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Amxx flag'u reiksmes


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; Access flags:

; a - immunity (can't be kicked/baned/slayed/slaped and affected by other commmands)

; b - reservation (can join on reserved slots)

; c - amx_kick command

; d - amx_ban and amx_unban commands

; e - amx_slay and amx_slap commands

; f - amx_map command

; g - amx_cvar command (not all cvars will be available)

; h - amx_cfg command

; i - amx_chat and other chat commands

; j - amx_vote and other vote commands

; k - access to sv_password cvar (by amx_cvar command)

; l - access to amx_rcon command and rcon_password cvar (by amx_cvar command)

; m - custom level A (for additional plugins)

; n - custom level B

; o - custom level C

; p - custom level D

; q - custom level E

; r - custom level F

; s - custom level G

; t - custom level H

; u - menu access

; z - user (no admin)

; Account flags:

; a - disconnect player on invalid password

; b - clan tag

; c - this is steamid/wonid

; d - this is ip

; e - password is not checked (only name/ip/steamid needed)

anglu kalba moki tikiuosiu?

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  • Parašė po 2 savaičių...

o tai pagal sita kaip ce suprast? kur ce flagas nuroditas? ce kas jame parasyta:

/**************************************************************************************************

**** CVARS (FEATURES) ****

sv_adminhook = Turn Plugin On/off

**** ADMIN COMMANDS ****

ADMIN_LEVEL_A (flag="m")

Granting Hook/Rope = amx_granthook

ADMIN_LEVEL_E (flag="q") || Granted by admin

Ninja Rope by Spacedude (slightly modified) & Hook thingy

Attaching Rope = +rope

Deattaching Rope = -rope

Attaching Hook = +hook

Deattaching Hook = -hook

**************************************************************************************************/

#define USING_AMX 0 // 1 = Using AMX \ 0 = Useing AMXX

#if USING_AMX

#include

#include

#include

#include

new gModName[32] = "AMX"

#else

#include

#include

#include

#include

new gModName[32] = "AMXX"

#endif

#define TE_BEAMENTPOINT 1

#define TE_KILLBEAM 99

#define DELTA_T 0.1 // seconds

#define BEAMLIFE 100 // deciseconds

#define MOVEACCELERATION 150 // units per second^2

#define REELSPEED 300 // units per second

/* Hook Stuff */

new gHookLocation[33][3]

new gHookLenght[33]

new bool:gIsHooked[33]

new gAllowedHook[33]

new Float:gBeamIsCreated[33]

new global_gravity

new beam

/************************************************************************************************************************/

public plugin_init() //Called on plugin start

{

// Plugin Info

register_plugin("Admin Hook","1.0","AssKicR")

//CVARS

register_cvar("sv_adminhook", "1" )

//ADMIN CMDS

register_concmd("amx_granthook","AdminGrantHook",ADMIN_LEVEL_A,"")

//USER COMMANDS

register_clcmd("+rope", "hook_on",ADMIN_LEVEL_E)

register_clcmd("-rope", "hook_off",ADMIN_LEVEL_E)

register_clcmd("+hook", "hook_on",ADMIN_LEVEL_E)

register_clcmd("-hook", "hook_off",ADMIN_LEVEL_E)

//HOOKED EVENTS

register_event("ResetHUD", "ResetHUD", "b")

}

/************************************************************************************************************************/

public plugin_precache()

{

beam = precache_model("sprites/zbeam4.spr")

precache_sound("weapons/xbow_hit2.wav")

}

/*************************************************************************************************************************/

/************************************************** USP/SCOUT REMOVE *****************************************************/

/*************************************************************************************************************************/

/*************************************************************************************************************************/

/**************************************************** HOOKED EVENTS ******************************************************/

/*************************************************************************************************************************/

public ResetHUD(id) {

//Check if he is hooked to something

if (gIsHooked[id]) RopeRelease(id)

}

/************************************************************************************************************************/

stock kz_velocity_set(id,vel[3]) {

//Set Their Velocity to 0 so that they they fall straight down from

new Float:Ivel[3]

Ivel[0]=float(vel[0])

Ivel[1]=float(vel[1])

Ivel[2]=float(vel[2])

entity_set_vector(id, EV_VEC_velocity, Ivel)

}

stock kz_velocity_get(id,vel[3]) {

//Set Their Velocity to 0 so that they they fall straight down from

new Float:Ivel[3]

entity_get_vector(id, EV_VEC_velocity, Ivel)

vel[0]=floatround(Ivel[0])

vel[1]=floatround(Ivel[1])

vel[2]=floatround(Ivel[2])

}

/************************************************************************************************************************/

/**************************************************** ADMIN COMMANDS ****************************************************/

/************************************************************************************************************************/

public AdminGrantHook(id,level,cid)

{

if ( !cmd_access(id,level,cid,1) )

return PLUGIN_HANDLED

new arg1[32],arg2[32]

read_argv(1,arg1,31)

read_argv(2,arg2,31)

new onoff = str_to_num(arg2)

if ( equali(arg1,"@all") )

