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  • ŽAIDIMAI
  • , ŽAIDIMAI
  • ŽAIDIMAI

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#include 
#include 
#include 
#include 
#include 
#include 

#define MaxPlayers 32

new const Float: g_flCoords[][] = 
{
{0.50, 0.40},
{0.56, 0.44},
{0.60, 0.50},
{0.56, 0.56},
{0.50, 0.60},
{0.44, 0.56},
{0.40, 0.50},
{0.44, 0.44}
}



new bool: Bullet_Damage[33]
new bool: Vampire[33]

new PlayerPos[MaxPlayers + 1]

new g_iCurrentRound;

new ginklai[33]
new granatos[33]
new armor[33]
new duoti[33]
new bool: save[33][20]
new bool: HasC4[33]
new bool: g_bMenuUsed[33];
new VIP[33]

new g_MaxPlayers

public plugin_init()
{
register_plugin("Public VIP/Modern", "1.0", "Inwyax")

register_cvar("cpsm_advert", "1")
register_cvar("cpsm_advert_time", "20.0")

register_cvar("cpsm_health_kill", "5")
register_cvar("cpsm_health_hs", "10")

RegisterHam(Ham_Spawn, "player", "player_spawn", 1)

register_logevent( "Event_RoundStart", 2, "1=Round_Start" );

register_clcmd("say /vm", "Main_Server_Menu")
register_clcmd("say /taisykles", "motd")

if (get_cvar_num("cpsm_advert"))
{
	set_task(get_cvar_float("cpsm_advert_time"), "CPSM_Adv_Message", 0, _, _, "b")
}

register_event("DeathMsg", "Ev_DeathMsg", "a")
register_event("Damage", "Ev_Damage", "b", "2>0", "3=0")

g_MaxPlayers = get_maxplayers()

new mapname[33]
get_mapname(mapname,33)
if(equali(mapname, "35hp_", 3) || equali(mapname, "aim_") || equali(mapname, "awp_") || equali(mapname, "de_")  || equali(mapname, "cs_" || equali(mapname, "fy_"))
{
	VIP[32] = 0
}
else
{
	VIP[32] = 1
}
}

public Event_RoundStart()
{
   g_iCurrentRound++;

   for( new i = 0; i < sizeof g_bMenuUsed; i++ )
       g_bMenuUsed[ i ] = false;
}

public client_connect(id)
{
save[id][6] = false
save[id][7] = false
}

public player_spawn(id)
{
if(!is_user_alive(id) && get_user_flags(id) & ADMIN_LEVEL_H)
return HAM_IGNORED
ginklai[id] = 1
granatos[id] = 1
armor[id] = 1
duoti[id] = 1
if(get_user_flags(id) & ADMIN_LEVEL_H && cs_get_user_hasprim(id))
{
cs_set_user_bpammo(id, CSW_DEAGLE, 200)
cs_set_user_bpammo(id, CSW_USP, 200)
cs_set_user_bpammo(id, CSW_GLOCK18, 200)
cs_set_user_bpammo(id, CSW_P228, 200)
cs_set_user_bpammo(id, CSW_ELITE, 200)
cs_set_user_bpammo(id, CSW_FIVESEVEN, 200)
cs_set_user_bpammo(id, CSW_FAMAS, 200)
cs_set_user_bpammo(id, CSW_SG552, 200)
cs_set_user_bpammo(id, CSW_AK47, 200)
cs_set_user_bpammo(id, CSW_M4A1, 200)
cs_set_user_bpammo(id, CSW_AUG, 200)
cs_set_user_bpammo(id, CSW_SCOUT, 200)
cs_set_user_bpammo(id, CSW_AWP, 200)
cs_set_user_bpammo(id, CSW_G3SG1, 200)
cs_set_user_bpammo(id, CSW_SG550, 200)
cs_set_user_bpammo(id, CSW_XM1014, 200)
cs_set_user_bpammo(id, CSW_M3, 200)
cs_set_user_bpammo(id, CSW_GALIL, 200)
cs_set_user_bpammo(id, CSW_TMP, 200)
cs_set_user_bpammo(id, CSW_P90, 200)
cs_set_user_bpammo(id, CSW_MP5NAVY, 200)
cs_set_user_bpammo(id, CSW_MAC10, 200)
cs_set_user_bpammo(id, CSW_UMP45, 200)
cs_set_user_bpammo(id, CSW_M249, 200)	
}
if(save[id][0] == true && duoti[id] == 1 && save[id][8] == true && save[id][13] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 200)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][8] == true && save[id][14] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 200)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][8] == true && save[id][15] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 200)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][9] == true && save[id][13] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 200)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][9] == true && save[id][14] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 200)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][9] == true && save[id][15] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 200)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][10] == true && save[id][13] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 200)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][10] == true && save[id][14] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 200)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][10] == true && save[id][15] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 200)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][11] == true && save[id][13] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 200)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][11] == true && save[id][14] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 200)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][11] == true && save[id][15] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 200)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][12] == true && save[id][13] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 200)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][12] == true && save[id][14] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 200)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][0] == true && duoti[id] == 1 && save[id][12] == true && save[id][15] == true && !cs_get_user_hasprim(id))
{
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
	HasC4[id] = true;
else
	HasC4[id] = false;
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 200)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 200)
if (HasC4[id])
{
	give_item(id, "weapon_c4");
	cs_set_user_plant( id );
}
}
if(save[id][5] == true)
{
give_item(id, "item_assaultsuit")
give_item(id, "item_thighpack")
}
if(save[id][4] == true && save[id][1] == true)
{
give_item(id, "weapon_hegrenade")
}
if(save[id][4] == true && save[id][2] == true)
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
}
if(save[id][4] == true && save[id][3] == true)
{
give_item(id, "weapon_smokegrenade")
}
return HAM_IGNORED
}

