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kokio guno nori?tebunie glock

duok glocko modelio kokio nori

Sorry neturiu servo negaliu istestuot ar veikia

#include 
#include 
#include 
#include 
#include 
#include 
#include 

new PLUGIN_NAME[] 	= "UNLOCK : Glock"
new PLUGIN_AUTHOR[] 	= "Nation^"
new PLUGIN_VERSION[] 	= "1.0"

new const WEAPON_V_MDL[] = "models/gunxpmod/v_glock.mdl";
new const g_w_blast[] = "models/umbrella/w_heseek.mdl";
#define WEAPON_CSW CSW_M4A1
new const weapon_n[] = "weapon_glock";

const m_pPlayer	= 41;
const m_flNextSecondaryAttack = 47;
const m_flNextPrimaryAttack	= 46;

#define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers )
#define DMG_HEGRENADE (1<<24)

new g_hasZoom[33];

new damage_weapon, weapon_recoil, weapon_explo_distance, weapon_ glockv3_damage,
weapon_glockv3_ammo;
new g_maxplayers;	
new bool:g_Weapon[33]; 
new Float:cl_pushangle[33][3];
new Float: g_LastThrow[33];
new g_spriteBlast;
new g_iGLOCK;
new g_GLOCKV3ammo[33];
new szClip, szAmmo;

public plugin_init() 
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_gxm_item("M4A1 Eotech", "+Aim +Power ( M4a1 )", 350)

damage_weapon = register_cvar("gxm_damage_m4","1.0"); // damage multiplier
weapon_recoil = register_cvar( "m4_recoil", "0.7" ); // weapon recoil

weapon_explo_distance = register_cvar("gxm_distance_m2_m4","200"); // Distance of exploding M203
weapon_glockv3_damage = register_cvar("gxm_damage_m2_m4","400"); // damage of M203
weapon_glockv3_ammo = register_cvar("gxm_ammo_m2_m4","7"); // M203 ammo

register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");

RegisterHam( Ham_Weapon_SecondaryAttack, weapon_n, "Fwd_AttackSpeedPost" , 1 );
RegisterHam(Ham_Weapon_SecondaryAttack, weapon_n, "Fwd_AttackSpeedPre");

RegisterHam( Ham_Item_Deploy , weapon_n, "Fwd_AttackSpeedPost", 1);

RegisterHam(Ham_TakeDamage, "player", "Ham_DamageWeapon");

RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1)

register_forward( FM_CmdStart, "Fwd_CmdStart" );
register_forward(FM_Touch, "Entity_Touched");

g_maxplayers = get_maxplayers();

g_iGLOCKV3 = create_entity("grenade")
}
public gxm_item_enabled(id) 
{
g_Weapon[id] = true;
}
public client_connect(id) 
{
g_Weapon[id] = false;
}
public plugin_precache()  
{
engfunc(EngFunc_PrecacheModel, WEAPON_V_MDL);
engfunc(EngFunc_PrecacheModel, g_w_blast);
g_spriteBlast = engfunc(EngFunc_PrecacheModel, "sprites/dexplo.spr");
}

public Fwd_AttackSpeedPre(Ent)
{
new id = pev(Ent,pev_owner);
entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);
}
public Fwd_AttackSpeedPost( const Entity )
{
static id ; id = get_pdata_cbase(Entity, m_pPlayer, 4)
if (g_Weapon[id] && IsPlayer(id) )
{
	set_pdata_float( Entity , m_flNextSecondaryAttack , 9999.0, 4 );

	new Float:push[3];
	entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);
	xs_vec_sub( push, cl_pushangle[id], push);
	xs_vec_mul_scalar( push, get_pcvar_float( weapon_recoil ), push);
	xs_vec_add( push, cl_pushangle[id], push);
	entity_set_vector( id, EV_VEC_punchangle, push);
}
}

public Ham_DamageWeapon(id, inflictor, attacker, Float:damage, damagebits) 
{
if ( !IsPlayer(attacker) || !g_Weapon[attacker] )
       	return HAM_IGNORED; 

new weapon2 = get_user_weapon(attacker, _, _);
if( weapon2 == WEAPON_CSW)
{
	SetHamParamFloat(4, damage * get_pcvar_float(damage_weapon));
	return HAM_HANDLED;
}

return HAM_IGNORED;
}
public fwd_PlayerSpawn(id)
{
if ( !is_user_alive(id) )
	return;

g_M203ammo[id] = get_pcvar_num( weapon_glockv3_ammo );
}

public Event_CurWeapon(id) 
{
if ( !g_Weapon[id] || !is_user_alive(id) )
return PLUGIN_CONTINUE;

new Gun = read_data(2) 

if( Gun == WEAPON_CSW)
{
	entity_set_string(id, EV_SZ_viewmodel, WEAPON_V_MDL)
}

return PLUGIN_CONTINUE;
}
public Fwd_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) || !g_Weapon[id] ) 
	return FMRES_IGNORED;

