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  • ŽAIDIMAI

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(redaguota)

Sveiki! Susidūriau su problema, kad serveris neišsaugo žaidėjo mašinos duomenų žaidėjo "vehicle" failiuke. Ačiū už pagalbą!

 

Čia krovimas:

    new dateiname[MAX_PLAYER_NAME+4];
	new playername[MAX_PLAYER_NAME];
	Carlist[playerid][Typ]=-1;
	Carlist[playerid][X]=0.0;
	Carlist[playerid][Y]=0.0;
	Carlist[playerid][Z]=0.0;
	Carlist[playerid][Rotation]=0.0;
	Carlist[playerid][Status]=0;
	Carlist[playerid][Lock]=0;
	Carlist[playerid][Carid]=-1;
	Carlist[playerid][Color1]=-1;
	Carlist[playerid][Color2]=-1;
	Carlist[playerid][mod1]=-1;
	Carlist[playerid][mod2]=-1;
	Carlist[playerid][mod3]=-1;
	Carlist[playerid][mod4]=-1;
	Carlist[playerid][mod5]=-1;
	Carlist[playerid][mod6]=-1;
	Carlist[playerid][mod7]=-1;
	Carlist[playerid][mod8]=-1;
	Carlist[playerid][mod9]=-1;
	Carlist[playerid][mod10]=-1;
	Carlist[playerid][mod11]=-1;
	Carlist[playerid][mod12]=-1;
	Carlist[playerid][mod13]=-1;
	Carlist[playerid][mod14]=-1;
	Carlist[playerid][mod15]=-1;
	Carlist[playerid][mod16]=-1;
	Carlist[playerid][mod17]=-1;
	Carlist[playerid][mod18]=-1;
	Carlist[playerid][Paintjob]=-1;
	Spectating[playerid][0]=-1;
	Carlist[playerid][gas]=-1;
	Carlist[playerid][numeris]=-1;
	#if defined CARSELL
 	offerCar[playerid]={-1,0};
	#endif
    GetPlayerName(playerid, playername, sizeof(playername));
	format(dateiname, sizeof(dateiname), "saves/vehicle/%s", playername);
	if (fexist(dateiname))
	{
		new File: CarFile = fopen(dateiname, io_read);
		if ( CarFile )
		{
		    new key[ 256 ];
		    new Data[ 256 ];
		    while ( fread( CarFile , Data , sizeof( Data ) ) )
			{
				key = ini_GetKey(Data);
				if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][X]=floatstr(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][Y]=floatstr(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][Z]=floatstr(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][Rotation]=floatstr(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][Status]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Color1",true)==0) { Carlist[playerid][Color1]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_Color2",true)==0) { Carlist[playerid][Color2]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_mod18",true)==0) { Carlist[playerid][mod18]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_gas",true)==0) {  vehicleDB[Carlist[playerid][Carid]][gas]=strval(ini_GetValue(Data)); }
			    else if(strcmp(key,"AH_numeris",true)==0) {  Carlist[playerid][numeris]=strval(ini_GetValue(Data)); }


			}
		}
  	fclose(CarFile);
	if(Carlist[playerid][Typ]!=-1 && Carlist[playerid][Status]==1)
    {
	Carlist[playerid][Carid]=CreateTunedCar(playerid);
	playerDB[playerid][pcar]=Carlist[playerid][Carid];
    vehicleDB[Carlist[playerid][Carid]][owner_name]=name;
    if(Carlist[playerid][gas]>0)
	vehicleDB[Carlist[playerid][Carid]][gas]=Carlist[playerid][gas];
	}
	}

Saugojimas:

	new dateiname[MAX_PLAYER_NAME+4];
	new playername[MAX_PLAYER_NAME];
	new var[256];
    GetPlayerName(playerid, playername, sizeof(playername));
	format(dateiname, sizeof(dateiname), "saves/vehicle/%s", playername);
	new File: CarFile = fopen(dateiname, io_write);
	if(Carlist[playerid][Typ] == -1){dini_Remove(dateiname); return 1;}
    format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var);
    format(var, 256, "AH_X=%f\n", Carlist[playerid][X]); fwrite(CarFile, var);
	format(var, 256, "AH_Y=%f\n", Carlist[playerid][Y]); fwrite(CarFile, var);
	format(var, 256, "AH_Z=%f\n", Carlist[playerid][Z]); fwrite(CarFile, var);
	format(var, 256, "AH_Rot=%f\n", Carlist[playerid][Rotation]); fwrite(CarFile, var);
	format(var, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, var);
	format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var);
	format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var);
	format(var, 256, "AH_Color1=%i\n", Carlist[playerid][Color1]); fwrite(CarFile, var);
	format(var, 256, "AH_Color2=%i\n", Carlist[playerid][Color2]); fwrite(CarFile, var);
	format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var);
	format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var);
	format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var);
	format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var);
	format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var);
	format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var);
	format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var);
	format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var);
	format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var);
	format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var);
	format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var);
	format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var);
	format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var);
	format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var);
	format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var);
	format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var);
	format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var);
	format(var, 256, "AH_mod18=%i\n", Carlist[playerid][mod18]); fwrite(CarFile, var);
	format(var, 256, "AH_gas=%i\n",   vehicleDB[Carlist[playerid][Carid]][gas]); fwrite(CarFile, var);
	format(var, 256, "AH_numeris=%i\n",   Carlist[playerid][numeris]); fwrite(CarFile, var);
    fclose(CarFile);
    if(Carlist[playerid][Carid]!=-1)
	{
	 	vehicleDB[Carlist[playerid][Carid]][owner_name]=-1;
		SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);
		DestroyVehicle(Carlist[playerid][Carid]);
		vehicleDB[Carlist[playerid][Carid]][gas]=Carlist[playerid][gas];
		Carlist[playerid][Carid]=-1;
	 	playerDB[playerid][pcar]=-1;
	}
    if (Spectating[playerid][0]!=-1)
    {
        SetVehicleParamsForAll(Buylist[Spectating[playerid][0]][Carid],0,0);
        Spectating[playerid][0]=-1;
	}

