch[id]) return
   if (g_fzShowUserStatsTime[id] == 0.0) return

   // Set HUD-duration to default or remaining time.
   new Float:fDuration

   if (fGameTime == 0.0)
       fDuration = g_fHUDDuration
   else
   {
       fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

       if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
           fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }

   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
       if (ShowKiller)
       {
           new iKiller

           iKiller = g_izKilled[id][KILLED_KILLER_ID]
           get_kill_info(id, iKiller, g_sBuffer)
           add_attacker_hits(id, iKiller, g_sBuffer)
           set_hudtype_killer(fDuration)
           show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
           log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
       }

       if (ShowVictims)
       {
           get_victims(id, g_sBuffer)
           set_hudtype_victim(fDuration)
           show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
           log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
       }

       if (ShowAttackers)
       {
           get_attackers(id, g_sBuffer)
           set_hudtype_attacker(fDuration)
           show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
           log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
       }
   }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
   if (!cmd_access(id, level, cid, 1))
       return PLUGIN_HANDLED

   if (read_argc() > 1)
       read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
   else
       g_sBuffer[0] = 0

   set_plugin_mode(id, g_sBuffer)

   return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
   if (!SayStatsMe)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_stats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)

   return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
   if (!SayRankStats)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_rankstats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)

   return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
   if (!SayTop15)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_top15(g_sBuffer)
   show_motd(id, g_sBuffer, "Top 15")

   return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
   if (!SayHP)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   new iKiller = g_izKilled[id][KILLED_KILLER_ID]

   format_kill_ainfo(id, iKiller, g_sBuffer)
   client_print(id, print_chat, "* %s", g_sBuffer)

   return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
   if (!SayMe)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_kill_vinfo(id, 0, g_sBuffer)
   client_print(id, print_chat, "* %s", g_sBuffer)

   return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
   if (!SayRank)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   new izStats[8], izBody[8]
   new iRankPos, iRankMax
   new Float:fEff, Float:fAcc

   iRankPos = get_user_stats(id, izStats, izBody)
   iRankMax = get_statsnum()

   fEff = effec(izStats)
   fAcc = accuracy(izStats)

   client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[sTATS_KILLS], izStats[sTATS_HITS], fEff, fAcc)

   return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
   if (!SayReport)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   new iWeapon, iClip, iAmmo, iHealth, iArmor

   iWeapon = get_user_weapon(id, iClip, iAmmo)

   if (iWeapon != 0)
       xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)

   iHealth = get_user_health(id)
   iArmor = get_user_armor(id)

   new lWeapon[16]

   format(lWeapon, 15, "%L", id, "WEAPON")
   strtolower(lWeapon)

   if (iClip >= 0)
   {
       format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
   }
   else
       format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)

   engclient_cmd(id, "say_team", g_sBuffer)

   return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
   if (!SayScore)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)

   return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
   g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
   num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
   client_cmd(id, "setinfo _amxstatsx %s", t_sText)

   new lEnDis[32]

   format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
   client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)

   return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
   if (!SayStatsAll)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   showStatsMenu(id, g_izUserMenuPosition[id] = 0)

   return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
   switch (key)
   {
       // Key '1' to '7', execute action on this option
       case 0..6:
       {
           new iOption, iIndex
           iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

           if (iOption >= 0 && iOption < 32)
           {
               iIndex = g_izUserMenuPlayers[id][iOption]

               if (is_user_connected(iIndex))
               {
                   switch (g_izUserMenuAction[id])
                   {
                       case 0: format_stats(iIndex, g_sBuffer)
                       case 1: format_rankstats(iIndex, g_sBuffer, id)
                       default: g_sBuffer[0] = 0
                   }

                   if (g_sBuffer[0])
                   {
                       get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                       show_motd(id, g_sBuffer, t_sName)
                   }
               }
           }

           showStatsMenu(id, g_izUserMenuPosition[id])
       }
       // Key '8', change action
       case 7:
       {
           g_izUserMenuAction[id]++

           if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
               g_izUserMenuAction[id] = 0

           showStatsMenu(id, g_izUserMenuPosition[id])
       }
       // Key '9', select next page of options
       case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
       // Key '10', cancel or go back to previous menu
       case 9:
       {
           if (g_izUserMenuPosition[id] > 0)
               showStatsMenu(id, --g_izUserMenuPosition[id])
       }
   }

   return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
   new iLen, iKeyMask, iPlayers
   new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

   get_players(g_izUserMenuPlayers[id], iPlayers)
   iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

   // If menu pos does not excist use last menu (if players has left)
   if (iMenuPos >= iMenuPosMax)
       iMenuPos = iMenuPosMax - 1

   iUserIndex = iMenuPos * PPL_MENU_OPTIONS
   iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
   iMenuOptionMax = iPlayers - iUserIndex

   if (iMenuOptionMax > PPL_MENU_OPTIONS)
       iMenuOptionMax = PPL_MENU_OPTIONS

   for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
   {
       get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
       iKeyMask |= (1<        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
   }

   iKeyMask |= MENU_KEY_8|MENU_KEY_0
   iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])

   if (iPlayers > iUserIndex)
   {
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
       iKeyMask |= MENU_KEY_9
   }

   if (iMenuPos > 0)
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
   else
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")

   show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

   return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
   read_data(2, t_sText, MAX_TEXT_LENGTH)

   if (t_sText[6] == 'w')
   {
       read_data(3, t_sText, MAX_TEXT_LENGTH)
       g_fStartGame = get_gametime() + float(str_to_num(t_sText))
   }
   else
       g_fStartGame = get_gametime()

   return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
   new iTeam, id, i

   new Float:roundtime = get_cvar_float("mp_roundtime");
   if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
   {
#if defined STATSX_DEBUG
       log_amx("Reset round stats")
#endif