{

new plist[32],pnum

get_players(plist,pnum,"a")

if (pnum==0)

{

console_print(id,"[%s] There are no clients",gModName)

return PLUGIN_HANDLED

}

for (new i=0; i

gAllowedHook[plist]=onoff

if (gIsHooked[plist]==true && onoff==0)

{

RopeRelease(plist)

}

}

console_print(id,"[%s] %s all players access to hook/rope",gModName,onoff ? "Gave":"Removed")

}

else if ( arg1[0]=='@' )

{

new plist[32],pnum

get_players(plist,pnum,"ae",arg1[1])

if ( pnum==0 )

{

console_print(id,"[%s] No clients in such team",gModName)

return PLUGIN_HANDLED

}

for (new i=0; i

gAllowedHook[plist]=onoff

if (gIsHooked[plist]==true && onoff==0)

{

RopeRelease(plist)

}

}

console_print(id,"[%s] %s all %ss access to hook/rope",onoff ? "Gave":"Removed",arg1[1])

}

else

{

new pName[32]

new player = cmd_target(id,arg1,6)

if (!player) return PLUGIN_HANDLED

gAllowedHook[player]=onoff

if (gAllowedHook[player]==0 && onoff==0)

{

RopeRelease(player)

}

get_user_name(player,pName,31)

console_print(id,"[%s] %s ^"%s^" access to hook/rope",onoff ? "Gave":"Removed",pName)

}

return PLUGIN_HANDLED

}

/************************************************************************************************************************/

/****************************************************** NINJAROPE *******************************************************/

/************************************************************************************************************************/

public ropetask(parm[])

{

new id = parm[0]

new user_origin[3], user_look[3], user_direction[3], move_direction[3]

new A[3], D[3], buttonadjust[3]

new acceleration, velocity_towards_A, desired_velocity_towards_A

new velocity[3], null[3]

if (!is_user_alive(id))

{

RopeRelease(id)

return

}

if (gBeamIsCreated[id] + BEAMLIFE/10 <= get_gametime())

{

beamentpoint(id)

}

null[0] = 0

null[1] = 0

null[2] = 0

get_user_origin(id, user_origin)

get_user_origin(id, user_look,2)

kz_velocity_get(id, velocity)

buttonadjust[0]=0

buttonadjust[1]=0

if (get_user_button(id)&IN_FORWARD) buttonadjust[0]+=1

if (get_user_button(id)&IN_BACK) buttonadjust[0]-=1

if (get_user_button(id)&IN_MOVERIGHT) buttonadjust[1]+=1

if (get_user_button(id)&IN_MOVELEFT) buttonadjust[1]-=1

if (get_user_button(id)&IN_JUMP) buttonadjust[2]+=1

if (get_user_button(id)&IN_DUCK) buttonadjust[2]-=1

if (buttonadjust[0] || buttonadjust[1])

{

user_direction[0] = user_look[0] - user_origin[0]

user_direction[1] = user_look[1] - user_origin[1]

move_direction[0] = buttonadjust[0]*user_direction[0] + user_direction[1]*buttonadjust[1]

move_direction[1] = buttonadjust[0]*user_direction[1] - user_direction[0]*buttonadjust[1]

move_direction[2] = 0

velocity[0] += floatround(move_direction[0] * MOVEACCELERATION * DELTA_T / get_distance(null,move_direction))

velocity[1] += floatround(move_direction[1] * MOVEACCELERATION * DELTA_T / get_distance(null,move_direction))

}

if (buttonadjust[2]) gHookLenght[id] -= floatround(buttonadjust[2] * REELSPEED * DELTA_T)

if (gHookLenght[id] < 100) gHookLenght[id] = 100

A[0] = gHookLocation[id][0] - user_origin[0]

A[1] = gHookLocation[id][1] - user_origin[1]

A[2] = gHookLocation[id][2] - user_origin[2]

D[0] = A[0]*A[2] / get_distance(null,A)

D[1] = A[1]*A[2] / get_distance(null,A)

D[2] = -(A[1]*A[1] + A[0]*A[0]) / get_distance(null,A)

acceleration = - global_gravity * D[2] / get_distance(null,D)

velocity_towards_A = (velocity[0] * A[0] + velocity[1] * A[1] + velocity[2] * A[2]) / get_distance(null,A)

desired_velocity_towards_A = (get_distance(user_origin,gHookLocation[id]) - gHookLenght[id] /*- 10*/) * 4

if (get_distance(null,D)>10)

{

velocity[0] += floatround((acceleration * DELTA_T * D[0]) / get_distance(null,D))

velocity[1] += floatround((acceleration * DELTA_T * D[1]) / get_distance(null,D))

velocity[2] += floatround((acceleration * DELTA_T * D[2]) / get_distance(null,D))