foward'as CarSaveData:

forward CarSaveData(playerid);
public CarSaveData(playerid)
{
	print("Irasom masinas");
	new playername[MAX_PLAYER_NAME];
	new dateiname[MAX_PLAYER_NAME+4];
	new var[256];
	new vehid = GetPlayerVehicleID(playerid);
    GetPlayerName(playerid, playername, sizeof(playername));
	format(dateiname, sizeof(dateiname), "saves/vehicle/%s", playername);
	new File: CarFile = fopen(dateiname, io_write);
	if(Carlist[playerid][Typ] == -1){dini_Remove(dateiname); return 1;}
    format(var, 256, "AH_Typ=%i\n", GetVehicleModel(vehid)); fwrite(CarFile, var);
	format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var);
	format(var, 256, "AH_Color1=%i\n", Carlist[playerid][Color1]); fwrite(CarFile, var);
	format(var, 256, "AH_Color2=%i\n", Carlist[playerid][Color2]); fwrite(CarFile, var);
	format(var, 256, "AH_mod1=%i\n", GetVehicleComponentInSlot(vehid, 1)); fwrite(CarFile, var);
	format(var, 256, "AH_mod2=%i\n", GetVehicleComponentInSlot(vehid, 2)); fwrite(CarFile, var);
	format(var, 256, "AH_mod3=%i\n", GetVehicleComponentInSlot(vehid, 3)); fwrite(CarFile, var);
	format(var, 256, "AH_mod4=%i\n", GetVehicleComponentInSlot(vehid, 4)); fwrite(CarFile, var);
	format(var, 256, "AH_mod5=%i\n", GetVehicleComponentInSlot(vehid, 5)); fwrite(CarFile, var);
	format(var, 256, "AH_mod6=%i\n", GetVehicleComponentInSlot(vehid, 6)); fwrite(CarFile, var);
	format(var, 256, "AH_mod7=%i\n", GetVehicleComponentInSlot(vehid, 7)); fwrite(CarFile, var);
	format(var, 256, "AH_mod8=%i\n", GetVehicleComponentInSlot(vehid, 8)); fwrite(CarFile, var);
	format(var, 256, "AH_mod9=%i\n", GetVehicleComponentInSlot(vehid, 9)); fwrite(CarFile, var);
	format(var, 256, "AH_mod10=%i\n", GetVehicleComponentInSlot(vehid, 10)); fwrite(CarFile, var);
	format(var, 256, "AH_mod11=%i\n", GetVehicleComponentInSlot(vehid, 11)); fwrite(CarFile, var);
	format(var, 256, "AH_mod12=%i\n", GetVehicleComponentInSlot(vehid, 12)); fwrite(CarFile, var);
	format(var, 256, "AH_mod13=%i\n", GetVehicleComponentInSlot(vehid, 13)); fwrite(CarFile, var);
	format(var, 256, "AH_mod14=%i\n", GetVehicleComponentInSlot(vehid, 14)); fwrite(CarFile, var);
	format(var, 256, "AH_mod15=%i\n", GetVehicleComponentInSlot(vehid, 15)); fwrite(CarFile, var);
	format(var, 256, "AH_mod16=%i\n", GetVehicleComponentInSlot(vehid, 16)); fwrite(CarFile, var);
	format(var, 256, "AH_mod17=%i\n", GetVehicleComponentInSlot(vehid, 17)); fwrite(CarFile, var);
	format(var, 256, "AH_mod18=%i\n", GetVehicleComponentInSlot(vehid, 18)); fwrite(CarFile, var);
	format(var, 256, "AH_gas=%i\n",   vehicleDB[Carlist[playerid][Carid]][gas]); fwrite(CarFile, var);
    fclose(CarFile);
    return 1;
}
Redaguota , nario Garvin_Boucher

a223b1b141401e6f07c7e30f2a843859689.jpg

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