       // Reset game stats on game start and restart.
       if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
       {
#if defined STATSX_DEBUG
           log_amx("Reset game stats")
#endif
           g_fStartGame = 0.0

           // Clear team and game stats.
           for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
           {
               g_izTeamEventScore[iTeam] = 0

               for (i = 0; i < 8; i++)
                   g_izTeamGameStats[iTeam][i] = 0
           }

           // Clear game stats, incl '0' that is sum of all users.
           for (id = 0; id < MAX_PLAYERS; id++)
           {
               for (i = 0; i < 8; i++)
                   g_izUserGameStats[id][i] = 0
           }
       }

       // Update team score with "TeamScore" event values and
       // clear team round stats.
       for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
       {
           g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

           for (i = 0; i < 8; i++)
               g_izTeamRndStats[iTeam][i] = 0
       }

       // Clear user round stats, incl '0' that is sum of all users.
       for (id = 0; id < MAX_PLAYERS; id++)
       {
           g_izUserRndName[id][0] = 0

           for (i = 0; i < 8; i++)
               g_izUserRndStats[id][i] = 0

           g_fzShowUserStatsTime[id] = 0.0
       }

       // Allow end round stats and reset end round triggered indicator.
       g_iRoundEndTriggered = 0
       g_iRoundEndProcessed = 0
       g_fShowStatsTime = 0.0

       // Update local configuration vars with value in cvars.
       get_config_cvars()
   }

   return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
   new args[1]
   args[0] = id

   if (g_iPluginMode & MODE_HUD_DELAY)
       set_task(0.01, "delay_resethud", 200 + id, args, 1)
   else
       delay_resethud(args)

   return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
   new id = args[0]
   new Float:fGameTime

   // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
   log_amx("Reset HUD for #%d", id)
#endif
   fGameTime = get_gametime()
   show_user_hudstats(id, fGameTime)
   show_roundend_hudstats(id, fGameTime)

   // Reset round stats
   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = -1        // Initialize flags
   g_fzShowUserStatsTime[id] = 0.0
   g_izUserAttackerDistance[id] = 0

   for (new i = 0; i < MAX_PLAYERS; i++)
       g_izUserVictimDistance[id][i] = 0

   return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
   // Bail out if no killer.
   if (!killer)
       return PLUGIN_CONTINUE

   if (killer != victim)
   {
       new iaVOrigin[3], iaKOrigin[3]
       new iDistance

       get_user_origin(victim, iaVOrigin)
       get_user_origin(killer, iaKOrigin)

       g_izKilled[victim][KILLED_KILLER_ID] = killer
       g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
       g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
       g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

       iDistance = get_distance(iaVOrigin, iaKOrigin)
       g_izUserAttackerDistance[victim] = iDistance
       g_izUserVictimDistance[killer][victim] = iDistance
   }

   g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
   g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

   // Display kill stats for the player if round
   // end stats was not processed.
   if (!g_iRoundEndProcessed)
       kill_stats(victim)

   return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
   // Bail out if user stats timer is non-zero,
   // ie function already called.
   if (g_fzShowUserStatsTime[id] > 0.0)
   {
       return
   }

   new team = get_user_team(id)
   if (team < 1 || team > 2)
   {
       return
   }

   // Flag kill stats displayed for this player.
   g_fzShowUserStatsTime[id] = get_gametime()

   // Add user death stats to user round stats
   new izStats[8], izBody[8]
   new iTeam, i
   new iKiller

   iKiller = g_izKilled[id][KILLED_KILLER_ID]

   // Get user's team (if dead use the saved team)
   if (iKiller)
       iTeam = g_izKilled[id][KILLED_TEAM] - 1
   else
       iTeam = get_user_team(id) - 1

   get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

   if (get_user_rstats(id, izStats, izBody))
   {
       // Update user's team round stats
       if (iTeam >= 0 && iTeam < MAX_TEAMS)
       {
           for (i = 0; i < 8; i++)
           {
               g_izTeamRndStats[iTeam][i] += izStats[i]
               g_izTeamGameStats[iTeam][i] += izStats[i]
               g_izUserRndStats[0][i] += izStats[i]
               g_izUserGameStats[0][i] += izStats[i]
           }
       }

       // Update user's round stats
       if (g_izUserUserID[id] == get_user_userid(id))
       {
           for (i = 0; i < 8; i++)
           {
               g_izUserRndStats[id][i] += izStats[i]
               g_izUserGameStats[id][i] += izStats[i]
           }
       } else {
           g_izUserUserID[id] = get_user_userid(id)

           for (i = 0; i < 8; i++)
           {
               g_izUserRndStats[id][i] = izStats[i]
               g_izUserGameStats[id][i] = izStats[i]
           }
       }

   }    // endif (get_user_rstats())