}

velocity[0] += ((desired_velocity_towards_A - velocity_towards_A) * A[0]) / get_distance(null,A)

velocity[1] += ((desired_velocity_towards_A - velocity_towards_A) * A[1]) / get_distance(null,A)

velocity[2] += ((desired_velocity_towards_A - velocity_towards_A) * A[2]) / get_distance(null,A)

kz_velocity_set(id, velocity)

}

public hooktask(parm[])

{

new id = parm[0]

new velocity[3]

if ( !gIsHooked[id] ) return

new user_origin[3],oldvelocity[3]

parm[0] = id

if (!is_user_alive(id))

{

RopeRelease(id)

return

}

if (gBeamIsCreated[id] + BEAMLIFE/10 <= get_gametime())

{

beamentpoint(id)

}

get_user_origin(id, user_origin)

kz_velocity_get(id, oldvelocity)

new distance=get_distance( gHookLocation[id], user_origin )

if ( distance > 10 )

{

velocity[0] = floatround( (gHookLocation[id][0] - user_origin[0]) * ( 2.0 * REELSPEED / distance ) )

velocity[1] = floatround( (gHookLocation[id][1] - user_origin[1]) * ( 2.0 * REELSPEED / distance ) )

velocity[2] = floatround( (gHookLocation[id][2] - user_origin[2]) * ( 2.0 * REELSPEED / distance ) )

}

else

{

velocity[0]=0

velocity[1]=0

velocity[2]=0

}

kz_velocity_set(id, velocity)

}

public hook_on(id)

{

if (get_cvar_num("sv_adminhook")==1)

{

if (gAllowedHook[id] || (get_user_flags(id)&ADMIN_LEVEL_E)) {

if (!gIsHooked[id] && is_user_alive(id))

{

new cmd[32]

read_argv(0,cmd,31)

if(equal(cmd,"+rope")) RopeAttach(id,0)

if(equal(cmd,"+hook")) RopeAttach(id,1)

}

}else{

client_print(id,print_chat,"[%s] You have no access to that command",gModName)

return PLUGIN_HANDLED

}

}else{

client_print(id,print_chat,"[%s] This command is deativated",gModName)

}

return PLUGIN_HANDLED

}

public hook_off(id)

{

if (gAllowedHook[id] || (get_user_flags(id)&ADMIN_LEVEL_E)) {

if (gIsHooked[id])

{

RopeRelease(id)

}

}else{

client_print(id,print_chat,"[%s] You have no access to that command",gModName)

return PLUGIN_HANDLED

}

return PLUGIN_HANDLED

}

public RopeAttach(id,hook)

{

new parm[1], user_origin[3]

parm[0] = id

gIsHooked[id] = true

get_user_origin(id,user_origin)

get_user_origin(id,gHookLocation[id], 3)

gHookLenght[id] = get_distance(gHookLocation[id],user_origin)

global_gravity = get_cvar_num("sv_gravity")

set_user_gravity(id,0.001)

beamentpoint(id)

emit_sound(id, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

if (hook) set_task(DELTA_T, "hooktask", 200+id, parm, 1, "b")

else set_task(DELTA_T, "ropetask", 200+id, parm, 1, "b")

}

public RopeRelease(id)

{

gIsHooked[id] = false

killbeam(id)

set_user_gravity(id)

remove_task(200+id)

}

public beamentpoint(id)

{

message_begin( MSG_BROADCAST, SVC_TEMPENTITY )

write_byte( TE_BEAMENTPOINT )

write_short( id )

write_coord( gHookLocation[id][0] )

write_coord( gHookLocation[id][1] )

write_coord( gHookLocation[id][2] )

write_short( beam ) // sprite index

write_byte( 0 ) // start frame

write_byte( 0 ) // framerate

write_byte( BEAMLIFE ) // life

write_byte( 10 ) // width

write_byte( 0 ) // noise

if (get_user_team(id)==1) // Terrorist

{

write_byte( 255 ) // r, g, b

write_byte( 0 ) // r, g, b

write_byte( 0 ) // r, g, b

}

else // Counter-Terrorist

{

write_byte( 0 ) // r, g, b

write_byte( 0 ) // r, g, b

write_byte( 255 ) // r, g, b

}

write_byte( 150 ) // brightness

write_byte( 0 ) // speed

message_end( )

gBeamIsCreated[id] = get_gametime()

}

public killbeam(id)

{

message_begin( MSG_BROADCAST, SVC_TEMPENTITY )

write_byte( TE_KILLBEAM )

write_short( id )

message_end()

}

/************************************************************************************************************************/

/******************************************************* FORWARDS *******************************************************/

/************************************************************************************************************************/

public client_disconnect(id) {

gAllowedHook[id]=0

}

/************************************************************************************************************************/

/************************************************** AMXX -> AMX funcs ***************************************************/

/************************************************************************************************************************/

#if USING_AMX

stock get_user_button(id) return entity_get_int(id, EV_INT_button)

#endif

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