Sveiki visi taigi kai bandau jungti 1,8 versija man meta kažkokius užrašus štai jie:
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 15.5.20 21.01
Description: Initializing game
bmg: Unable to fit: minecraft:blocks/wheat_stage_3 - size: 64x64 - Maybe try a lowerresolution resourcepack?
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.4
Operating System: Windows 7 (x86) version 6.1
CPU: 2x Intel® Core2 CPU 6300 @ 1.86GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation
Memory: 111391832 bytes (106 MB) / 203886592 bytes (194 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.4
LWJGL: 2.9.4
OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because EXT_framebuffer_object is supported.
Shaders are available because ARB_shader_objects, ARB_vertex_shader, and ARB_fragment_shader are supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [§5Vitality.zip]
Current Language: Lietuvių (Lietuva)
Profiler Position: N/A (disabled)
žinau kompas nėra geriausias bet.... Taigi kas padės gaus daug +rep
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