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Del EnT modo

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weapon_entmover

Usage:

weapon_entmover

Description:

Draws the entmover weapon that gives you a more precise, and in some cases, easier method of moving entities.

entmod_keys

Usage:

entmod_keys

Description:

Lists the keys and values assigned to the entity being looked at

entmod_lookingat

Usage:

entmod_lookingat

Description:

Gives information about the entity being looked at

entmod_worldcopy

Usage:

entmod_worldcopy

Description:

Copies the map world model

entmod_create

Usage:

entmod_create [override precache warning (use 1)]

Description:

Creates an entity of a certain type in front of you

entmod_noclip

Usage:

entmod_noclip <1/0 on/off>

Description:

Gives yourself noclip

entmod_quickmake

Usage:

entmod_quickmake

Description:

Makes an entity of a certain type at your location

entmod_spawn

Usage:

entmod_spawn

Description:

Makes an entity of a certain type at your location off set by a certain amount

entmod_spawn2

Usage:

entmod_spawn2

Description:

Makes an entity at a certain location

entmod_spawnmodel

Usage:

entmod_spawnmodel [velocity x] [velocity y] [velocity z]

Description:

Use with caution! Creates a model at your location

entmod_addpack

Usage:

entmod_addpack

Description:

TFC only. Adds a pack with specified team and respawn time at your current location. Use team 0 for all teams. Team numbers: 1 blue, 2 red, 3 yellow, 4 green.

e_search

Usage:

e_search

Description:

Searches for entities within 100 cells of your location

entmod_keyvalue

Usage:

entmod_keyvalue

Description:

Sets a key/value pair on the entity you're looking at

e_telestart

Usage:

e_telestart

Description:

Creates a teleporter entrance that leads to the exit with the matching name

Extra Help:

Make Teleporters

e_teleend

Usage:

e_teleend

Description:

Creates a teleporter exit that comes from the entrance with a matching name

Extra Help:

Make Teleporters

e_teledelete

Usage:

e_teledelete

Description:

Deletes the teleporter entrances and exit with the name specified

Extra Help:

Make Teleporters

t_select

Usage:

t_select

Description:

Starts the train creation process with the specified train name

Extra Help:

Make Trains

t_start

Usage:

t_start

Description:

Starts laying the path after selecting the train ent

Extra Help:

Make Trains

t_end

Usage:

t_end

Description:

Ends the path laying process and creates the train entity with the speed specified

Extra Help:

Make Trains

t_go

Usage:

t_go

Description:

Sets the train just created in motion

Extra Help:

Make Trains

e_use

Usage:

e_use

Description:

Makes the entity you're looking at perform the default task (such as making a door open)

e_god

Usage:

e_god <1/0 on/off>

Description:

Gives or removes godmode on the entity being looked at

e_render

Usage:

e_render [amt] [fx] [r] [g]

Description:

Modes:

0: Normal

1: TransColor (makes an entity the color specified in r g B)

2: TransTexture (amt sets the transparent on the entity 0 is invisible 255 is fully opaque and any number in between can be used)

3: Glow (makes a non-brush entity glow the color in R g B)

4: TransAlpha (makes blue parts of the texture on the entity transparent)

5: TransAdd (Gives the entity a brighter transparent effect)

FX:

0: None

1: Pulse Slow

2: Pulse Fast

3: Pulse Slow Wide

4: Pulse Fast Wide

5: Fade Slow

6: Fade Fast

7: Solid Slow

8: Solid Fast

9: Strobe Slow

10: Strobe Fast

11: Strobe Faster

12: Flicker Slow

13: Flicker Fast

14: No Dissipation

15: Distort

16: Hologram

17: Dead Player (not recommended)

18: Explode (sprites)

19: Glow Shell

20: Clamp Min Scale (sprites)

Extra Help:

Use e_render

e_drop

Usage:

e_drop

Description:

Drops an entity to the ground

e_rotate

Usage:

e_rotate [y] [z]

Description:

Rotates an entity on the x, y, or z axis the specified amount of degrees

e_rotate_x

Usage:

e_rotate_x

Description:

Rotates an entity on the x axis 15 degrees

e_rotate_y

Usage:

e_rotate_y

Description:

Rotates an entity on the y axis 15 degrees

e_rotate_z

Usage:

e_rotate_z

Description:

Rotates an entity on the z axis 15 degrees

e_add

Usage:

e_add

Description:

Adds an entity with specified keys and values.