   // Report stats in the chat section, if player is killed.
   if (KillerChat && iKiller && iKiller != id)
   {
       if (format_kill_ainfo(id, iKiller, g_sBuffer))
       {
           client_print(id, print_chat, "* %s", g_sBuffer)
           format_kill_vinfo(id, iKiller, g_sBuffer)
       }

       client_print(id, print_chat, "* %s", g_sBuffer)
   }

   // Display player stats info.
#if defined STATSX_DEBUG
   log_amx("Kill stats for #%d", id)
#endif
   show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
   // Update local configuration vars with value in cvars.
   get_config_cvars()

   // If first end round event in the round, calculate team score.
   if (!g_iRoundEndTriggered)
   {
       read_data(2, t_sText, MAX_TEXT_LENGTH)

       if (t_sText[7] == 't')            // Terrorist wins
           g_izTeamScore[0]++
       else if (t_sText[7] == 'c')        // CT wins
           g_izTeamScore[1]++
   }

   set_task(0.3, "ERTask", 997)

   return PLUGIN_CONTINUE
}

public ERTask()
{
   // Flag round end triggered.
   g_iRoundEndTriggered = 1

   // Display round end stats to all players.
   endround_stats()
}

endround_stats()
{
   // Bail out if end round stats has already been processed
   // or round end not triggered.
   if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
       return

   new iaPlayers[32], iPlayer, iPlayers, id

   get_players(iaPlayers, iPlayers)

   // Display attacker & victim list for all living players.
   // This will also update all round and game stats for all players
   // not killed.
#if defined STATSX_DEBUG
   log_amx("End round stats")
#endif

   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
       id = iaPlayers[iPlayer]

       if (g_fzShowUserStatsTime[id] == 0.0)
       {
           kill_stats(id)
       }
   }

   g_sAwardAndScore[0] = 0

   // Create round awards.
   if (ShowMostDisruptive)
       add_most_disruptive(g_sAwardAndScore)
   if (ShowBestScore)
       add_best_score(g_sAwardAndScore)

   // Create round score.
   // Compensate HUD message if awards are disabled.
   if (ShowTeamScore || ShowTotalStats)
   {
       if (ShowMostDisruptive && ShowBestScore)
           add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
       else if (ShowMostDisruptive || ShowBestScore)
           add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
       else
           add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

       if (ShowTeamScore)
           add_team_score(g_sAwardAndScore)

       if (ShowTotalStats)
           add_total_stats(g_sAwardAndScore)
   }

   save_team_chatscore()

   // Get and save round end stats time.
   g_fShowStatsTime = get_gametime()

   // Display round end stats to all players.
   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
       id = iaPlayers[iPlayer]
       show_roundend_hudstats(id, 0.0)
   }

   // Flag round end processed.
   g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
   new sTeamID[1 + 1], iTeamScore
   read_data(1, sTeamID, 1)
   iTeamScore = read_data(2)
   g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

   return PLUGIN_CONTINUE
}

public eventIntermission()
{
   if (EndPlayer || EndTop15)
       set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
   new iaPlayers[32], iPlayer, iPlayers, id

   if (EndPlayer)
   {
       get_players(iaPlayers, iPlayers)

       for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
       {
           id = iaPlayers[iPlayer]

           if (!g_izStatsSwitch[id])
               continue    // Do not show any stats

           cmdStatsMe(iaPlayers[iPlayer])
       }
   }
   else if (EndTop15)
   {
       get_players(iaPlayers, iPlayers)
       format_top15(g_sBuffer)

       for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
       {
           id = iaPlayers[iPlayer]

           if (!g_izStatsSwitch[id])
               continue    // Do not show any stats

           show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
       }
   }

   return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
   new sData[12]
   read_data(2, sData, 11)
   g_izSpecMode[id] = (sData[10] == '2')

   return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
   if (SpecRankInfo && g_izSpecMode[id])
   {
       new iPlayer = read_data(2)

       if (is_user_connected(iPlayer))
       {
           new izStats[8], izBody[8]
           new iRankPos, iRankMax

           get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)

           iRankPos = get_user_stats(iPlayer, izStats, izBody)
           iRankMax = get_statsnum()

           set_hudtype_specmode()
           ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
       }
   }

   return PLUGIN_CONTINUE
}

public client_connect(id)
{
   if (ShowStats)
   {
       get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
       g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
   }
   else
       g_izStatsSwitch[id] = 0

   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = 0        // Clear all flags
   g_fzShowUserStatsTime[id] = 0.0

   return PLUGIN_CONTINUE
}  

Atsidares statsx.sma faila galesi pakeisti top15 backrund, susirask tokia eilute:

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "

")

Pakeiciam taip:

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "

")

49466994.jpg

Pvz. as taip pakeiciu:

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "

")

Rezultatas:

top15t.jpg

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/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include 
#include 
#include 
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
   "#ff0000",
   "#07fcff",
   "#fff007"
};

new const g_szCups[ ][ ] = {
   "http://img69.imageshack.us/img69/7754/golduj.jpg",
   "http://img696.imageshack.us/img696/9629/silvernh.jpg",
   "http://img706.imageshack.us/img706/5541/bronse.jpg"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console
                               // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                               //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
   "WHOLEBODY",
   "HEAD",
   "CHEST",
   "STOMACH",
   "LEFTARM",
   "RIGHTARM",
   "LEFTLEG",
   "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
   // Register plugin.
   register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
   register_dictionary("statsx.txt")

   // Register events.
   register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
   register_event("ResetHUD", "eventResetHud", "be")
   register_event("RoundTime", "eventStartRound", "bc")
   register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
   register_event("TeamScore", "eventTeamScore", "a")
   register_event("30", "eventIntermission", "a")
   register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
   register_event("StatusValue", "eventShowRank", "bd", "1=2")