public Ev_DeathMsg()
{
new attacker = read_data(1)

new Health
new HP_Add

if (Vampire[attacker] == true)
{
	if ((read_data(3) == 1) && (read_data(5) == 0))
	{
		HP_Add = get_cvar_num("cpsm_health_hs")
	}
	else
	{
		HP_Add = get_cvar_num("cpsm_health_kill")
	}

	Health = get_user_health(attacker)
	Health += HP_Add

	set_user_health(attacker, Health)

	set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
	show_hudmessage(attacker, "Healed +%d HP", HP_Add)

	message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, attacker)
	write_short(1<<10)
	write_short(1<<10)
	write_short(0x0000)
	write_byte(0)
	write_byte(0)
	write_byte(200)
	write_byte(75)
	message_end()
}
}

public Ev_Damage(victim)
{
if (read_data(4) || read_data(5) || read_data(6))
{
	new id = get_user_attacker(victim)
	if ((1 <= id <= g_MaxPlayers) && is_user_connected(id))
	{
		if (Bullet_Damage[id] == true)
		{
			new iPos = ++PlayerPos[id]
			if (iPos == sizeof(g_flCoords))
			{
				iPos = PlayerPos[id] = 0
			}
			set_hudmessage(0, 100, 200, Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
			show_hudmessage(id, "%d", read_data(2))
		}
	}
}
}

public CPSM_Adv_Message(id)
{		
print_color(id, "/y[/gV.I.P/y] /ctrViskas apie VIP paslaugas/y: /g rasyk /y//ctrvm")
}

public motd(id)
{
show_motd(id, "taisykles.txt", "Taisykles");
}

public Main_Server_Menu(id)
{
new menu = menu_create("\d[\rV.I.P\d] \yServerio Meniu\d:", "Server_Menu")

new szMsg1[60]
new szMsg2[60]
new szMsg3[60]
new szMsg4[60]
new szMsg[60]

if(get_user_flags(id) & ADMIN_LEVEL_H && VIP[32] == 1)
	format(szMsg1, 59, "\d[\rV.I.P\d] \w[MENU]^n^n")
else
	format(szMsg1, 59, "\d[\dV.I.P\d] \d[MENU]^n^n")
format(szMsg2, 59, "\w[iNFO].")
format(szMsg3, 59, "\w[Pirkti \wpaslaugas]")
format(szMsg4, 59, "\wServeriai.")
format(szMsg, 59, "\wTaisykles.")

