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Sveiki, greitukas klausimas, tai žodžiu kokioj vietoj ir kaip ar nereik kažko pakeist prie scripto reik dadėt

  vehicleData[vehicleid][Fuel]=50; 

  vehicleData[vehicleid][akum]=1000;

 

Sciptas:

command(ecar, playerid, params[])
{
    
    if(IsNumeric(params)) // if is numeric params.
    {
        if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, -1, "Naudojimas: /ecar (pav/id).");
        if(params[0] < 400 || params[0] > 611) return SendClientMessage(playerid, -1, "Tokia mašina neegzistuoja, naudokite: /ecar mašina 400-611.");
        CreateVehicleEx(playerid, params[0]);

    }
    else // not is numeric
    {
           if(!playerDB[playerid][admin]) return 1;
        new name_vehicle[30], i_create_vehicle;
        if(sscanf(params, "s[30]", name_vehicle)) return SendClientMessage(playerid, -1, "Naudojimas: /ecar (pav/id).");
        i_create_vehicle = GetModelVehicle(name_vehicle);
        if(i_create_vehicle < 400 || i_create_vehicle > 611) return SendClientMessage(playerid, -1, "Tokia mašina neegzistuoja, naudokite: /ecar Mašina 400-611.");
        CreateVehicleEx(playerid, i_create_vehicle);
    }
    return true;
}

 

command(ecar, playerid, params[])
{
    
    if(IsNumeric(params)) // if is numeric params.
    {
        if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, -1, "Naudojimas: /ecar (pav/id).");
        if(params[0] < 400 || params[0] > 611) return SendClientMessage(playerid, -1, "Tokia mašina neegzistuoja, naudokite: /ecar mašina 400-611.");
        new vehicleid = CreateVehicleEx(playerid, params[0]);
        vehicleData[vehicleid][Fuel]=50; 
        vehicleData[vehicleid][akum]=1000;
    }
    else // not is numeric
    {
           if(!playerDB[playerid][admin]) return 1;
        new name_vehicle[30], i_create_vehicle;
        if(sscanf(params, "s[30]", name_vehicle)) return SendClientMessage(playerid, -1, "Naudojimas: /ecar (pav/id).");
        i_create_vehicle = GetModelVehicle(name_vehicle);
        if(i_create_vehicle < 400 || i_create_vehicle > 611) return SendClientMessage(playerid, -1, "Tokia mašina neegzistuoja, naudokite: /ecar Mašina 400-611.");
        new vehicleid = CreateVehicleEx(playerid, i_create_vehicle);
        vehicleData[vehicleid][Fuel]=50; 
        vehicleData[vehicleid][akum]=1000;
    }
    return true;
}

 

Taip pat būčiau dėkingas, jei sakantį kartą rašytum iškart aiškiai ir konkrečiai, kokios problemos ir ką išmėginai bandydamas tai sutvarkyt.

Coming soon...

37 minutes prieš, L'M parašė:

command(ecar, playerid, params[])
{
    
    if(IsNumeric(params)) // if is numeric params.
    {
        if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, -1, "Naudojimas: /ecar (pav/id).");
        if(params[0] < 400 || params[0] > 611) return SendClientMessage(playerid, -1, "Tokia mašina neegzistuoja, naudokite: /ecar mašina 400-611.");
        new vehicleid = CreateVehicleEx(playerid, params[0]);
        vehicleData[vehicleid][Fuel]=50; 
        vehicleData[vehicleid][akum]=1000;
    }
    else // not is numeric
    {
           if(!playerDB[playerid][admin]) return 1;
        new name_vehicle[30], i_create_vehicle;
        if(sscanf(params, "s[30]", name_vehicle)) return SendClientMessage(playerid, -1, "Naudojimas: /ecar (pav/id).");
        i_create_vehicle = GetModelVehicle(name_vehicle);
        if(i_create_vehicle < 400 || i_create_vehicle > 611) return SendClientMessage(playerid, -1, "Tokia mašina neegzistuoja, naudokite: /ecar Mašina 400-611.");
        new vehicleid = CreateVehicleEx(playerid, i_create_vehicle);
        vehicleData[vehicleid][Fuel]=50; 
        vehicleData[vehicleid][akum]=1000;
    }
    return true;
}

 

Taip pat būčiau dėkingas, jei sakantį kartą rašytum iškart aiškiai ir konkrečiai, kokios problemos ir ką išmėginai bandydamas tai sutvarkyt.