   // Register commands.
   register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
   register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
   register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
   register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
   register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
   register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
   register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
   register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
   register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
   register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
   register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
   register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
   register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
   register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
   register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
   register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
   register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
   register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
   register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
   register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

   // Register menus.
   register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

   // Register special configuration setting and default value.
   register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options")

#if defined STATSX_DEBUG
   register_clcmd("say /hudtest", "cmdHudTest")
#endif

   register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
   register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

   // Init buffers and some global vars.
   g_sBuffer[0] = 0
   save_team_chatscore()

   g_HudSync_EndRound = CreateHudSyncObj()
   g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
   new addStast[] = "amx_statscfg add ^"%s^" %s"

   server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
   server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
   server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
   server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
   server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
   server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
   server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
   server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
   server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
   server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
   server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
   server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
   server_cmd(addStast, "ST_SAY_HP", "SayHP")
   server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
   server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
   server_cmd(addStast, "ST_SAY_ME", "SayMe")
   server_cmd(addStast, "ST_SAY_RANK", "SayRank")
   server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
   server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
   server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
   server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
   server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

   // Update local configuration vars with value in cvars.
   get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
   set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
   set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
   set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
   new i, iLen
   iLen = 0

   for (i = 1; i < 20; i++)
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")

   set_hudtype_killer(50.0)
   show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
   if (!izStats[sTATS_SHOTS])
       return (0.0)

   return (100.0 * float(izStats[sTATS_HITS]) / float(izStats[sTATS_SHOTS]))
}

Float:effec(izStats[8])
{
   if (!izStats[sTATS_KILLS])
       return (0.0)

   return (100.0 * float(izStats[sTATS_KILLS]) / float(izStats[sTATS_KILLS] + izStats[sTATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
   return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
   if (sFlags[0])
       g_iPluginMode = read_flags(sFlags)

   get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
   console_print(id, "%L", id, "MODE_SET_TO", t_sText)

   return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
   g_fFreezeTime = get_cvar_float("mp_freezetime")

   if (g_fFreezeTime < 0.0)
       g_fFreezeTime = 0.0

   g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)

   if (g_fHUDDuration < 1.0)
       g_fHUDDuration = 1.0

   g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iAttacker
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()

   iFound = 0
   sBuffer[0] = 0

   // Get and format header. Add killing attacker statistics if user is dead.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[sTATS_SHOTS] = 0
   iAttacker = g_izKilled[id][KILLED_KILLER_ID]

   if (iAttacker)
       get_user_astats(id, iAttacker, izStats, izBody)

   if (izStats[sTATS_SHOTS] && ShowFullStats)
   {
       get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
   }
   else
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

   // Get and format attacker list.
   for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
   {
       if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
       {
           iFound = 1
           get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

           if (izStats[sTATS_KILLS])
           {
               if (!ShowDistHS)
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn)
               else if (izStats[sTATS_HS])
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
               else
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
           }
           else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[sTATS_HITS], id, "HIT_S", izStats[sTATS_DAMAGE], id, "DMG")
       }
   }

   if (!iFound)
       sBuffer[0] = 0

   return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iVictim
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()

   iFound = 0
   sBuffer[0] = 0

   // Get and format header.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[sTATS_SHOTS] = 0
   get_user_vstats(id, 0, izStats, izBody)

   if (izStats[sTATS_SHOTS])
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
   else
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

   for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
   {
       if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
       {
           iFound = 1
           get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)

           if (izStats[sTATS_DEATHS])
           {
               if (!ShowDistHS)
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn)
               else if (izStats[sTATS_HS])
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
               else
                   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[sTATS_HITS], id, "HIT_S",
                                   izStats[sTATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
           }
           else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[sTATS_HITS], id, "HIT_S", izStats[sTATS_DAMAGE], id, "DMG")
       }
   }

   if (!iFound)
       sBuffer[0] = 0

   return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound, iLen

   iFound = 0
   sBuffer[0] = 0

   if (iKiller && iKiller != id)
   {
       new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

       iFound = 1
       get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

       izAStats[sTATS_HITS] = 0
       izAStats[sTATS_DAMAGE] = 0
       t_sWpn[0] = 0
       get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

       izVStats[sTATS_HITS] = 0
       izVStats[sTATS_DAMAGE] = 0
       get_user_vstats(id, iKiller, izVStats, iaVBody)

       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
       iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[sTATS_DAMAGE], izAStats[sTATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
       iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[sTATS_DAMAGE], izVStats[sTATS_HITS])
   }

   return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

   iMaxDamageId = 0
   iMaxDamage = 0
   iMaxHeadShots = 0

   // Find player.
   for (id = 1; id < MAX_PLAYERS; id++)
   {
       if (g_izUserRndStats[id][sTATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][sTATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][sTATS_HS] > iMaxHeadShots))
       {
           iMaxDamageId = id
           iMaxDamage = g_izUserRndStats[id][sTATS_DAMAGE]
           iMaxHeadShots = g_izUserRndStats[id][sTATS_HS]
       }
   }

