Peršokti į turinį
  • ŽAIDIMAI
  • , ŽAIDIMAI
  • ŽAIDIMAI

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 5441 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

Už neaktyvių temų prikėlimą galite sulaukti įspėjimo ir pranešimo pašalinimo!

Recommended Posts

Gal kas gali sukonfiguruoti dproto.cfg portui 27017 nes kiek girdėjau atskira konfiguracija šitam portui yra :))

Mano dproto.cfg

# ========================================================

# DPROTO CONFIGURATION

# ========================================================

#LoggingMode:

# 1 = Console

# 2 = Log Files

# 3 = Both

LoggingMode = 2

# ========================================================

# AUTHID MANAGEMENT

# ========================================================

# ClientIDs (for cid_* options)

# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)

# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)

# 3: STEAM_ by IP

# 4: VALVE_ by IP

# 5: Deprecated - client will be rejected

# 6: reserved for future use

# 7: HLTV

# 8: STEAM_ID_LAN

# 9: STEAM_ID_PENDING

# 10: VALVE_ID_LAN

# 11: VALVE_ID_PENDING

# 12: STEAM_666:88:666

# Use this to set authid's for clients

# for HLTV

cid_HLTV = 7

# for clients that do not support unique id generation

cid_NoSteam47 = 8

cid_NoSteam48 = 10

# For Legit Steam clients

cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)

cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:

cid_RevEmu = 1

# For players having old revEmu on client-side:

cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:

cid_SteamEmu = 1

# For SETTI ServerScanner

cid_Setti = 3

# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0

# IPGen_Prefix1 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix2 = 4

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================

# OTHER STUFF

# ========================================================

# DisableNativeAuth (0/1)

# Disables valve/steam auth system.

# For p.47 Based: Server will not connect to auth servers.

# For All: Server will not call authorization functions.

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)

# Sets server answer type for query requests

# 0 = New style (Source Engine)

# 1 = Old Style (Fix favorites list for p.47 clients)

# 2 = Hybrid mode - best solution for now, server is visible anywhere

ServerInfoAnswerType = 2

# MasterClient (0/1)

# Enables master-client emulation; it helps to register server on master list

# if you having "You server is old" error.

# USE THIS ONLY WITH -nomaster MODE!

# you can use Master_GameVersion to set version of game

MasterClient = 0

# Master_GameVersion (string)

# Sets version of game that master-client will send on master-server

Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)

# Enables secondary mini-server that redirects clients on main server.

# Use the SubServer_AnswerType parameter to set answer type to info queries

# Use the SubServer_Port parameter to set secondary server port

# Use the SubServer_MasterClient parameter to enable master-client for secondary server.

# This is useful feature if you want all clients to see you server.

# Its possible if you set different answer types for main and secondary servers.

# Clients which cant "see" main server will be able to see secondary

SubServer_Enable = 0

SubServer_Port = 28015

SubServer_MasterClient = 0

SubServer_AnswerType = 0

SubServer_RedirectCommand = connect 169.254.141.3:27015

SubServer_IP = 0.0.0.0

# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name =

# Enables fix for proper player id displaing on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)

# Enables/Disables exporting of dp_version cvar

# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

# 0 = dp_version cvar will not be exported to server rules.

ExportVersion = 1

  • ,

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 5441 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

Už neaktyvių temų prikėlimą galite sulaukti įspėjimo ir pranešimo pašalinimo!

Prisijungti prie diskusijos

Palikti atsakymą galite iš karto, o užsiregistruoti vėliau. Jeigu jau turite paskyrą mūsų forume, Prisijunkite.

Svečias
Atsakyti šioje temoje...

×   Įklijuotas tekstas turi teksto formatavimą.   Pašalinti teksto formatavimą

  Galimi tik 75 veidukai.

×   Nuoroda buvo automatiškai įterpta.   Įterpti nuorodą paprastai

×   Jūsų ankstesnis pranešimas buvo atkurtas.   Išvalyti redaktorių

×   Jūs negalite įkelti nuotraukas tiesiogiai.Įkelkite arba įdėkite nuotraukas iš URL.

  • Šiame puslapyje naršo:   0 nariai

    • Nėra registruotų narių peržiūrinčių šį forumą.

Skelbimai



×
×
  • Sukurti naują...