static Float:Time;
Time = get_gametime();

if( ( get_uc( uc_handle, UC_Buttons ) & IN_USE ) && !( pev( id, pev_oldbuttons ) & IN_USE ) )
{
	new szWeapID = get_user_weapon( id, szClip, szAmmo )

	if( szWeapID == WEAPON_CSW && !g_hasZoom[ id ])
	{
		g_hasZoom[ id ] = true
		cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )
	}

	else 
	{	if( g_hasZoom[ id ] )
		{
			g_hasZoom[ id ] = false
			cs_set_user_zoom( id,  CS_RESET_ZOOM, 0 )
		}
	}

	return FMRES_HANDLED;
}

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) && get_user_weapon(id) == WEAPON_CSW )
{
	if (Time - 2.0 > g_LastThrow[id])
	{
		Throw_FireBlast(id);			

		g_LastThrow[id] = Time; 
	}
}

return FMRES_IGNORED;
}
public Entity_Touched(ent, victim)
{
if ( !pev_valid(ent) )
	return;

new classname[32]
pev( ent, pev_classname, classname, 31)

new attacker = entity_get_edict(ent, EV_ENT_owner);

if ( equal(classname,"GLOCKV3") )
{
	new Float: Torigin[3], Float: Distance, Float: Damage;

	new Float:fOrigin[3], iOrigin[3];
	entity_get_vector( ent, EV_VEC_origin, fOrigin)	
	iOrigin[0] = floatround(fOrigin[0])
	iOrigin[1] = floatround(fOrigin[1])
	iOrigin[2] = floatround(fOrigin[2])	

	message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
	write_byte(TE_EXPLOSION);
	engfunc( EngFunc_WriteCoord,fOrigin[0]);
	engfunc( EngFunc_WriteCoord,fOrigin[1]);
	engfunc( EngFunc_WriteCoord,fOrigin[2]);
	write_short(g_spriteBlast);
	write_byte(32); // scale
	write_byte(20); // framerate
	write_byte(0); // flags
	message_end();

	for(new enemy = 1; enemy <= g_maxplayers; enemy++) 
	{
		if ( is_user_alive(enemy) && get_user_team(enemy) != get_user_team(attacker) )
		{
			entity_get_vector( enemy, EV_VEC_origin, Torigin)

			Distance = get_distance_f(fOrigin, Torigin);

			if ( Distance <= get_pcvar_float( weapon_explo_distance ) && get_user_team(attacker) != get_user_team(enemy) )
			{
				Damage = (((Distance / get_pcvar_float( weapon_explo_distance )) * get_pcvar_float( weapon_glockv3_damage )) - get_pcvar_float( weapon_m203_damage )) * -1.0;

				if (Damage > 0.0)
				{
					ExecuteHam(Ham_TakeDamage, enemy, g_iM4A1, attacker, Damage, DMG_HEGRENADE);
				}
			}
		}
	}

	set_pev( ent, pev_flags, FL_KILLME);
}
}

public Throw_FireBlast(id)
{
if ( !is_user_alive(id) || g_glockv3ammo[id] < 1 )
	return;

g_GLOCKV3ammo[id]--;

client_printcolor(id, "/yGLOCKV3 ammo left: /g%d", g_GLOCKV3ammo[id])

new Float: fOrigin[3], Float:fAngle[3],Float: fVelocity[3];

entity_get_vector( id, EV_VEC_origin, fOrigin);
entity_get_vector( id, EV_VEC_view_ofs, fAngle);

fOrigin[0] += fAngle[0];
fOrigin[1] += fAngle[1];
fOrigin[2] += fAngle[2];

fm_velocity_by_aim(id, 1.0, fVelocity, fAngle);
fAngle[0] *= -1.0;

new sprite_ent = create_entity("info_target");

entity_set_string( sprite_ent, EV_SZ_classname, "GLOCKV3");
entity_set_model( sprite_ent, g_w_blast);

entity_set_edict( sprite_ent, EV_ENT_owner, id);

entity_set_size( sprite_ent, Float:{-2.1, -2.1, -2.1}, Float:{2.1, 2.1, 2.1});

entity_set_vector( sprite_ent, EV_VEC_origin, fOrigin);

fOrigin[0] += fVelocity[0] - 30.0;
fOrigin[1] += fVelocity[1];
fOrigin[2] += fVelocity[2];

entity_set_int( sprite_ent, EV_INT_movetype, MOVETYPE_BOUNCE);
entity_set_int( sprite_ent, EV_INT_solid, SOLID_BBOX);

entity_set_float( sprite_ent, EV_FL_gravity, 0.55);

fVelocity[0] *= 1000.0;
fVelocity[1] *= 1000.0;
fVelocity[2] *= 1000.0;

entity_set_vector( sprite_ent, EV_VEC_velocity, fVelocity);
entity_set_vector( sprite_ent, EV_VEC_angles, fAngle);