menu_additem(menu, szMsg1, "1", 0)
menu_additem(menu, szMsg2, "3", 0)
menu_additem(menu, szMsg3, "4", 0)
menu_additem(menu, szMsg4, "5", 0)
menu_additem(menu, szMsg, "6", 0)

menu_setprop(menu, MPROP_EXITNAME,"Iseiti", MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public Server_Menu(id, menu, item)
{
if (item == MENU_EXIT)
   	{
	menu_destroy(menu)
	return PLUGIN_HANDLED
   	}

   	if (item == 0)
{
	if(g_iCurrentRound < 2)
	{
		print_color(id, "/y[/gV.I.P/y] /ctrPalauk kito round.")
	}
	else if(get_user_flags(id) & ADMIN_LEVEL_H && VIP[32] == 1)
	{
		WeaponMenu(id);
	}
	else if(!(get_user_flags(id) & ADMIN_LEVEL_H) && VIP[32] == 1)
	{
		Main_Server_Menu(id)
		print_color(id, "/y[/gV.I.P/y] /ctrMeniu /gtik VIP.")
	}
	else if(VIP[32] == 0)
	{
		Main_Server_Menu(id)
		print_color(id, "/y[/gV.I.P/y] Uzdraustas siame mape.")
	}
}
   	if (item == 1)
{
	show_motd(id, "vip.txt", "VIP INFO")
}
   	if (item == 2)
{
	show_motd(id, "pirkti.txt", "Pirkti")
}
   	if (item == 3)
{
	client_cmd(id,"say /server") 
}
if(item == 4)
{
	show_motd(id, "taisykles.txt", "Taisykles");
}
   	return PLUGIN_HANDLED
}

public WeaponMenu(id)
{
new menu1 = menu_create("\d[\rV.I.P\d] \yMeniu\d:", "vip_meniu")

new szMsg5[20]
new szMsg6[20]
new szMsg7[20]

format(szMsg5, 19, "\d[\wGINKLAI\d]")
format(szMsg6, 19, "\d[\wGRANATOS\d]")
format(szMsg7, 19, "\d[\wKITA\d]")

menu_additem(menu1, szMsg5, "1", 0)
menu_additem(menu1, szMsg6, "2", 0)
menu_additem(menu1, szMsg7, "3", 0)

menu_setprop(menu1, MPROP_EXITNAME,"Grizti", MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu1, 0)
}
public vip_meniu(id, menu1, item)
{
if (item == MENU_EXIT)
   	{
	Main_Server_Menu(id);
       	return PLUGIN_HANDLED;
   	}

   	if (item == 0)
{
	guns(id);
}
   	if (item == 1)
{
	grenades(id);
}
   	if (item == 2)
{
	other(id);
}
   	return PLUGIN_HANDLED
}

public guns(id)
{
new menu2 = menu_create("\d[\rV.I.P\d] \yGinklai\d:", "guns_meniu")

new szMsg8[25]
new szMsg9[25]
new szMsg10[50]

format(szMsg8, 24, "\d[\wPrimary\d]")
format(szMsg9, 24, "\d[\wSecondary\d]")
format(szMsg10, 49, "\d[\wStatusas\d] \r%s.", save[id][0] ? "\w[\yON\w]" : "\w[\rOFF\w]")

menu_additem(menu2, szMsg8, "1", 0)
menu_additem(menu2, szMsg9, "2", 0)
menu_additem(menu2, szMsg10, "3", 0)

menu_setprop(menu2, MPROP_EXITNAME,"Grizti", MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu2, 0)
}

public guns_meniu(id, menu2, item)
{
if (item == MENU_EXIT)
   	{
	WeaponMenu(id);
       	return PLUGIN_HANDLED;
   	}

   	if (item == 0)
{
	prim(id);
}
   	if (item == 1)
{
	second(id);
}
   	if (item == 2)
{
	if(save[id][0])
	{
		save[id][0] = false
		ginklai[id] = 0
		guns(id);
		return PLUGIN_HANDLED
	}
	else if(ginklai[id] == 0)
	{
		save[id][0] = false
		print_color(id, "/y[/gV.I.P/y] /ctrPalauk kito round.")
		guns(id);
		return PLUGIN_HANDLED
	}
	else
	{
		save[id][0] = true
		guns(id);
		return PLUGIN_HANDLED
	}
}
return PLUGIN_HANDLED
}