Susikompiliuoja, bet pasiemus mašiną ji vistiek neturi nei saliarkos nei akumo 

Gal galėtum pasakyt į kuria vieta tiksliai rašyt? daug kur mėginau bet erroru primeta

 

stock CreateVehicleEx(playerid, modelid) // With this feature we can create vehicles in all our indent usage CreateVehicleEx(playerid, modelid);
{
    new Float:pos[4]; // Create float 4 slots to obtain pos_x, pos_y, pos_z and GetVehicleZangle If you are in a vehicle the user.

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // obtain getplayerstate (if this driver)..
    {
        GetVehiclePos(GetPlayerVehicleID(playerid), pos[0], pos[1], pos[2]); // Obtain position in the floats.
        GetVehicleZAngle(GetPlayerVehicleID(playerid), pos[3]); // obtan angle vehicle.
        DestroyVehicle(GetPlayerVehicleID(playerid)); // Destroy last vehicle created and continue function.
    }
    else // if not this driver..
    {
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);  // obtain position in the floats.
        GetPlayerFacingAngle(playerid, pos[3]); // obtain angle playerid and continue function..
    }
    if(vehicle_spawn[playerid] != 0) DestroyVehicle(vehicle_spawn[playerid]); // if variable is greater than 0 destroy the last vehicle created.
    vehicle_spawn[playerid] = CreateVehicle(modelid, pos[0], pos[1], pos[2], pos[3], -1, -1, 60); // Create vehicle in pos obtain the floats.
    LinkVehicleToInterior(vehicle_spawn[playerid], GetPlayerInterior(playerid)); // Changes inside the vehicle to which the user is located.
    SetVehicleVirtualWorld(vehicle_spawn[playerid], GetPlayerVirtualWorld(playerid)); // Change the world the vehicle spawn to which you will find a player
    PutPlayerInVehicle(playerid, vehicle_spawn[playerid], 0); // The playerid enters the vehicle and driver.
    SetVehicleZAngle(vehicle_spawn[playerid], pos[3]); // Set angle te obtain float.
    return true;
}

(redaguota)
Dabar, Juodas Angelas parašė:

Gal galėtum pasakyt į kuria vieta tiksliai rašyt? daug kur mėginau bet erroru primeta

 

stock CreateVehicleEx(playerid, modelid) // With this feature we can create vehicles in all our indent usage CreateVehicleEx(playerid, modelid);
{
    new Float:pos[4]; // Create float 4 slots to obtain pos_x, pos_y, pos_z and GetVehicleZangle If you are in a vehicle the user.

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // obtain getplayerstate (if this driver)..
    {
        GetVehiclePos(GetPlayerVehicleID(playerid), pos[0], pos[1], pos[2]); // Obtain position in the floats.
        GetVehicleZAngle(GetPlayerVehicleID(playerid), pos[3]); // obtan angle vehicle.
        DestroyVehicle(GetPlayerVehicleID(playerid)); // Destroy last vehicle created and continue function.
    }
    else // if not this driver..
    {
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);  // obtain position in the floats.
        GetPlayerFacingAngle(playerid, pos[3]); // obtain angle playerid and continue function..
    }
    if(vehicle_spawn[playerid] != 0) DestroyVehicle(vehicle_spawn[playerid]); // if variable is greater than 0 destroy the last vehicle created.
    vehicle_spawn[playerid] = CreateVehicle(modelid, pos[0], pos[1], pos[2], pos[3], -1, -1, 60); // Create vehicle in pos obtain the floats.
    LinkVehicleToInterior(vehicle_spawn[playerid], GetPlayerInterior(playerid)); // Changes inside the vehicle to which the user is located.
    SetVehicleVirtualWorld(vehicle_spawn[playerid], GetPlayerVirtualWorld(playerid)); // Change the world the vehicle spawn to which you will find a player
    PutPlayerInVehicle(playerid, vehicle_spawn[playerid], 0); // The playerid enters the vehicle and driver.
    SetVehicleZAngle(vehicle_spawn[playerid], pos[3]); // Set angle te obtain float.
    return true;
}

Nesu įsitikinęs, bet bandyk:

stock CreateVehicleEx(playerid, modelid) // With this feature we can create vehicles in all our indent usage CreateVehicleEx(playerid, modelid);
{
	new Float:pos[4]; // Create float 4 slots to obtain pos_x, pos_y, pos_z and GetVehicleZangle If you are in a vehicle the user.