   // Format statistics.
   if (iMaxDamageId)
   {
       id = iMaxDamageId

       new Float:fGameEff = effec(g_izUserGameStats[id])
       new Float:fRndAcc = accuracy(g_izUserRndStats[id])

       format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
               g_izUserRndStats[id][sTATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
       add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }

   return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxKillsId, iMaxKills, iMaxHeadShots

   iMaxKillsId = 0
   iMaxKills = 0
   iMaxHeadShots = 0

   // Find player
   for (id = 1; id < MAX_PLAYERS; id++)
   {
       if (g_izUserRndStats[id][sTATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][sTATS_KILLS] > iMaxKills || g_izUserRndStats[id][sTATS_HS] > iMaxHeadShots))
       {
           iMaxKillsId = id
           iMaxKills = g_izUserRndStats[id][sTATS_KILLS]
           iMaxHeadShots = g_izUserRndStats[id][sTATS_HS]
       }
   }

   // Format statistics.
   if (iMaxKillsId)
   {
       id = iMaxKillsId

       new Float:fGameEff = effec(g_izUserGameStats[id])
       new Float:fRndAcc = accuracy(g_izUserRndStats[id])

       format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
               iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
       add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }

   return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
       fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
       fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
       fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }

   // Format round team stats, MOTD
   format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
           fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
       fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
       fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
       fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }

   // Format game team stats, chat
   format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
           fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][sTATS_KILLS], LANG_SERVER, "KILL_S",
           g_izUserRndStats[0][sTATS_HS], g_izUserRndStats[0][sTATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][sTATS_SHOTS], LANG_SERVER, "SHOT_S")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0

   if (iAttacker && iAttacker != id)
   {
       new izStats[8], izBody[8], iLen

       izStats[sTATS_HITS] = 0
       get_user_astats(id, iAttacker, izStats, izBody)

       if (izStats[sTATS_HITS])
       {
           iFound = 1
           iLen = strlen(sBuffer)
           get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

           for (new i = 1; i < 8; i++)
           {
               if (!izBody[i])
                   continue

               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
           }
       }
   }

   return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0

   if (iKiller && iKiller != id)
   {
       new izStats[8], izBody[8]
       new iLen

       iFound = 1
       get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
       izStats[sTATS_HITS] = 0
       get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                       g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

       if (izStats[sTATS_HITS])
       {
           for (new i = 1; i < 8; i++)
           {
               if (!izBody[i])
                   continue

               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
           }
       }
       else
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
   }
   else
       format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")

   return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
   new izStats[8]
   new izBody[8]
   new iLen

   izStats[sTATS_HITS] = 0
   izStats[sTATS_DAMAGE] = 0
   get_user_vstats(id, iKiller, izStats, izBody)

   if (iKiller && iKiller != id)
   {
       iFound = 1
       get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[sTATS_HITS], izStats[sTATS_DAMAGE])
   }
   else
       iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[sTATS_HITS], izStats[sTATS_DAMAGE])

   if (izStats[sTATS_HITS])
   {
       for (new i = 1; i < 8; i++)
       {
           if (!izBody[i])
               continue

           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
       }
   }
   else
       iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")

   return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iMax = get_statsnum()
   new izStats[8], izBody[8]
   new iLen = 0

   if (iMax > 15)
       iMax = 15

   new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]

   format(lKills, 15, "%L", LANG_SERVER, "KILLS")
   format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
   format(lHits, 15, "%L", LANG_SERVER, "HITS")
   format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
   format(lEff, 15, "%L", LANG_SERVER, "EFF")
   format(lAcc, 15, "%L", LANG_SERVER, "ACC")

   ucfirst(lEff)
   ucfirst(lAcc)

   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)

   new iMaxColors = sizeof( g_szTopColors );

   for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
   {
       get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
       replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
       replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")

       if( i < iMaxColors ) {
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n", g_szTopColors[ i ], i + 1, t_sName, izStats[sTATS_KILLS],
                       izStats[sTATS_DEATHS], izStats[sTATS_HITS], izStats[sTATS_SHOTS], izStats[sTATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ])
       } else {
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[sTATS_KILLS],
                       izStats[sTATS_DEATHS], izStats[sTATS_HITS], izStats[sTATS_SHOTS], izStats[sTATS_HS], effec(izStats), accuracy(izStats))
       }
   }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
   new izStats[8] = {0, ...}
   new izBody[8]
   new iRankPos, iLen
   new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]

   format(lKills, 15, "%L", id, "KILLS")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")

   ucfirst(lEff)
   ucfirst(lAcc)

   iRankPos = get_user_stats(id, izStats, izBody)
   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                   lKills, izStats[sTATS_KILLS], izStats[sTATS_HS], lDeaths, izStats[sTATS_DEATHS], lHits, izStats[sTATS_HITS], lShots, izStats[sTATS_SHOTS],
                   lDamage, izStats[sTATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))

   new L_BODY_PART[8][32]

   for (new i = 1; i < 8; i++)
   {
       format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
   }

   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
                   L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                   izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8] = {0, ...}
   new izBody[8]
   new iWeapon, iLen
   new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

   format(lKills, 15, "%L", id, "KILLS")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")
   format(lWeapon, 15, "%L", id, "WEAPON")

   ucfirst(lEff)
   ucfirst(lAcc)

   get_user_wstats(id, 0, izStats, izBody)

