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Minecraft RESIDENCE BUG!


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Padėkit dėl to minecraft plugino residence,jeigu nesi op neina pažymėti su pagaliuku. Jeigu esi opas tuomet eina viską pažymėti ir sukurti.

config.yml:

#These are Global Settings for Residence.

Global:

    # This loads the <language>.yml file in the Residence Language folder

    # All Residence text comes from this file. (NOT DONE YET)

    Language: English

    # Wooden Axe is the default selection tool for Residence.

    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values

    SelectionToolId: 280

    # This determins which tool you can use to see info on residences, default is String.

    # Simply equip this tool and hit a location inside the residence and it will display the info for it.

    InfoToolId: 287

    # The interval, in milliseconds, between movement checks.

    # Reducing this will increase the load on the server.

    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.

    MoveCheckInterval: 500

    # The interval, in minutes, between residence saves.

    SaveInterval: 10

    # The default group to use if Permissions fails to attach or your not using Permissions.

    DefaultGroup: default

    # Enable / Disable the Lease System.

    UseLeaseSystem: false

    # The interval, in minutes, between residence lease checks (if leases are enabled).

    LeaseCheckInterval: 10

    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.

    LeaseAutoRenew: true

    # Whether or not to use the Permissions system in conjunction with this config.

    EnablePermissions: true

    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions

    LegacyPermissions: false

    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).

    EnableEconomy: true

    # Enables or disables the Rent System

    EnableRentSystem: false

    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).

    RentCheckInterval: 10

    # Enable or disable residence chat channels.

    ResidenceChatEnable: true

    # Color of residence chat.

    ResidenceChatColor: DARK_PURPLE

    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.

    AdminOnlyCommands: false

    # Setting this to true makes server OPs admins.

    AdminOPs: true

    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.

    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.

    MultiWorldPlugin: Multiverse-Core

    # Setting this to true causes subzones to inherit flags from their parent zones.

    ResidenceFlagsInherit: true

    # Setting this to false will allow rented residences to be modified by the renting player.

    PreventRentModify: true

    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.

    StopOnSaveFault: true

    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.

    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'

    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.

    ShowIntervalMessages: false

    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.

    CustomContainers: []

    CustomBothClick: []

    CustomRightClick: []

    # These are world flags that are applied when the player is NOT within a residence.

    Flags:

        Global: #these are default for all worlds unless specified below, they can be overridden per group

            use: true

            build: true

            ignite: true

            firespread: true

            damage: true

            creeper: true

            tnt: true

            pvp: true

        WorldNameHere: #here you can set flags for individual worlds, these override Global

            #build: true

    # This gives permission to change certain flags to all groups, unless specifically denied to the group.

    FlagPermission:

        move: true

        build: true

        place: true

        destroy: true

        use: true

        container: true

        pvp: true

        tp: true

        ignite: true

        firespread: true

        bucket: true

        flow: true

        lavaflow: true

        waterflow: true

        creeper: true

        tnt: true

        monsters: true

        animals: true

        subzone: true

        healing: true

        piston: true

        diode: true

        lever: true

        button: true

        door: true

        table: true

        enchant: true

        brew: true

        bed: true

        cake: true

        note: true

        trample: false

        burn: true

        explode: false

        fireball: true

    # These are default flags applied to all residences from any user group.

    ResidenceDefault:

        build: false

        use: false

        container: false

        pvp: false

        tnt: false

        creeper: false

        flow: false

        piston: false

        ignite: false

        firespread: false

    # These are default flags applied to the residence creator of any group.

    CreatorDefault:

        build: true

        move: true

        use: true

        ignite: true

        container: true

     # These are default group flags applied to a residence made by a user of any group.

    GroupDefault:

        #default: #group name

            #build: true

   

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'

Groups:

    Default: #group name

       # Information about the Residence zone that the player can define.

       #Uncomment the lines below to mirror this config to other groups.