	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // obtain getplayerstate (if this driver)..
	{
		GetVehiclePos(GetPlayerVehicleID(playerid), pos[0], pos[1], pos[2]); // Obtain position in the floats.
		GetVehicleZAngle(GetPlayerVehicleID(playerid), pos[3]); // obtan angle vehicle.
		DestroyVehicle(GetPlayerVehicleID(playerid)); // Destroy last vehicle created and continue function.
	} else // if not this driver..
	{
		GetPlayerPos(playerid, pos[0], pos[1], pos[2]);  // obtain position in the floats.
		GetPlayerFacingAngle(playerid, pos[3]); // obtain angle playerid and continue function..
	}
	if(vehicle_spawn[playerid] != 0) DestroyVehicle(vehicle_spawn[playerid]); // if variable is greater than 0 destroy the last vehicle created.
	vehicle_spawn[playerid] = CreateVehicle(modelid, pos[0], pos[1], pos[2], pos[3], -1, -1, 60); // Create vehicle in pos obtain the floats.
	LinkVehicleToInterior(vehicle_spawn[playerid], GetPlayerInterior(playerid)); // Changes inside the vehicle to which the user is located.
	SetVehicleVirtualWorld(vehicle_spawn[playerid], GetPlayerVirtualWorld(playerid)); // Change the world the vehicle spawn to which you will find a player
	PutPlayerInVehicle(playerid, vehicle_spawn[playerid], 0); // The playerid enters the vehicle and driver.
	SetVehicleZAngle(vehicle_spawn[playerid], pos[3]); // Set angle te obtain float.
	vehicleData[playerid][Fuel]=50; 
	vehicleData[playerid][akum]=1000;
	return true;
}

 

Redaguota , nario Memories
6 minutes prieš, Memories parašė:

stock CreateVehicleEx(playerid, modelid) // With this feature we can create vehicles in all our indent usage CreateVehicleEx(playerid, modelid);
{
	new Float:pos[4]; // Create float 4 slots to obtain pos_x, pos_y, pos_z and GetVehicleZangle If you are in a vehicle the user.

	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // obtain getplayerstate (if this driver)..
	{
		GetVehiclePos(GetPlayerVehicleID(playerid), pos[0], pos[1], pos[2]); // Obtain position in the floats.
		GetVehicleZAngle(GetPlayerVehicleID(playerid), pos[3]); // obtan angle vehicle.
		DestroyVehicle(GetPlayerVehicleID(playerid)); // Destroy last vehicle created and continue function.
	} else // if not this driver..
	{
		GetPlayerPos(playerid, pos[0], pos[1], pos[2]);  // obtain position in the floats.
		GetPlayerFacingAngle(playerid, pos[3]); // obtain angle playerid and continue function..
	}
	if(vehicle_spawn[playerid] != 0) DestroyVehicle(vehicle_spawn[playerid]); // if variable is greater than 0 destroy the last vehicle created.
	vehicle_spawn[playerid] = CreateVehicle(modelid, pos[0], pos[1], pos[2], pos[3], -1, -1, 60); // Create vehicle in pos obtain the floats.
	LinkVehicleToInterior(vehicle_spawn[playerid], GetPlayerInterior(playerid)); // Changes inside the vehicle to which the user is located.
	SetVehicleVirtualWorld(vehicle_spawn[playerid], GetPlayerVirtualWorld(playerid)); // Change the world the vehicle spawn to which you will find a player
	PutPlayerInVehicle(playerid, vehicle_spawn[playerid], 0); // The playerid enters the vehicle and driver.
	SetVehicleZAngle(vehicle_spawn[playerid], pos[3]); // Set angle te obtain float.
	vehicleData[playerid][Fuel]=50; 
	vehicleData[playerid][akum]=1000;
	return true;
}

 

Susikompiliuoja, bet vėl nei to nei to

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 3187 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

Už neaktyvių temų prikėlimą galite sulaukti įspėjimo ir pranešimo pašalinimo!

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