   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                   lKills, izStats[sTATS_KILLS], izStats[sTATS_HS], lDeaths, izStats[sTATS_DEATHS], lHits, izStats[sTATS_HITS], lShots, izStats[sTATS_SHOTS],
                   lDamage, izStats[sTATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)

   for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
   {
       if (get_user_wstats(id, iWeapon, izStats, izBody))
       {
           xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
           iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[sTATS_KILLS], izStats[sTATS_DEATHS],
                           izStats[sTATS_HITS], izStats[sTATS_SHOTS], izStats[sTATS_DAMAGE], accuracy(izStats))
       }
   }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or end round stats not created.
   if (!g_izStatsSwitch[id]) return
   if (!g_sAwardAndScore[0]) return

   // If round end timer is zero clear round end stats.
   if (g_fShowStatsTime == 0.0)
   {
       ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
       log_amx("Clear round end HUD stats for #%d", id)
#endif
   }

   // Set HUD-duration to default or remaining time.
   new Float:fDuration

   if (fGameTime == 0.0)
       fDuration = g_fHUDDuration
   else
   {
       fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

       if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
           fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }

   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
       set_hudtype_endround(fDuration)
       ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
       log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
   }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or user stats timer is zero.
   if (!g_izStatsSwitch[id]) return
   if (g_fzShowUserStatsTime[id] == 0.0) return

   // Set HUD-duration to default or remaining time.
   new Float:fDuration

   if (fGameTime == 0.0)
       fDuration = g_fHUDDuration
   else
   {
       fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

       if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
           fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }

   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
       if (ShowKiller)
       {
           new iKiller

           iKiller = g_izKilled[id][KILLED_KILLER_ID]
           get_kill_info(id, iKiller, g_sBuffer)
           add_attacker_hits(id, iKiller, g_sBuffer)
           set_hudtype_killer(fDuration)
           show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
           log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
       }

       if (ShowVictims)
       {
           get_victims(id, g_sBuffer)
           set_hudtype_victim(fDuration)
           show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
           log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
       }

       if (ShowAttackers)
       {
           get_attackers(id, g_sBuffer)
           set_hudtype_attacker(fDuration)
           show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
           log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
       }
   }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
   if (!cmd_access(id, level, cid, 1))
       return PLUGIN_HANDLED

   if (read_argc() > 1)
       read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
   else
       g_sBuffer[0] = 0

   set_plugin_mode(id, g_sBuffer)

   return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
   if (!SayStatsMe)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_stats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)

   return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
   if (!SayRankStats)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_rankstats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)

   return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
   if (!SayTop15)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_top15(g_sBuffer)
   show_motd(id, g_sBuffer, "Top 15")

   return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
   if (!SayHP)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   new iKiller = g_izKilled[id][KILLED_KILLER_ID]

   format_kill_ainfo(id, iKiller, g_sBuffer)
   client_print(id, print_chat, "* %s", g_sBuffer)

   return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
   if (!SayMe)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   format_kill_vinfo(id, 0, g_sBuffer)
   client_print(id, print_chat, "* %s", g_sBuffer)

   return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
   if (!SayRank)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   new izStats[8], izBody[8]
   new iRankPos, iRankMax
   new Float:fEff, Float:fAcc

   iRankPos = get_user_stats(id, izStats, izBody)
   iRankMax = get_statsnum()

   fEff = effec(izStats)
   fAcc = accuracy(izStats)

   client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[sTATS_KILLS], izStats[sTATS_HITS], fEff, fAcc)

   return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
   if (!SayReport)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   new iWeapon, iClip, iAmmo, iHealth, iArmor

   iWeapon = get_user_weapon(id, iClip, iAmmo)

   if (iWeapon != 0)
       xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)

   iHealth = get_user_health(id)
   iArmor = get_user_armor(id)

   new lWeapon[16]

   format(lWeapon, 15, "%L", id, "WEAPON")
   strtolower(lWeapon)

   if (iClip >= 0)
   {
       format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
   }
   else
       format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)

   engclient_cmd(id, "say_team", g_sBuffer)

   return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
   if (!SayScore)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)

   return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
   g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
   num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
   client_cmd(id, "setinfo _amxstatsx %s", t_sText)

   new lEnDis[32]

   format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
   client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)

   return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
   if (!SayStatsAll)
   {
       client_print(id, print_chat, "%L", id, "DISABLED_MSG")
       return PLUGIN_HANDLED
   }

   showStatsMenu(id, g_izUserMenuPosition[id] = 0)

   return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
   switch (key)
   {
       // Key '1' to '7', execute action on this option
       case 0..6:
       {
           new iOption, iIndex
           iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

           if (iOption >= 0 && iOption < 32)
           {
               iIndex = g_izUserMenuPlayers[id][iOption]

               if (is_user_connected(iIndex))
               {
                   switch (g_izUserMenuAction[id])
                   {
                       case 0: format_stats(iIndex, g_sBuffer)
                       case 1: format_rankstats(iIndex, g_sBuffer, id)
                       default: g_sBuffer[0] = 0
                   }

                   if (g_sBuffer[0])
                   {
                       get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                       show_motd(id, g_sBuffer, t_sName)
                   }
               }
           }

           showStatsMenu(id, g_izUserMenuPosition[id])
       }
       // Key '8', change action
       case 7:
       {
           g_izUserMenuAction[id]++

           if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
               g_izUserMenuAction[id] = 0

           showStatsMenu(id, g_izUserMenuPosition[id])
       }
       // Key '9', select next page of options
       case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
       // Key '10', cancel or go back to previous menu
       case 9:
       {
           if (g_izUserMenuPosition[id] > 0)
               showStatsMenu(id, --g_izUserMenuPosition[id])
       }
   }

   return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
   new iLen, iKeyMask, iPlayers
   new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

   get_players(g_izUserMenuPlayers[id], iPlayers)
   iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

