enum animE { anim_lib[12], anim_name[27], Float:fDelta, loop, lockx, locky, freeze, time, forcesync }
new
anim[][animE] =
{
{ "BEACH", "bather", 4.0, 0, 1, 1, 1, -1 },
{ "PED","WALK_DRUNK",4.1,1,1,1,1,1 },
{ "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0 },
{ "KISSING", "gfwave2", 4.0, 0, 0, 0, 0, 0 },
{ "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0 },
{ "SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0 },
{ "GANGS","shake_cara", 4.0, 0, 0, 0, 0, 0 },
{ "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 },
{ "DAM_JUMP", "DAM_Dive_Loop", 4.0, 1, 1, 1, 1, 0 },
{ "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 },
{ "GRAVEYARD", "mrnF_loop", 4.0, 1, 1, 1, 0, 0 },
{ "PARK", "Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0 },
{ "INT_HOUSE", "LOU_In", 4.0, 0, 1, 1, 1, -1 },
{ "INT_OFFICE", "FF_Dam_Fwd", 4.0, 0, 1, 1, 1, -1 },
{ "PED", "WOMAN_walksexy", 4.1, 1, 1, 1, 1, 1 }
}
;
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1997 && response) ClearAnimations(playerid), ApplyAnimation(playerid, anim[listitem][anim_lib], anim[listitem][anim_name], anim[listitem][fDelta], anim[listitem][loop], anim[listitem][lockx], anim[listitem][locky], anim[listitem][freeze], anim[listitem][time], anim[listitem][forcesync]);
return 1;
}
CMD:veiksmai(playerid) return ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_LIST, "Veiksmai", "{FFD400}Baigti Veiksmus\nGulėti\nGirtas\nPakelti rankas\nMojuoti\nTartis\nRukyti\nPastumti\nMasturbuoti\nStovėjimas ant rankų\nTrenkti\nVerkti\nKunGfu\nSėdėti\nSėdėti 2\nSexy", "Rinktis", "Atgal");