       #Mirror:

         #- 'group1'

         #- 'group2'

       Residence:

           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'

           CanCreate: true

           # The maximum number of Residences a player can have.

           MaxResidences: 5

           # The maximum number of physical areas a residence can have.

           MaxAreasPerResidence: 2

           # The maximum number of blocks a Residence can be, East to West (X).

           MaxEastWest: 60

           # The maximum number of blocks a Residence can be, North to South (Z).

           MaxNorthSouth: 60

           # The maximum number of blocks a Residence can be, High to Low (Y).

           MaxUpDown: 256

           # The lowest altitude this group is allowed to protect.

           MinHeight: 0

           # The highest altitude this group is allowed to protect.

           MaxHeight: 255

            # The maximum recursive depth that subzones can go.

            # A subzone within a subzone within the Residence zone would be a depth of 2.

            # Set to 0 to disable subzones.

           SubzoneDepth: 3

           # Whether or not to allow teleporting to Residences.

           CanTeleport: true

           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow

           Unstuck: true

           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.

           SelectCommandAccess: true

           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.

           ItemListAccess: true

       # Options relating to enter and leave messages on the residence.

       Messaging:

           # Whether or not the player can change the Residence enter and leave messages.

           CanChange: true

           # The default enter message to apply to new Residences created by players in this group.

           # Leaving the message blank will disable it.

           DefaultEnter: Welcome %player to %residence, owned by %owner.

           # The default leave message to apply to new Residences created by players in this group.

           # Leaving the message blank will disable it.

           DefaultLeave: Now leaving %residence.

       # Options relating to the Lease system.

       Lease:

          # The maximum number of days to allow leases.

          MaxDays: 16

          # The number of days to add to the lease following a '/res lease renew' command.

          RenewIncrement: 14

       #Options related to the rent system

       Rent:

           #determines how many residences can be rented by players of this group at once

           MaxRents: 3

           #determines how many residences can be set for rent by players of this group at once

           MaxRentables: 3

       # Options relating to the Residence Economy.

       Economy:

          # Whether or not players in this group can buy other Residences that are for sale.

          CanBuy: true

          # Whether or not players in this group can sell their Residences.

          CanSell: false

          # Whether or not to ignore the Residence size/count limits when buying a residence.

          IgnoreLimits: false

          # The cost, per block, of making a new Residence or adding a area to it.

          BuyCost: 0

          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).

          RenewCost: 0

       # Flags are checked in the order:

       # 1: Player

       # 2: Group

       # 3: Owner

       # 4: If all others are undefined, reverts to default value (usually true).

       # Flag permissions default to false.

       # These flags settings override the globals.

       Flags:

          # Specifically allow or deny this group from changing certain flags.

          Permission:

               #build: true

          # Specifys the flags that are applied at residence creation for players of this group.

          Default:

              #build: true

          # Specifys the flags that are applied at to the creator at residence creation.

          CreatorDefault:

              #build: true

          # Specifys the flags that are applied to other groups for this residence, at creation.

          GroupDefault:

               #default: #group name

                   #build: false

          #these flags are applied specifically to this group whenever they are outside a residence

          #these flags will override the flags at the top, under the Global section.

          World:

                Global: #these flags will apply to all worlds

                     #build: false

                WorldNameHere: #or you can apply them by each individual world

                     #build: false

 

# You can manually specify the group a player is in below, this overrides their permissions group.

GroupAssignments:

     bekvon: default

     player: default

 

ItemList: #this is where you can create blacklists / whitelists

     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.

        #type of the list, can be blacklist, whitelist, or ignorelist

        Type: blacklist

        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds

        #World: world

        #You can also have the list apply only to one group, otherwise it applys for all groups

        #Group: default

        #this is the actual list of material names that this list allows or dissallows

        #You can look up the material name by item ID in game by typing /res material <id>

        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance

        Items:

           - 'BEDROCK'

           - 'LAVA'

           - 'WATER'

           - 'STATIONARY_LAVA'

           - 'STATIONARY_WATER'

           - 'MOB_SPAWNER'

# Used to determine which major revision of Residence this config is from, dont change this.

ResidenceVersion: 2

Redaguota , nario Cr3p'is ^^
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