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.sma faile - tikrai. Jeigu ne tai gunxpmod.cfg

-- Papildyta --

Stai -

#define MAXLEVEL 24 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit

/*================================================================================
	       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
//#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
//#define ZOMBIE_INFECTION

/*================================================================================
[uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
//#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
150000 // Needed on level 24
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10, // level 10, P90.
11, // level 11, Scout.
12, // level 12, AWP.
13, // level 13, Famas.
14, // level 14, Galil.
15, // level 15, M3/Pump.
16, // level 16, XM1014/Auto-pump.
17, // level 17, Ak47.
18, // level 18, M4a1.
19, // level 19, AUG.
20, // level 20, SG552.
21, // level 21, SG550.
22, // level 22, G3SG1.
23, // level 23, M249/Machinegun. // End of Primary Weapons.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer",
"Hunter", "Hunter", "Hunter", "Hunter", "Assassin", "Assassin", "Hero", "Hero", "Hero", "War Lord", "War Lord", 
"Supernatural", "Supernatural", "Supernatural", "Umbrella Soldier", "Umbrella Soldier"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", 
"AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" 
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "", // 9 level
"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang",
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" 
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" 
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" 
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90, // <--awp 
400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400
}; // Weapons Ammo

Pakeisk į -

#define MAXLEVEL 24 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit

/*================================================================================
	       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
//#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
//#define ZOMBIE_INFECTION

/*================================================================================
[uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
//#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
150000 // Needed on level 24
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10, // level 10, P90.
11, // level 11, Scout.
12, // level 12, AWP.
13, // level 13, Famas.
14, // level 14, Galil.
15, // level 15, M3/Pump.
16, // level 16, XM1014/Auto-pump.
17, // level 17, Ak47.
18, // level 18, M4a1.
19, // level 19, AUG.
20, // level 20, SG552.
21, // level 21, SG550.
22, // level 22, G3SG1.
23, // level 23, M249/Machinegun. // End of Primary Weapons.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer",
"Hunter", "Hunter", "Hunter", "Hunter", "Assassin", "Assassin", "Hero", "Hero", "Hero", "War Lord", "War Lord", 
"Supernatural", "Supernatural", "Supernatural", "Umbrella Soldier", "Umbrella Soldier"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", 
"AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" 
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "", // 9 level
"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang",
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" 
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" 
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" 
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90, // <--awp 
400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400
}; // Weapons Ammo

.sma faile - tikrai. Jeigu ne tai gunxpmod.cfg

-- Papildyta --

Stai -

#define MAXLEVEL 24 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit

/*================================================================================
	       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
//#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
//#define ZOMBIE_INFECTION

/*================================================================================
[uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
//#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
150000 // Needed on level 24
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10, // level 10, P90.
11, // level 11, Scout.
12, // level 12, AWP.
13, // level 13, Famas.
14, // level 14, Galil.
15, // level 15, M3/Pump.
16, // level 16, XM1014/Auto-pump.
17, // level 17, Ak47.
18, // level 18, M4a1.
19, // level 19, AUG.
20, // level 20, SG552.
21, // level 21, SG550.
22, // level 22, G3SG1.
23, // level 23, M249/Machinegun. // End of Primary Weapons.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer",
"Hunter", "Hunter", "Hunter", "Hunter", "Assassin", "Assassin", "Hero", "Hero", "Hero", "War Lord", "War Lord", 
"Supernatural", "Supernatural", "Supernatural", "Umbrella Soldier", "Umbrella Soldier"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", 
"AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" 
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "", // 9 level
"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang",
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" 
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" 
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" 
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90, // <--awp 
400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400
}; // Weapons Ammo

Pakeisk į -

#define MAXLEVEL 24 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit

/*================================================================================
	       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
//#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
//#define ZOMBIE_INFECTION

/*================================================================================
[uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
//#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
150000 // Needed on level 24
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10, // level 10, P90.
11, // level 11, Scout.
12, // level 12, AWP.
13, // level 13, Famas.
14, // level 14, Galil.
15, // level 15, M3/Pump.
16, // level 16, XM1014/Auto-pump.
17, // level 17, Ak47.
18, // level 18, M4a1.
19, // level 19, AUG.
20, // level 20, SG552.
21, // level 21, SG550.
22, // level 22, G3SG1.
23, // level 23, M249/Machinegun. // End of Primary Weapons.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer",
"Hunter", "Hunter", "Hunter", "Hunter", "Assassin", "Assassin", "Hero", "Hero", "Hero", "War Lord", "War Lord", 
"Supernatural", "Supernatural", "Supernatural", "Umbrella Soldier", "Umbrella Soldier"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", 
"AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" 
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "", // 9 level
"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang",
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" 
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" 
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" 
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90, // <--awp 
400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400
}; // Weapons Ammo

pas mane plague :D ir tas pats...

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