   // If menu pos does not excist use last menu (if players has left)
   if (iMenuPos >= iMenuPosMax)
       iMenuPos = iMenuPosMax - 1

   iUserIndex = iMenuPos * PPL_MENU_OPTIONS
   iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
   iMenuOptionMax = iPlayers - iUserIndex

   if (iMenuOptionMax > PPL_MENU_OPTIONS)
       iMenuOptionMax = PPL_MENU_OPTIONS

   for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
   {
       get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
       iKeyMask |= (1<        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
   }

   iKeyMask |= MENU_KEY_8|MENU_KEY_0
   iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])

   if (iPlayers > iUserIndex)
   {
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
       iKeyMask |= MENU_KEY_9
   }

   if (iMenuPos > 0)
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
   else
       iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")

   show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

   return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
   read_data(2, t_sText, MAX_TEXT_LENGTH)

   if (t_sText[6] == 'w')
   {
       read_data(3, t_sText, MAX_TEXT_LENGTH)
       g_fStartGame = get_gametime() + float(str_to_num(t_sText))
   }
   else
       g_fStartGame = get_gametime()

   return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
   new iTeam, id, i

   new Float:roundtime = get_cvar_float("mp_roundtime");
   if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
   {
#if defined STATSX_DEBUG
       log_amx("Reset round stats")
#endif

       // Reset game stats on game start and restart.
       if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
       {
#if defined STATSX_DEBUG
           log_amx("Reset game stats")
#endif
           g_fStartGame = 0.0

           // Clear team and game stats.
           for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
           {
               g_izTeamEventScore[iTeam] = 0

               for (i = 0; i < 8; i++)
                   g_izTeamGameStats[iTeam][i] = 0
           }

           // Clear game stats, incl '0' that is sum of all users.
           for (id = 0; id < MAX_PLAYERS; id++)
           {
               for (i = 0; i < 8; i++)
                   g_izUserGameStats[id][i] = 0
           }
       }

       // Update team score with "TeamScore" event values and
       // clear team round stats.
       for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
       {
           g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

           for (i = 0; i < 8; i++)
               g_izTeamRndStats[iTeam][i] = 0
       }

       // Clear user round stats, incl '0' that is sum of all users.
       for (id = 0; id < MAX_PLAYERS; id++)
       {
           g_izUserRndName[id][0] = 0

           for (i = 0; i < 8; i++)
               g_izUserRndStats[id][i] = 0

           g_fzShowUserStatsTime[id] = 0.0
       }

       // Allow end round stats and reset end round triggered indicator.
       g_iRoundEndTriggered = 0
       g_iRoundEndProcessed = 0
       g_fShowStatsTime = 0.0

       // Update local configuration vars with value in cvars.
       get_config_cvars()
   }

   return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
   new args[1]
   args[0] = id

   if (g_iPluginMode & MODE_HUD_DELAY)
       set_task(0.01, "delay_resethud", 200 + id, args, 1)
   else
       delay_resethud(args)

   return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
   new id = args[0]
   new Float:fGameTime

   // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
   log_amx("Reset HUD for #%d", id)
#endif
   fGameTime = get_gametime()
   show_user_hudstats(id, fGameTime)
   show_roundend_hudstats(id, fGameTime)

   // Reset round stats
   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = -1        // Initialize flags
   g_fzShowUserStatsTime[id] = 0.0
   g_izUserAttackerDistance[id] = 0

   for (new i = 0; i < MAX_PLAYERS; i++)
       g_izUserVictimDistance[id][i] = 0

   return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
   // Bail out if no killer.
   if (!killer)
       return PLUGIN_CONTINUE

   if (killer != victim)
   {
       new iaVOrigin[3], iaKOrigin[3]
       new iDistance

       get_user_origin(victim, iaVOrigin)
       get_user_origin(killer, iaKOrigin)

       g_izKilled[victim][KILLED_KILLER_ID] = killer
       g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
       g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
       g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

       iDistance = get_distance(iaVOrigin, iaKOrigin)
       g_izUserAttackerDistance[victim] = iDistance
       g_izUserVictimDistance[killer][victim] = iDistance
   }

   g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
   g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

   // Display kill stats for the player if round
   // end stats was not processed.
   if (!g_iRoundEndProcessed)
       kill_stats(victim)

   return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
   // Bail out if user stats timer is non-zero,
   // ie function already called.
   if (g_fzShowUserStatsTime[id] > 0.0)
   {
       return
   }

   new team = get_user_team(id)
   if (team < 1 || team > 2)
   {
       return
   }

   // Flag kill stats displayed for this player.
   g_fzShowUserStatsTime[id] = get_gametime()

   // Add user death stats to user round stats
   new izStats[8], izBody[8]
   new iTeam, i
   new iKiller

   iKiller = g_izKilled[id][KILLED_KILLER_ID]

   // Get user's team (if dead use the saved team)
   if (iKiller)
       iTeam = g_izKilled[id][KILLED_TEAM] - 1
   else
       iTeam = get_user_team(id) - 1

   get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

   if (get_user_rstats(id, izStats, izBody))
   {
       // Update user's team round stats
       if (iTeam >= 0 && iTeam < MAX_TEAMS)
       {
           for (i = 0; i < 8; i++)
           {
               g_izTeamRndStats[iTeam][i] += izStats[i]
               g_izTeamGameStats[iTeam][i] += izStats[i]
               g_izUserRndStats[0][i] += izStats[i]
               g_izUserGameStats[0][i] += izStats[i]
           }
       }

