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#include

#include

#define VERSION "2.0"

new g_kills[33] = {0,...}

new g_deaths[33] = {0,...}

new g_levels[13] = {3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35}

new g_roundKills[33], g_top

new g_firstBlood

new bool:g_died[33]

new streakSounds[13][] =

{

"qs/rampage.wav",

"qs/killingspree.wav",

"qs/dominating.wav",

"qs/unstoppable.wav",

"qs/ultrakill.wav",

"qs/eagleeye.wav",

"qs/ownage.wav",

"qs/ludicrouskill.wav",

"qs/headhunter.wav",

"qs/whickedsick.wav",

"qs/monsterkill.wav",

"qs/holyshit.wav",

"qs/godlike.wav"

}

new streakMsgs[13][] =

{

"RAMPAGE",

"KILLING_SPREE",

"DOMINATING",

"UNSTOPPABLE",

"ULTRA_KILL",

"EAGLE_EYE",

"OWNAGE",

"LUDICROUS_KILL",

"HEAD_HUNTER",

"WHICKED_SICK",

"MONSTER_KILL",

"HOLY_SHIT",

"GODLIKE"

}

new qs_enable, qs_streak, qs_firstblood, qs_headshot, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory

new g_msgHudSync

public plugin_init()

{

register_plugin("Quake Sounds", VERSION, "hleV")

register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)

register_dictionary("quakesounds.txt")

register_dictionary("common.txt")

register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")

register_clcmd("say qs_version", "cmdSayVersion")

qs_enable = register_cvar("qs_enable", "1")

qs_streak = register_cvar("qs_streak", "1")

qs_firstblood = register_cvar("qs_firstblood", "1")

qs_headshot = register_cvar("qs_headshot", "1")

qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")

qs_hattrick = register_cvar("qs_hattrick", "4")

qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")

register_event("DeathMsg", "death", "a", "1>0")

register_event("DeathMsg", "deathHS", "a", "3=1")

register_event("DeathMsg", "deathHD", "a", "4&kni")

register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")

register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")

register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")

register_logevent("gameStart", 2, "1=Game_Commencing")

register_logevent("roundStart", 2, "1=Round_Start")

g_msgHudSync = CreateHudSyncObj()

}

public cmdQuakeSounds(id, level)

{

if (!(get_user_flags(id) & level))

{

console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")

return PLUGIN_HANDLED

}

new arg[2]

read_argv(1, arg, 1)

if (equali(arg, "1"))

{

if (get_pcvar_num(qs_enable))

console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")

else

{

set_pcvar_num(qs_enable, 1)

console_print(id, "%L", LANG_SERVER, "ENABLED")

}

}

else if (equali(arg, "0"))

{

if (get_pcvar_num(qs_enable))

{

set_pcvar_num(qs_enable, 0)

console_print(id, "%L", LANG_SERVER, "DISABLED")

}

else

console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")

}

else

console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")

return PLUGIN_HANDLED

}

public cmdSayVersion(id)

client_print(id, print_chat, "Quake Sounds %s by hleV | Download @ www.amxmodx.org", VERSION)

public client_connect(id)

{

g_kills[id] = 0

g_deaths[id] = 0

g_roundKills[id] = 0

g_top = 0

}

public death()

{

if (!get_pcvar_num(qs_enable))

return PLUGIN_HANDLED

new killer = read_data(1)

new victim = read_data(2)

g_kills[victim] = 0

g_deaths[victim] += 1

g_died[victim] = true

if (get_pcvar_num(qs_streak) && killer != victim)

{

g_kills[killer] += 1

g_kills[victim] = 0

for (new i = 0; i < 13; i++)

if (g_kills[killer] == g_levels)

streakAnnounce(killer, i)

}

if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)

{

new name[32]

get_user_name(killer, name, 31)

set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)

ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name)

client_cmd(0, "spk qs/firstBlood")

g_firstBlood = 0

}

if (get_pcvar_num(qs_hattrick) && killer != victim)

{

g_roundKills[killer] = g_roundKills[killer] + 1

topPlayer()

}

return PLUGIN_CONTINUE

}

streakAnnounce(killer, level)

{

new name[32]

get_user_name(killer, name, 32)

set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)

ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name)

client_cmd(0, "spk %s", streakSounds[level])

}

public topPlayer()

{

new players[32], score, playerNum

get_players(players, playerNum)

for (new i = 0; i < playerNum; i++)

{

if (g_roundKills[players] > score)

{

score = g_roundKills[players]

g_top = players

}

else if (g_roundKills[players] == score)

g_top = 0

}

}

public gameStart() g_firstBlood = 1

public roundStart()

{

if (get_pcvar_num(qs_firstblood) >= 2)

g_firstBlood = 1

for (new i = 1; i <= get_maxplayers(); i++)

g_died = false

}

public deathHS()

{

if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_headshot))

return PLUGIN_HANDLED

if (get_pcvar_num(qs_headshot) == 1)

client_cmd(read_data(1), "spk qs/headshot")

else if (get_pcvar_num(qs_headshot) >= 2)

client_cmd(0, "spk qs/headshot")

return PLUGIN_CONTINUE

}

public deathHD()

{

if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))

return PLUGIN_HANDLED

if (get_pcvar_num(qs_humiliatingdefeat) == 1)

client_cmd(read_data(1), "spk qs/humiliatingdefeat")

else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)

client_cmd(0, "spk qs/humiliatingdefeat")

return PLUGIN_CONTINUE

}

public roundEnd()

{

if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))

return PLUGIN_HANDLED

new players[32], playerNum

get_players(players, playerNum)

if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))

set_task(3.0, "setHattrick", g_top)

for (new i = 0; i < playerNum; i++)

{

g_roundKills[players] = 0

g_top = 0

}

return PLUGIN_CONTINUE

}

public setHattrick(g_top)

{

new name[32]

get_user_name(g_top, name, 32)

set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)

ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name)

client_cmd(0, "spk qs/hattrick")

}

public soundCTWin() checkAlive("CT")

public soundTWin() checkAlive("TERRORIST")

checkAlive(const team[])

{

if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))

return PLUGIN_HANDLED

new players[32], playerNum, bool:g_flawlessVictory = true

get_players(players, playerNum, "e", team)

for (new i = 0; i < playerNum; i++)

{

if (!is_user_alive(players) && g_died[players])

{

g_flawlessVictory = false

break

}

}

for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)

if (g_flawlessVictory && is_user_connected(i))

set_task(1.5, "setFlawlessVictory", team[0])

return 1

}

public setFlawlessVictory(team)

{

if (team == 'C')

{

set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)

show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")

client_cmd(0, "speak qs/flawlessvictory")

}

else if (team == 'T')

{

set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)

show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")

client_cmd(0, "speak qs/flawlessvictory")

}

}

public plugin_precache()

{

new i

for (i = 0; i < 13; i++)

precache_sound(streakSounds)

precache_sound("qs/firstblood.wav")

precache_sound("qs/headshot.wav")

precache_sound("qs/humiliatingdefeat.wav")

precache_sound("qs/hattrick.wav")

precache_sound("qs/flawlessvictory.wav")

}

Kaip ijunkti hattrick garsa kad pasakytu raundo pabaigoje??

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 5938 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

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