public grenades(id)
{
new menu3 = menu_create("\d[\rV.I.P\d] \yGranatos\d:", "gren_meniu")

new szMsg11[50]
new szMsg12[50]
new szMsg13[50]
new szMsg14[50]

format(szMsg11, 49, "\d[\rHE\d] \r%s.", save[id][1] ? "\w[\yON\w]" : "\w[\rOFF\w]")
format(szMsg12, 49, "\d[\wFB\d] \r%s.", save[id][2] ? "\w[\yON\w]" : "\w[\rOFF\w]")
format(szMsg13, 49, "\d[\dSG\d] \r%s.", save[id][3] ? "\w[\yON\w]" : "\w[\rOFF\w]")
format(szMsg14, 49, "\d[\wStatusas\d] \r%s.", save[id][4] ? "\w[\yDuoti\w]" : "\w[\rNeduoti\w]")

menu_additem(menu3, szMsg11, "1", 0)
menu_additem(menu3, szMsg12, "2", 0)
menu_additem(menu3, szMsg13, "3", 0)
menu_additem(menu3, szMsg14, "4", 0)

menu_setprop(menu3, MPROP_EXITNAME,"Grizti", MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu3, 0)
}

public gren_meniu(id, menu3, item)
{
if (item == MENU_EXIT)
   	{
	WeaponMenu(id);
       	return PLUGIN_HANDLED;
   	}

   	if (item == 0)
{
	if(save[id][1])
	{
		save[id][1] = false
	}
	else
	{
		save[id][1] = true
	}
}
   	if (item == 1)
{
	if(save[id][2])
	{
		save[id][2] = false
	}
	else
	{
		save[id][2] = true
	}
}
   	if (item == 2)
{
	if(save[id][3])
	{
		save[id][3] = false
	}
	else
	{
		save[id][3] = true
	}
}
   	if (item == 3)
{
	if(save[id][4])
	{
		save[id][4] = false
		granatos[id] = 0
	}
	else if(granatos[id] == 0)
	{
		save[id][4] = false
		print_color(id, "/y[/gV.I.P/y] /ctrPalauk kito round.")
	}
	else
	{
		save[id][4] = true
	}
}
grenades(id);
return PLUGIN_HANDLED
}

public other(id)
{
new menu4 = menu_create("\d[\rV.I.P\d] \yKita\d:", "other_meniu")

new szMsg15[60]
new szMsg16[60]
new szMsg17[60]

format(szMsg15, 59, "\d[\wDefuse/Sarvai\d] \r%s.", save[id][5] ? "\w[\yON\w]" : "\w[\rOFF\w]")
format(szMsg16, 59, "\d[\wBulletDamage\d] \r%s.", save[id][6] ? "\w[\yON\w]" : "\w[\rOFF\w]")
format(szMsg17, 59, "\d[\wHp uz kill\d] \r%s.", save[id][7] ? "\w[\yON\w]" : "\w[\rOFF\w]")

menu_additem(menu4, szMsg15, "1", 0)
menu_additem(menu4, szMsg16, "2", 0)
menu_additem(menu4, szMsg17, "3", 0)

menu_setprop(menu4, MPROP_EXITNAME,"Grizti", MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu4, 0)
}

public other_meniu(id, menu4, item)
{
if (item == MENU_EXIT)
   	{
	WeaponMenu(id);
       	return PLUGIN_HANDLED;
   	}

   	if (item == 0)
{
	if(save[id][5])
	{
		save[id][5] = false
		armor[id] = 0
	}
	else if(armor[id] == 0)
	{
		save[id][5] = false
		armor[id] = 0
	}
	else
	{
		save[id][5] = true
	}
}
   	if (item == 1)
{
	if(save[id][6])
	{
		save[id][6] = false
		Bullet_Damage[id] = false
	}
	else
	{
		save[id][6] = true
		Bullet_Damage[id] = true
	}
}
   	if (item == 2)
{
	if(save[id][7])
	{
		save[id][7] = false
		Vampire[id] = false
	}
	else
	{
		save[id][7] = true
		Vampire[id] = true
	}
}
other(id);
return PLUGIN_HANDLED
}