       // Update user's round stats
       if (g_izUserUserID[id] == get_user_userid(id))
       {
           for (i = 0; i < 8; i++)
           {
               g_izUserRndStats[id][i] += izStats[i]
               g_izUserGameStats[id][i] += izStats[i]
           }
       } else {
           g_izUserUserID[id] = get_user_userid(id)

           for (i = 0; i < 8; i++)
           {
               g_izUserRndStats[id][i] = izStats[i]
               g_izUserGameStats[id][i] = izStats[i]
           }
       }

   }    // endif (get_user_rstats())

   // Report stats in the chat section, if player is killed.
   if (KillerChat && iKiller && iKiller != id)
   {
       if (format_kill_ainfo(id, iKiller, g_sBuffer))
       {
           client_print(id, print_chat, "* %s", g_sBuffer)
           format_kill_vinfo(id, iKiller, g_sBuffer)
       }

       client_print(id, print_chat, "* %s", g_sBuffer)
   }

   // Display player stats info.
#if defined STATSX_DEBUG
   log_amx("Kill stats for #%d", id)
#endif
   show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
   // Update local configuration vars with value in cvars.
   get_config_cvars()

   // If first end round event in the round, calculate team score.
   if (!g_iRoundEndTriggered)
   {
       read_data(2, t_sText, MAX_TEXT_LENGTH)

       if (t_sText[7] == 't')            // Terrorist wins
           g_izTeamScore[0]++
       else if (t_sText[7] == 'c')        // CT wins
           g_izTeamScore[1]++
   }

   set_task(0.3, "ERTask", 997)

   return PLUGIN_CONTINUE
}

public ERTask()
{
   // Flag round end triggered.
   g_iRoundEndTriggered = 1

   // Display round end stats to all players.
   endround_stats()
}

endround_stats()
{
   // Bail out if end round stats has already been processed
   // or round end not triggered.
   if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
       return

   new iaPlayers[32], iPlayer, iPlayers, id

   get_players(iaPlayers, iPlayers)

   // Display attacker & victim list for all living players.
   // This will also update all round and game stats for all players
   // not killed.
#if defined STATSX_DEBUG
   log_amx("End round stats")
#endif

   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
       id = iaPlayers[iPlayer]

       if (g_fzShowUserStatsTime[id] == 0.0)
       {
           kill_stats(id)
       }
   }

   g_sAwardAndScore[0] = 0

   // Create round awards.
   if (ShowMostDisruptive)
       add_most_disruptive(g_sAwardAndScore)
   if (ShowBestScore)
       add_best_score(g_sAwardAndScore)

   // Create round score.
   // Compensate HUD message if awards are disabled.
   if (ShowTeamScore || ShowTotalStats)
   {
       if (ShowMostDisruptive && ShowBestScore)
           add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
       else if (ShowMostDisruptive || ShowBestScore)
           add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
       else
           add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

       if (ShowTeamScore)
           add_team_score(g_sAwardAndScore)

       if (ShowTotalStats)
           add_total_stats(g_sAwardAndScore)
   }

   save_team_chatscore()

   // Get and save round end stats time.
   g_fShowStatsTime = get_gametime()

   // Display round end stats to all players.
   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
       id = iaPlayers[iPlayer]
       show_roundend_hudstats(id, 0.0)
   }

   // Flag round end processed.
   g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
   new sTeamID[1 + 1], iTeamScore
   read_data(1, sTeamID, 1)
   iTeamScore = read_data(2)
   g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

   return PLUGIN_CONTINUE
}

public eventIntermission()
{
   if (EndPlayer || EndTop15)
       set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
   new iaPlayers[32], iPlayer, iPlayers, id

   if (EndPlayer)
   {
       get_players(iaPlayers, iPlayers)

       for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
       {
           id = iaPlayers[iPlayer]

           if (!g_izStatsSwitch[id])
               continue    // Do not show any stats

           cmdStatsMe(iaPlayers[iPlayer])
       }
   }
   else if (EndTop15)
   {
       get_players(iaPlayers, iPlayers)
       format_top15(g_sBuffer)

       for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
       {
           id = iaPlayers[iPlayer]

           if (!g_izStatsSwitch[id])
               continue    // Do not show any stats

           show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
       }
   }

   return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
   new sData[12]
   read_data(2, sData, 11)
   g_izSpecMode[id] = (sData[10] == '2')

   return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
   if (SpecRankInfo && g_izSpecMode[id])
   {
       new iPlayer = read_data(2)

       if (is_user_connected(iPlayer))
       {
           new izStats[8], izBody[8]
           new iRankPos, iRankMax

           get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)

           iRankPos = get_user_stats(iPlayer, izStats, izBody)
           iRankMax = get_statsnum()

           set_hudtype_specmode()
           ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
       }
   }

   return PLUGIN_CONTINUE
}

public client_connect(id)
{
   if (ShowStats)
   {
       get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
       g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
   }
   else
       g_izStatsSwitch[id] = 0

   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = 0        // Clear all flags
   g_fzShowUserStatsTime[id] = 0.0

   return PLUGIN_CONTINUE
}  

Imu. :shoot:

Tik pasakyk, ties kuria vieta reikia pakeist tas 3 spalvas ?

+Rep :)

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