}

stock fm_velocity_by_aim(iIndex, Float:fDistance, Float:fVelocity[3], Float:fViewAngle[3])
{
//new Float:fViewAngle[3]
pev(iIndex, pev_v_angle, fViewAngle)
fVelocity[0] = floatcos(fViewAngle[1], degrees) * fDistance
fVelocity[1] = floatsin(fViewAngle[1], degrees) * fDistance
fVelocity[2] = floatcos(fViewAngle[0]+90.0, degrees) * fDistance
return 1
}

wormyaa2.png

Jei reikia pagalbos klausk

Asmenine Žinute

Krc nesamone gavosi su tuo Glock užsinervinau ir padariau Deagle :)

#include 
#include 
#include 
#include 
#include 
#include 
#include 

new PLUGIN_NAME[] 	= "Unlock : Deagle"
new PLUGIN_AUTHOR[] 	= "Nation"
new PLUGIN_VERSION[] 	= "2.5"

new const WEAPON_V_MDL[] = "models/gunxpmod/v_deagle.mdl";
#define WEAPON_CSW CSW_DEAGLE
new const weapon_n[] = "weapon_deagle";

const m_pPlayer	= 41;
const m_flPrimaryAttack = 46;

#define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers )

new g_hasZoom[33];

new damage_weapon, pCvarRof, weapon_recoil;
new g_maxplayers;	
new bool:g_Weapon[33]; 
new szClip, szAmmo;
new Float:cl_pushangle[33][3];

public plugin_init() 
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_gxm_item("Hot Degale", "Taiklumas Galia Priartinimas ( Deagle )", Savo_kaina)

damage_weapon = register_cvar("gxm_damage_dg","4.5"); // damage multiplier
pCvarRof = register_cvar( "dg_rof", "0.700" ); // weapon rof , 0.090 - fast
weapon_recoil = register_cvar( "dg_recoil", "0.9" ); // weapon recoil

register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");

RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPost" , 1 );
RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPre");

       RegisterHam( Ham_Item_Deploy , weapon_n, "Fwd_AttackSpeedPost", 1 );

RegisterHam(Ham_TakeDamage, "player", "Ham_DamageWeapon");

register_forward( FM_CmdStart, "Fwd_CmdStart" );

g_maxplayers = get_maxplayers();
}
public gxm_item_enabled(id) 
{
g_Weapon[id] = true;
}
public client_connect(id) 
{
g_Weapon[id] = false;
}
public plugin_precache()  
{
engfunc(EngFunc_PrecacheModel, WEAPON_V_MDL);
}

public Fwd_AttackSpeedPre(Ent)
{
new id = pev(Ent,pev_owner);
entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);
}
public Fwd_AttackSpeedPost( const Entity )
{
static id ; id = get_pdata_cbase(Entity, m_pPlayer, 4)
if (g_Weapon[id] && IsPlayer(id) )
{
	set_pdata_float( Entity, m_flPrimaryAttack, get_pcvar_float( pCvarRof ), 4 );

	new Float:push[3];
	entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);
	xs_vec_sub( push, cl_pushangle[id], push);
	xs_vec_mul_scalar( push, get_pcvar_float( weapon_recoil ), push);
	xs_vec_add( push, cl_pushangle[id], push);
	entity_set_vector( id, EV_VEC_punchangle, push);
}
}

public Ham_DamageWeapon(id, inflictor, attacker, Float:damage, damagebits) 
{
if ( !IsPlayer(attacker) || !g_Weapon[attacker] )
       	return HAM_IGNORED; 

new weapon2 = get_user_weapon(attacker, _, _);
if( weapon2 == WEAPON_CSW)
{
	SetHamParamFloat(4, damage * get_pcvar_float(damage_weapon));
	return HAM_HANDLED;
}

return HAM_IGNORED;
}
public Event_CurWeapon(id) 
{
if ( !g_Weapon[id] || !is_user_alive(id) )
return PLUGIN_CONTINUE;

new Gun = read_data(2) 

if( Gun == WEAPON_CSW)
{
	entity_set_string(id, EV_SZ_viewmodel, WEAPON_V_MDL)
}

return PLUGIN_CONTINUE;
}

public Fwd_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) || !g_Weapon[id] ) 
	return FMRES_IGNORED;

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
	new szWeapID = get_user_weapon( id, szClip, szAmmo )

	if( szWeapID == WEAPON_CSW && !g_hasZoom[ id ])
	{
		g_hasZoom[ id ] = true
		cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )
	}

	else 
	{	if( g_hasZoom[ id ] )
		{
			g_hasZoom[ id ] = false
			cs_set_user_zoom( id,  CS_RESET_ZOOM, 0 )
		}
	}

	return FMRES_HANDLED;
}

return FMRES_IGNORED;
}

wormyaa2.png

Jei reikia pagalbos klausk

Asmenine Žinute

Ši tema yra neaktyvi. Paskutinis pranešimas šioje temoje buvo prieš 5433 dienas (-ų). Patariame sukurti naują temą, o ne rašyti naują pranešimą.

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