Format:

e_add classname:key:value:key:value

Example:

e_add info_tfgoal:origin:%HERE%:no_grenades_1:1:g_e:1:g_a:1:goal_state:2:mdl:models/backpack.mdl:noise:weapons/scock1.wav:health:255:wait:1

Creates a grenade pack for TFC that gives one grenade. The pack respawns every one second. %HERE% is replaced with your origin. Use no quotations.

e_kill

Usage:

e_kill [entity] [range]

Description:

Kills the entity being looked at. Optionally, you can specify an entity type and a range to kill.

Extra Help:

Delete Ents

e_classname

Usage:

e_classname

Description:

Sets the classname of the entity being looked at. Useful to turn doors into walls so that they won't move.

Example:

e_classname func_wall

grabtype

Usage:

grabtype [range]

Description:

Grabs a certain entity at a specified range (default 250). Useful for grabbing a sprite or func_illusionary.

Extra Help:

Use grabtype

stopgrab

Usage:

stopgrab

Description:

Used to stop moving an entity grabbed with grabtype.

Extra Help:

Use grabtype

showx

Usage:

showx

Description:

Creates a temporary line in the x direction

Extra Help:

Use showx/y/z

showy

Usage:

showy

Description:

Creates a temporary line in the y direction

Extra Help:

Use showx/y/z

showz

Usage:

showz

Description:

Creates a temporary line in the z direction

Extra Help:

Use showx/y/z

e_stack

Usage:

e_stack

Description:

Creates a certain amount of entities each offseted from the last the specified amount.

+grabent

Usage:

+grabent

Description:

Starts moving an entity. The entity follows you while you have a key bound to this held down.

It is best if this command is bound to a key.

-grabent

Usage:

-grabent

Description:

Lets go of the entity being grabbed. If you bind +grabent to a key, this is automatically ran when you let go of the key.

+copyent

Usage:

+copyent

Description:

Copies an entity that follows you like +grabent.

It is best if this command is bound to a key.

-copyent

Usage:

-copyent

Description:

Lets go of the entitiy being copied. If you bind +copyent to a key, this is automatically ran when you let go of the key.

mm_grab

Usage:

mm_grab

Description:

Selects an entity to be mass moved

Extra Help:

Mass Move Ents

mm_start

Usage:

mm_start

Description:

Starts the mass move process once all entities have been grabbed.

Extra Help:

Mass Move Ents

mm_end

Usage:

mm_end

Description:

Drops all entites being mass moved. Also used for entities that are green and follow you when loaded.

Extra Help:

Mass Move Ents

e_show

Usage:

e_show

Description:

Puts a green plus sign and visible bounding boxes at the location of every entity of the specified type.

es_start

Usage:

es_start

Description:

Starts the entity saving process with the name specified.

Extra Help:

Save Ents

es_grab

Usage:

es_grab

Description:

Adds the entity to the save list

Extra Help:

Save Ents

es_graball

Usage:

es_graball

Description:

Grabs all entities of the specified type

es_ungrab

Usage:

es_ungrab

Description:

Removes the last entity added from the save list.

Extra Help:

Save Ents

es_save

Usage:

es_save

Description:

Saves all entities grabbed. If follow is set to 1 then the entity save will follow you when loaded. If it's zero it will load in the exact spot it was saved in.

Extra Help:

Save Ents

es_list

Usage:

es_list

Description:

Lists all entity saves for the current map.

Not available on Linux versions of Ent Mod.

Extra Help:

Load Saved Ents

es_listall

Usage:

es_listall

Description:

Lists all entity saves on the server.

Not available on Linux versions of Ent Mod.

Extra Help:

Load Saved Ents

es_load

Usage:

es_load

Description:

Loads the specified entity save. Saves can only be loaded on the map they were saved on.

Extra Help:

Load Saved Ents

e_undo

Usage:

e_undo

Description:

Undoes a grab or delete action.

cia as nukopinau is entmod help ..... plz nepykit ;)

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