public prim(id)
{
new menu5 = menu_create("\d[\rV.I.P\d] \yPrimary\d:", "prim_meniu")

new szMsg18[60]
new szMsg19[60]
new szMsg20[60]
new szMsg21[60]
new szMsg22[60]

format(szMsg18, 59, "\d[\wM4A1\d]")
format(szMsg19, 59, "\d[\wAK47\d]")
format(szMsg20, 59, "\d[\wFamas\d]")
format(szMsg21, 59, "\d[\wGalil\d]")
format(szMsg22, 59, "\d[\wMP5\d]")

menu_additem(menu5, szMsg18, "1", 0)
menu_additem(menu5, szMsg19, "2", 0)
menu_additem(menu5, szMsg20, "3", 0)
menu_additem(menu5, szMsg21, "4", 0)
menu_additem(menu5, szMsg22, "5", 0)

menu_setprop(menu5, MPROP_EXITNAME,"Grizti", MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu5, 0)
}

public prim_meniu(id, menu5, item)
{
if (item == MENU_EXIT)
   	{
	guns(id);
       	return PLUGIN_HANDLED;
   	}

   	if (item == 0)
{
	duoti[id] = 0
	save[id][8] = true
	save[id][9] = false
	save[id][10] = false
	save[id][11] = false
	save[id][12] = false
}
   	if (item == 1)
{
	duoti[id] = 0
	save[id][9] = true
	save[id][8] = false
	save[id][10] = false
	save[id][11] = false
	save[id][12] = false
}
   	if (item == 2)
{
	duoti[id] = 0
	save[id][10] = true
	save[id][8] = false
	save[id][9] = false
	save[id][11] = false
	save[id][12] = false
}
   	if (item == 3)
{
	duoti[id] = 0
	save[id][11] = true
	save[id][8] = false
	save[id][10] = false
	save[id][9] = false
	save[id][12] = false
}
   	if (item == 4)
{
	duoti[id] = 0
	save[id][12] = true
	save[id][8] = false
	save[id][10] = false
	save[id][11] = false
	save[id][9] = false
}
   	second(id);
   	return PLUGIN_HANDLED
}

public second(id)
{
new menu6 = menu_create("\d[\rV.I.P\d] \yPrimary\d:", "sec_meniu")

new szMsg23[60]
new szMsg24[60]
new szMsg25[60]

format(szMsg23, 59, "\d[\wUSP\d]")
format(szMsg24, 59, "\d[\wGLOCK\d]")
format(szMsg25, 59, "\d[\wDEAGLE\d]")

menu_additem(menu6, szMsg23, "1", 0)
menu_additem(menu6, szMsg24, "2", 0)
menu_additem(menu6, szMsg25, "3", 0)

menu_setprop(menu6, MPROP_EXITNAME,"Grizti", MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu6, 0)
}

public sec_meniu(id, menu6, item)
{
if (item == MENU_EXIT)
   	{
	guns(id);
       	return PLUGIN_HANDLED;
   	}

   	if (item == 0)
{
	duoti[id] = 0
	save[id][13] = true
	save[id][14] = false
	save[id][15] = false
}
   	if (item == 1)
{
	duoti[id] = 0
	save[id][14] = true
	save[id][13] = false
	save[id][15] = false
}
   	if (item == 2)
{
	duoti[id] = 0
	save[id][15] = true
	save[id][14] = false
	save[id][13] = false
}
guns(id);
   	return PLUGIN_HANDLED
}

stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg,190,input,3)
replace_all(msg,190,"/g","^4");// green txt
replace_all(msg,190,"/y","^1");// orange txt
replace_all(msg,190,"/ctr","^3");// team txt
replace_all(msg,190,"/w","^2");// team txt
if (id) players[0] = id; else get_players(players,count,"ch")
for (new i=0;i		if (is_user_connected(players[i]))
	{
		message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
		write_byte(players[i])
		write_string(msg)
		message_end()
	}
}

Padėjau, kad ir tarp CS ir DE mapų turėtų veikt, jeigu neveiks rašyk.

steamai.lt.gif

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